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The hero unit is ridiculously OP


Yekaterina
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Dear all:

The hero units, especially cavalry units, have thousands of health, top tier armour and insane attack values. They are absurdly strong as individuals, quite undying. Many people use the hero to distract large armies and absorb huge amounts of damage, while others can plunder a whole base with a single hero unit. I think we should decrease the stats of heroes themselves to maybe slightly stronger than a champion, or even unable to attack, such that we have to work on protecting the hero (makes more sense to protect the important people in a society) instead of using them as a meatshield.

Let me know what you think

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On 05/03/2023 at 8:46 AM, Lion.Kanzen said:

Its resistance is supposed to be due to many abstractions..

Please explain. I can't understand why a single cavalry hero unit is as strong as 5 champion units. If he is slightly stronger, that's possible; we have some exceptional people, but equivalent of 5 is just absurd.  The champion units are appropriately strong in my opinion.

A reasonable set of stats for champion sword cavalry should be

400  health

Same speed and turn rate as other cavalry units

1 more armour and 1 more attack than the champion sword cavalry.

 

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41 minutes ago, Lion.Kanzen said:

5 is nothing. Why are you going to make such a rare unit, so weak?

Red Alert 3 did not have this problem. The hero was more vulnerable, you just had to protect him better. Why not just copy the working model?

Spoiler

maxresdefault.jpg

Spoiler

nod_commando__tiberium_wars__by_linblack

 

Edited by Akira Kurosawa
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2 hours ago, Akira Kurosawa said:

Red Alert 3 did not have this problem. The hero was more vulnerable, you just had to protect him better. Why not just copy the working model?

  Reveal hidden contents

maxresdefault.jpg

  Reveal hidden contents

nod_commando__tiberium_wars__by_linblack

 

different approach.I honestly don't see the problem.

 

Red alert is based in ancient world?

Edited by Lion.Kanzen
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You don't want close range heroes like Scipio to die too quickly

Also some heroes don't have bonuses so they are used as meatshields.

You can have bonud heroes and meatshield heroes, separate. 

For good measure, let elephant heroes be meatshields and cav heroes be fragile. Agis gets 1500 health please 

 

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18 hours ago, AIEND said:

Hero units don't need to be more powerful than champion units of the same kind, because the role of hero units should be to provide some buffs as leaders, not to exert individual prowess.

Right, for attack I agree. Maybe only +20% attack over champ, not much more. But regardless, you still want heroes to have great health or armor (either one) so that you have time to utilize their bonuses or auras. Due to the nature of focus-fire in the game it would be too easy to snipe heroes otherwise. 

Edited by wowgetoffyourcellphone
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37 minutes ago, wowgetoffyourcellphone said:

Due to the nature of focus-fire in the game it would be too easy to snipe heroes otherwise. 

This is a valid point, so for heroes that have short range attack bonuses, they should get better armour. However, we can also increase the range of aura to beyond the reach of enemy ranged units.

We can also add techs that work on improving the hero.

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  • 7 months later...
On 06/03/2023 at 5:47 PM, Yekaterina said:

Please explain. I can't understand why a single cavalry hero unit is as strong as 5 champion units.

I guess because the personal guard of a leader is usually 20-50 people strong ? Each of them elite, BTW.

(au doigt mouillé, as we say in France)

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  • 3 months later...

It is a video game that in many parts are abstractions.

 

For example investing a little bit of meat does not make babies.

 

The units are already born adults.

. Final all that the game has are attractions to be able to have fun.

 

Where the game is based on AoE quite a lot. 

Which means that it is based on Warcraft and civilization.

Warcraft and Age of Empire the heroes are extremely powerful.

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