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Alpha 27 Pre-release/Release Candidate Build Testing


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13 minutes ago, Palaiologos said:

Was it just the storehouse?

Yeah. Thought I was clever placing it there before I needed it because I saw my ally's CC go up. Really believed my buildings wouldn't decay in allied territory. Or is it just "small" structures?

Don't know what to make of your link. An abandoned patch? Also don't know what rootless territory is.

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  • 3 weeks later...
20 minutes ago, wowgetoffyourcellphone said:

Click the little ring icon in the bottom left next time?

So I don't see anymore that the teams are not placed together?

Spoiler

If the team members are separated it can only make my life easier, so I don't mind it too much; but I believe that's not how placement should work.

 

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0ad-bothnia.jpg.8045dcc33a3da66a065ad6bc53d3a732.jpg

I feel Gulf of Bothnia could use some more fish sprinkled in.

---

Supposedly it is theoretically possible to merge partial replays to get a complete replay; however, if I pause at 00:00 (while still on the loading screen) and save, exit & reload and then play the game I get no replay for 00:00 and the created replay for 00:00-end is rubbish.

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Besides my tower guys always changing their stance to aggressive (from the assigned standground) when they rank up in the barracks (mildly annoying), they also frequently lose their control group membership (pretty annoying).

I usually notice it when the second half of them is done with their vigorous training; I then have to click together what's left of the group with the other members. "Unfortunately" it doesn't happen all the time, so in a test I couldn't pinpoint it; but it does happen quite frequently. I believe it's unique to the barracks, as I never noticed a pedestrian lose their group membership when advancing in the field, nor a horsie regardless if advancing in the field or in a stable; however, it could be that I routinely define the cav group anew, I will keep an eye on it.

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0ad-thehole.jpg.23c206e05ae57eca0498054a4d495b82.jpg

I really think Ngorongoro should get some touchups. Especially "the hole", the spawn point in the SW.

I like the map, but please flatten the terrain a bit so gathering the resources isn't such a pain.

Edit:

0ad-ftsngoror.jpg.61d36c77a337d0e0118527980ecb6256.jpg

Yeah, F that S. Can't even gather the starting stone.

Edited by Gurken Khan
fts
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10 hours ago, Gurken Khan said:

0ad-thehole.jpg.23c206e05ae57eca0498054a4d495b82.jpg

I really think Ngorongoro should get some touchups. Especially "the hole", the spawn point in the SW.

I like the map, but please flatten the terrain a bit so gathering the resources isn't such a pain.

Edit:

0ad-ftsngoror.jpg.61d36c77a337d0e0118527980ecb6256.jpg

Yeah, F that S. Can't even gather the starting stone.

ngorongoro is past saving imo. what do you like about tham map exactly?

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1 hour ago, alre said:

ngorongoro is past saving imo.

I think the problem is taking a height map and not adjusting it for gameplay needs.

1 hour ago, alre said:

what do you like about tham map exactly?

The games are kind of epic. Lots of lions you have to be aware/take care of, lots of hunt, lots of colonies...

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2 hours ago, alre said:

what do you like about tham map exactly?

The gameplay is sufficiently unique.

 

17 minutes ago, Gurken Khan said:

I think the problem is taking a height map and not adjusting it for gameplay needs.

A bug in the placement function I'd say, same as chickens or berries in mines or trees in iber walls. <- @maroder

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34 minutes ago, maroder said:

noted

commented

29 minutes ago, maroder said:

What biome was this? The amount of fish (and hunt + berries) are intentional quite variable depending on the "time of the year".

I didn't know it was intentionally variable. It was Winter, guess that explains it. My previous visit there was also in winter, even less fish and ofc also farthest possible away from my starting location:

0ad-bothnia2.thumb.jpg.a73c676b09d62ebc3e2e9add6b1f5bc9.jpg

Do the small islands mentioned in the description also change with the seasons?

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5 hours ago, maroder said:

What biome was this? The amount of fish (and hunt + berries) are intentional quite variable depending on the "time of the year".

This isn't a bad thing, adds a bit of variance for the maps, but in reality the coldest waters on Earth are some of the most productive for fishing. 

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Spoiler

Write a poem about how hard it is to get meat in the winter. And that one can use fields to get other forms of food.

meta-llama:

In days of old, when winter's chill did reign,
Meat was a luxury, scarce and plain.
The frozen fields lay barren, void of life,
Leaving hunger pangs to plague our strife.

But fear not, for in those frozen lands,
There were still ways to feed our hands.
We turned to fields of grain and green,
Where other forms of sustenance were seen.

The wheat and oats we harvested with care,
Baked into bread, our bellies could bear.
And from the gardens, vegetables galore,
Stews and soups we made, and more.

In winter's grip, we found a way,
To survive each day, come what may.
For though meat was a rarity,
Our resourcefulness kept us in unity.

So let us cherish these fields of gold,
That give us life, both young and old.
For in their bounty, we find a way,
To thrive, even in winter's gray.

 

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