wowgetoffyourcellphone Posted March 13 Report Share Posted March 13 On 11/03/2024 at 6:25 PM, Lion.Kanzen said: Can units be garrison on theater? The game changes so much that I don't know it 100%. Should have a 6000 garrison limit 1 4 Quote Link to comment Share on other sites More sharing options...
Outis Posted March 13 Report Share Posted March 13 On 11/03/2024 at 11:33 PM, Gurken Khan said: I think it's currently up to five, wasn't it ten some time ago? Those are just the box seats 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 14 Report Share Posted March 14 On 12/03/2024 at 7:29 PM, wowgetoffyourcellphone said: Should have a 6000 garrison limit It would be great if that were possible. For some reason I was imagining that I gained power(influence) to more people housed(garrisoned ) in the theater. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 15 Report Share Posted March 15 I raise you Artaxshacha II II II. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 15 Report Share Posted March 15 2 hours ago, Gurken Khan said: I raise you Artaxshacha II II II. II+II+II = VI Just a joke. Quote Link to comment Share on other sites More sharing options...
Obelix Posted March 15 Report Share Posted March 15 After line 74f. of ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 15 Report Share Posted March 15 4 minutes ago, Obelix said: After line 74f. of ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3. I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate? 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted March 15 Report Share Posted March 15 On 11/03/2024 at 11:33 PM, Gurken Khan said: I think it's currently up to five, wasn't it ten some time ago? Indeed it's currently up to 5 units-or at least the last 16 months. Theatres are controlled by ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_amphitheater.xml which has no GarrisonHolder-tag and refers to template_structure_special.xml in the same folder, setting Garrison-holder to 5 (line 7f.). First file was last changed 2 years, second one 14 months ago. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 16 Report Share Posted March 16 I don't really understand the trapezoid in the minimap. As you can see the marked rabbits are in the top half of my screen while their dots are in the lower half of the trapezoid. (Especially the wabbits can be hard to spot.) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 16 Report Share Posted March 16 1 hour ago, Gurken Khan said: I don't really understand the trapezoid in the minimap. As you can see the marked rabbits are in the top half of my screen while their dots are in the lower half of the trapezoid. (Especially the wabbits can be hard to spot.) I think that small huntables should have a symbol.This symbol would only be visible if you press TAB. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 16 Report Share Posted March 16 @ Bothnia again, surprisingly not winter. "GrEaT fIsHiNg OpPoRtUnItIeS" Pffffffffffffffffffffffffffffffft 3 Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted March 17 Report Share Posted March 17 34 minutes ago, Gurken Khan said: @ Bothnia again, surprisingly not winter. "GrEaT fIsHiNg OpPoRtUnItIeS" Pffffffffffffffffffffffffffffffft That can be fixed really easily Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 17 Report Share Posted March 17 1 hour ago, Gurken Khan said: @ Bothnia again, surprisingly not winter. "GrEaT fIsHiNg OpPoRtUnItIeS" Pffffffffffffffffffffffffffffffft Most water maps have very bad fishing. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 18 Report Share Posted March 18 I still think it's necessary that round buildings also get an indicator when the rally point is within itself. (As you can see you cannot see it here.) 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18 Report Share Posted March 18 (edited) 29 minutes ago, Gurken Khan said: I still think it's necessary that round buildings also get an indicator when the rally point is within itself. (As you can see you cannot see it here.) Maybe an inverted triangle floating above. Or a much larger and more obvious flag. Edited March 18 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 19 Report Share Posted March 19 1 hour ago, Lion.Kanzen said: Maybe an inverted triangle floating above. Or a much larger and more obvious flag. Hm, don't know about that. I was thinking about just a line in like every other building has: 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 19 Report Share Posted March 19 A trader had an interruption (for reasons I put him briefly in my wonder), and after I told him to resume working he stupidly went back to his birthplace and did nothing. He even remembers his origin and destination market! Why doesn't he work? We had an issue with traders not resuming properly earlier and I think it was better in the meantime. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 19 Report Share Posted March 19 2 hours ago, Gurken Khan said: Hm, don't know about that. I was thinking about just a line in like every other building has: But the problem is that it looks like the garrison flag. And I think that sometimes has confused me and I think is kind a issue. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 19 Report Share Posted March 19 2 hours ago, Gurken Khan said: A trader had an interruption (for reasons I put him briefly in my wonder), and after I told him to resume working he stupidly went back to his birthplace and did nothing. He even remembers his origin and destination market! Why doesn't he work? We had an issue with traders not resuming properly earlier and I think it was better in the meantime. I think it must be a button to automate the commerce same as call of arms ( the button that automate military units drip resources in nearest drop site). The button would work automatically making it search for the best markets to trade with automatically if the trader is stopped. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 19 Report Share Posted March 19 6 hours ago, Lion.Kanzen said: But the problem is that it looks like the garrison flag. How does a line at the base look like a flag on the top of the roof? 6 hours ago, Lion.Kanzen said: The button would work automatically making it search for the best markets to trade with automatically if the trader is stopped. I would be happy if they just resumed trading (like they used to). I also wouldn't trust the stupid AI, like my example earlier in this thread where traders were going through enemy territory. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 20 Report Share Posted March 20 15 hours ago, Gurken Khan said: How does a line at the base look like a flag on the top of the roof? I would be happy if they just resumed trading (like they used to). I also wouldn't trust the stupid AI, like my example earlier in this thread where traders were going through enemy territory. If it is one more means to do it at a time when the enemy did not expand enough. Or use it when you have a much bigger(territory+space) advantage. In other words, having it manual is fine, but having an automatic version of the task is also fine because it is an alternative output. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 21 Report Share Posted March 21 I think it would be nice if those messages were consistent. (Either all have something like Komopolis in them or not.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 22 Author Report Share Posted March 22 I think it's because Athen has a custom town/city phase. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 22 Report Share Posted March 22 6 hours ago, Stan` said: I think it's because Athen has a custom town/city phase. This is true, but also there can be civ specific names for techs. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22 Report Share Posted March 22 6 hours ago, wowgetoffyourcellphone said: This is true, but also there can be civ specific names for techs. How many factions can we use with these specific names? The advantage is that the Ai know names in ancient languages. Quote Link to comment Share on other sites More sharing options...
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