Stan` Posted May 19 Author Report Share Posted May 19 It's a tech you need no? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 19 Report Share Posted May 19 3 hours ago, Stan` said: It's a tech you need no? And which tech would that be? No, normally every temple has a healing aura for own units (you can see the green crosses) and allies. In that game my temple didn't sprinkle happiness on allied units either; I'm certain it's a "Fortress" "quirk". For whatever reasons that map is "special" in a lot of ways. Quote Link to comment Share on other sites More sharing options...
alre Posted May 19 Report Share Posted May 19 17 minutes ago, Gurken Khan said: and allies that's not the case for a26, don't know about a27. it would be very strange a map like fortress changed auras behavior, did you test this in other maps? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 19 Report Share Posted May 19 (edited) 1 hour ago, alre said: that's not the case for a26 Are you sure? I'll keep an eye open for it on other maps. Edit: I guess I stand corrected: my temple doesn't shine on my ally on another map. I could've sworn... 1 hour ago, alre said: it would be very strange a map like fortress changed auras behavior It changes decay (I lose my buildings in allied territory), so I wouldn't be surprised by anything on that map. Edited May 19 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
WarBeast Posted May 20 Report Share Posted May 20 Are there any plans to fix/improve corral mechanics for a27? Currently, there are 4 types of animals, but it is impractical to mix them for production. You are forced to produce only goats, only sheep, etc., because units remember only one type. This leads to either locking a lot of food resources during the transition from one type to another and wasting time, or "suffering" from unnecessary micromanagement. I suggest moving all domestic animals to one group and leaving the original behavior for the others. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted May 21 Report Share Posted May 21 It would be even better if all domesticated animals could have a special marker causing own hunters to prefer them regardless of actual species. Then they could start top down (from best to lowest yield animal, searching along the tree of domestic animals possible for that specific civ). This solution is probably a bit complicated. Here is probably one that seems to be easier to implement: Establish a pasture area element (cost of wood at least due to the fence) with similar size to a field, where a rallye point of animal production can be set. The pasture would have a max capacity of, say 10 domestic animals (any kind), and would keep them within boundaries. Any own hunter would be able to kill the within boundaries and collect food from the pasture. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 21 Report Share Posted May 21 3 hours ago, Grautvornix said: It would be even better if all domesticated animals could have a special marker causing own hunters to prefer them regardless of actual species. I agree with this part. The rest seems to me like an unnecessary over-complication. Especially regarding the yield: once out of the corral the yield is determined by the gather rates of the used units, so it doesn't matter which animal they go for in which order. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Thursday at 09:19 Report Share Posted Thursday at 09:19 On 31/12/2023 at 7:14 AM, wowgetoffyourcellphone said: I noticed the Humpback Wale currently also has a less-then-fitting portrait: Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Thursday at 18:26 Report Share Posted Thursday at 18:26 9 hours ago, Gurken Khan said: I noticed the Humpback Wale currently also has a less-then-fitting portrait: Not as of 1 year ago almost exactly. https://trac.wildfiregames.com/changeset/27680 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Thursday at 18:31 Report Share Posted Thursday at 18:31 4 minutes ago, wowgetoffyourcellphone said: Not as of 1 year ago almost exactly. Ah. Well I blame you for me not catching that, because you only included one whale in the post I quoted above. 1 Quote Link to comment Share on other sites More sharing options...
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