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Game Balance: Battering Rams, the 0 A.D. tanks?...


krt0143
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To carry it, yes.

To use it without getting killed in the process, less of a guarantee.

And some people did care about that last part.

Tribal societies are ones where everyone is a warrior.

Antiquity societies, quite less so.

Citizen-soldiers are a characteristic of some, but not everyone is a citizen.

Levies are a characteristic of some others, not sure what percentage of male adults are potential levies though (a high number, not necessarily 100%).

It would be nice to have all these in the game, but it's a bit hard to balance.

Edited by LienRag
fixing typo
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  • 7 months later...
On 24/10/2025 at 7:25 PM, Dakara said:

Siege tankyness is op, hard to kill even with sword infantery unit, take too much time, cata too much hp and ram too fast move compare to infantery

UP

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On 24/10/2025 at 7:36 PM, Perzival12 said:

Rams should move only slightly slower than infantry, after all, they are presumably being pushed by infantry (otherwise, their just rolling of their own accord). Even if the ram weighs a lot, ten infantry should be able to make it go at least as fast as a single infantryman.

Not really. I mean, sure if you are thinking about a light ram, but the larger rams in the game are what is called tortoise rams, named like that because of their slowness.
 

On 24/10/2025 at 7:36 PM, Perzival12 said:

An idea for balancing (and realism) is that rams and other siege machines should be stationary until their are people garrisoned in them. Siege towers and seige machines with people as part of the actor would be the only exceptions (and ships, which presumably have a rowing crew onboard).

Kind of pointing to the (uncontrollable, but renewable and killable) base garrison idea I’ve mentioned many times, which would also take the place of the abstract capture points and not really increase micro, if properly implemented.

 

On 24/10/2025 at 9:40 PM, real_tabasco_sauce said:

Right now because of the strength of capturing, you oftentimes don't need siege at all.

Which, also as discussed, is nonsense, and boring. Everything should be needed depending on the situation.

 

On 27/10/2025 at 11:47 AM, LienRag said:

Levies are a characteristic of some others, not sure what percentage of male adults are potential levies though (a high number, not necessarily 100%).

Yes, but that doesn't mean they'd all be levied at the same time. For most Greek city-states, that fraction would have been around one third, for example.

 

13 hours ago, Dakara said:

UP

I agree with your proposal that siege should be fixed, but, as I’ve said a couple of months ago, "when people bring it up, then some jump to say that they "don’t understand the game" and "things are balanced", which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game".

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On 27/10/2025 at 6:47 AM, LienRag said:

To carry it, yes.

To use it without getting killed in the process, less of a guarantee.

And some people did care about that last part.

Tribal societies are ones where everyone is a warrior.

Antiquity societies, quite less so.

Citizen-soldiers are a characteristic of some, but not everyone is a citizen.

Levies are a characteristic of some others, not sure what percentage of male adults are potential levies though (a high number, not necessarily 100%).

It would be nice to have all these in the game, but it's a bit hard to balance.

Working on it in CWA, but definitely hard to do by oneself :)

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On 26/10/2025 at 2:03 PM, Dakara said:

So useless, if a man is able to work, he is able to carry a weapon 

Sure "he can" carrry a weapon.  But wouldnt it slow down his farming, if he had a pitchfork in one hand and a sword, armor, shield as well? The fact that citizen soldiers can work so efficiently more so than civilians) and then be ready to fight in an instance still baffles me :)  

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10 minutes ago, Emacz said:

Sure "he can" carrry a weapon.  But wouldnt it slow down his farming, if he had a pitchfork in one hand and a sword, armor, shield as well? The fact that citizen soldiers can work so efficiently more so than civilians) and then be ready to fight in an instance still baffles me :)  

The only baffling thing is what you say. It's obvious that units are not holding everything at the same time, they hold tools when working, and weapons when fighting. You don't show them making those changes for the same reasons you don't show them eating or taking a dump.

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