Stan` Posted November 20 Author Report Share Posted November 20 14 minutes ago, superserioussam said: I've tried the last nightly build of 0AD 27, but it crashes at start, i attached a zip with all the logs https://upload.disroot.org/r/8v28ex7J#Eo6Y8/Ezpfa1SkANTSjHMjDl9/nucb5w/mF/skiaJP4= You didn't pull lfs assets Quote Link to comment Share on other sites More sharing options...
Itms Posted November 21 Report Share Posted November 21 19 hours ago, Stan` said: You didn't pull lfs assets It does not look like it, the missing files are not LFS files. Moreover the user reports using the nightly build, so there is no need to pull anything. @superserioussam I think that your download of the nightly build is incomplete. In the nightly build folder, right click somewhere and choose "SVN Update". If you get error messages, try a cleanup first: "right click > TortoiseSVN > Clean up...", then check all the boxes, let it finish, then retry "SVN Update". The update process should complete with the message "Completed - At revision: 84" (or a higher number than 84 if you try this in the upcoming days) 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 25 Report Share Posted November 25 I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers). 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 29 Report Share Posted November 29 What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted November 29 Report Share Posted November 29 its as far as the line of sight goes. I'm pretty sure the hero will stay put if you set him to standground. Then only units that walk into range are healed. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 29 Report Share Posted November 29 16 minutes ago, real_tabasco_sauce said: its as far as the line of sight goes. Well, that answers my question: 2 hours ago, Gurken Khan said: What line of sight does Archie have I just think he has an impressive LoS. I had him meditate in the temple, but in general I want my healers aggressive and have them attack move; problem being (again) that he frequently wanders somewhere by himself. Quote Link to comment Share on other sites More sharing options...
Atrik Posted November 30 Report Share Posted November 30 (edited) On 25/11/2024 at 10:32 PM, Gurken Khan said: I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers). Try triple click (not kidding) Edit : I tested and triple click on a upgradable section will also filter out sections that are shorter and can't be upgraded Edited November 30 by Atrik 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 30 Report Share Posted November 30 5 hours ago, Atrik said: Try triple click (not kidding) 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 8 Report Share Posted December 8 Quote Assertion failed: "textureToBind->IsInitialized()" Location: devicecommandcontext.cpp:903 (Renderer::Backend::Vulkan::CDeviceCommandContext::SetTexture) Call stack: 011F1E38 011F4C3B 011F755D 011E10D5 errno = 0 (No error reported here) OS error = 0 (no error code was set) logs081224.zip Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted December 9 Report Share Posted December 9 On 08/12/2024 at 1:38 PM, Gurken Khan said: logs081224.zip 22.44 kB · 2 downloads Is it expected that you use the game build from May 2023? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 10 Report Share Posted December 10 @vladislavbelov "Is it expected"? But yes, I do. crashlog.txt: Quote SVN Revision: 27645 Engine Version: 0.0.27 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted December 10 Report Share Posted December 10 14 hours ago, Gurken Khan said: @vladislavbelov "Is it expected"? But yes, I do. crashlog.txt: The code is outdated since then. Do you have steps to reproduce? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 10 Report Share Posted December 10 14 minutes ago, vladislavbelov said: Do you have steps to reproduce? I started two games I didn't play, started the third and except hitting pause on the loading screen I didn't do anything and the game immediately crashed after starting. 16 minutes ago, vladislavbelov said: The code is outdated since then. Give us RC2 already! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 10 Report Share Posted December 10 50 minutes ago, vladislavbelov said: The code is outdated since then. I'm glad to be a SVN user. Quote Link to comment Share on other sites More sharing options...
superserioussam Posted December 10 Report Share Posted December 10 @Itms Thanks, now it works Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Sunday at 03:02 Report Share Posted Sunday at 03:02 (edited) I think the centurion should also have an aura overlay. Edited Sunday at 23:11 by Gurken Khan doh Quote Link to comment Share on other sites More sharing options...
Stan` Posted Sunday at 21:18 Author Report Share Posted Sunday at 21:18 18 hours ago, Gurken Khan said: I think the centurion should also have an aura overlay. @real_tabasco_sauce @Feldfeld worth a patch issue ? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Sunday at 22:26 Report Share Posted Sunday at 22:26 well I don't see what else is selected in this screenshot, but the centurion is, and it should give its aura icons to units in its influence (not including itself). Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Sunday at 23:20 Report Share Posted Sunday at 23:20 46 minutes ago, real_tabasco_sauce said: well I don't see what else is selected in this screenshot, but the centurion is, and it should give its aura icons to units in its influence (not including itself). Yeah, I thought my horsie was around, but he was actually a few meters away: So everything's fine, please excuse the interruption... 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Monday at 06:32 Report Share Posted Monday at 06:32 (edited) Might be the funniest buglet I have ever found: 20241216-0630-20.5597295.mp4 When promoting entities in a formation, the formation standard decides to do the pathing first then all the cav catch up once the flag is at the destination. Edited Monday at 06:32 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Stan` Posted Monday at 08:09 Author Report Share Posted Monday at 08:09 1 hour ago, real_tabasco_sauce said: Might be the funniest buglet I have ever found: 20241216-0630-20.5597295.mp4 18.12 MB · 0 downloads When promoting entities in a formation, the formation standard decides to do the pathing first then all the cav catch up once the flag is at the destination. I hadn't seen that one in a while. Cc @wraitii @Gurken Khan @real_tabasco_sauce It would be helpful if everysingle bug reported in this thread would be on Gitea instead. It's a bit hard to keep track of them. Ideally with a screen / video and a replay. Do you think you could do that ? Quote Link to comment Share on other sites More sharing options...
Itms Posted Monday at 08:13 Report Share Posted Monday at 08:13 3 minutes ago, Stan` said: every single bug As long as it's still relevant maybe it would be good to test and have reproduction steps on the nightly build. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Monday at 09:34 Report Share Posted Monday at 09:34 I know it’s just I was in the middle of something else and found it funny. I’ll make an issue. Quote Link to comment Share on other sites More sharing options...
Stan` Posted Monday at 12:22 Author Report Share Posted Monday at 12:22 2 hours ago, real_tabasco_sauce said: I know it’s just I was in the middle of something else and found it funny. I’ll make an issue. Oh I didn't mean like that. Always funny bugs hiding. It's just that I always end up forgetting what was on the forums. With a tangible issue it's harder. Also all the info is one place Quote Link to comment Share on other sites More sharing options...
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