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What's your favorite Civilization?


KA BMW
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4 hours ago, KA BMW said:

This thread is not about a problem and is just for a poll. What civilization do you prefer in the game and which one do you like the most?:D

Civilisation choice is dependent on map, position and your strategy. 

If you are next to enemy, or map is small:

Ptolemies, Macedonians, Spartans, Iberians

If you are in pocket position:

Persian, Mauryas, Kushite

If you want to do cavalry spam:

Persians, Gauls, Romans, Carthaginians

If you want to rush someone or play aggressively:

Britons, Han, Mauryas, Iberians, Ptolemies

If map has low resources:

Mauryas, Carthaginians

 

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Hello @KA BMW and welcome to the forums!

Generally speaking: I prefer Britons, Gauls and Persians.

2 hours ago, Arup said:

This should go to off topic discussions or game discussions imo

I oppose as the mission statement to the 'General Discussion' forum is as following:

Quote

This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

 

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2 hours ago, Classic-Burger said:

What's so special about Han? I mean to be rush civ?

Sword cav. Make 3 Cavs since the very beginning, arrive at enemy berries and woodline at minute 1:30 and they loose all. Then your cav go back to hunt, which gives you ample food supply to women spam meanwhile your enemy has no chance to counter attack. Feels like cheating. 

 

You can also boom with cav, since sword cav are good at hunting. Get a dozen cavs and send to enemy fields at min 7 then they loose all their food production 

Edited by Seleucids
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1 hour ago, berndinger said:

Seleucids

Great civ, used to be my favourite. 

Pros:

  • Epic boom, the fastest civ aside from Romans. 
  • Ranged cav + pikeman is a strong combo.
  • Great champion options, instant unlock, then boosted cataphracts.
  • Has something at every range so that you are never stuffed. 
  • Military colony allows you to gain map control without too much investment, then you have cheap CC bonus on top of it.
  • Elephant spam with Nikator is nearly unstoppable.
  • Has nice siege options to kill turtle players or troll with siege towers. Siege has become relevant again in A27. 

Cons:

  • Your skirmishers will get sniped by Ptolemie slings in the first battle, then GG with your 0.2KD. 
  • No citizen class melee cavalry - can't really go full cav spam army unlike the other cav civs mentioned above. Champions and mercs are a bit too expensive at ~ min 15 but of course no problem if the game lasts more than 20 minutes. 
  • No slings and can't get too many archers in early game. You die against snipers.
Edited by Seleucids
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4 hours ago, borg- said:

I'll mention the ones I don't like. Han and Kush.

You are not alone with that opinion. Here is the evaluation of my database:

civs.png

Notes: 

Data from 337 games, 

1288 total players (not individuals [if a player is in 2 games its counted as 2 players])

only a24

Edited by ffm2
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1 minute ago, real_tabasco_sauce said:

Are these the most played civ for players that belong to the 600?

My metric to select the best boomers is "most spend res by min 13".

 

My reasoning is: It can be measured good (opposed to rushing skills or time a certain pop is reached), is better (imo) than eco score (because of floating res.). The metric can be changed, but it should not be too far from the truth.

Hope that answers it. Its a bit complicated

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13 minutes ago, real_tabasco_sauce said:

Using military score by 13 minutes could highlight which civs are preferred for aggressive gameplay.

Yeah... I'm not a fan of the military score. It does not reflect 2v1 situations well. It would not be too hard to change the script, but this was just to sieve out some bad players and see which civs good players choose.

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20 minutes ago, ffm2 said:

civs.png

This is an interesting metric and the top 3 are indeed consistent with experience with booming using these civs. However, some civs generally spend less than others due to bonuses and mercenaries. The most prominent examples here are Ptolemies (who get wood discount on all buildings, so they spend a lot less), Carthaginians who make mostly mercenaries and generally are a rush civ; Iberians get cheaper skirmishers so less investment is needed etc...

Also, could these scores be affected by the frequency of usage of these civs? For example Mauryas and Seleucids might be played less often than the others here...

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1 minute ago, Seleucids said:

Also, could these scores be affected by the frequency of usage of these civs?

Yes, of course. There is no weighting done. Just top 600. If the best player would be a fan of sparta because of the movie it would skew the data. Also the players that plays with me or avoid me would skew this. Another note: only A27 games are here

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13 hours ago, real_tabasco_sauce said:

In my opinion, the Han are not put together very well. It seems like a bunch of separate and distinct mechanics that do not fit together well. I think Kush had this problem before, but its better now.

It lacks synergy between troops, bonuses and combos.

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23 hours ago, Seleucids said:

Sword cav. Make 3 Cavs since the very beginning, arrive at enemy berries and woodline at minute 1:30 and they loose all. Then your cav go back to hunt, which gives you ample food supply to women spam meanwhile your enemy has no chance to counter attack. Feels like cheating. 

 

You can also boom with cav, since sword cav are good at hunting. Get a dozen cavs and send to enemy fields at min 7 then they loose all their food production 

How much cavalry do you need to destroy the other civs?(Even with spearmen).

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