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Everything posted by fabio
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Really nice. Can I ask you how did you generate the images? Some details on the AI system used?
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Musk vs. Zuckerberg in Ancient Rome
fabio replied to fabio's topic in Introductions & Off-Topic Discussion
I want to thank Minister Sangiuliano for his kindness and willingness to organize an entertainment, cultural and charity event in Italy. We wanted to promote the history of Ancient Rome with the support of experts and at the same time raise money for American veterans and children's hospitals in Italy. Zuckerberg declined the offer because he is not interested in this approach. He only wants to fight if the UFC organizes the fight. I'm always ready to fight anyway ⚔️ -
Musk vs. Zuckerberg in Ancient Rome
fabio replied to fabio's topic in Introductions & Off-Topic Discussion
Elon chickened out, replying (in Italian) to Italy Minister: -
So, it looks like Musk vs. Zuckerberg duel will be held in Italy, in an ancient Rome location (not in the Colosseum or Rome). Source: Place your bet on the location!
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It's a bit I don't play, are women and traders still required to be killed to win? Maybe removing them from victory conditions would help for this? EDIT: also civilian structures like houses. From https://playbytherules.icrc.org/ :
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Others RTS - Discuss / Analysis
fabio replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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BTW, you are right that that word may have different meanings depending on how it's used. It may also be used to describe a person who is brave, as in the cited article. BTW2:
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The two words have the same meaning, it is used as an offensive word, and Bakixeddu also used it in this way.
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These strings are all Italian, BTW.
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Build Error: Spidermonkey build failed
fabio replied to Yekaterina's topic in Game Development & Technical Discussion
What I said was for a26, a25 is too old and has its own issues... For a25b + python 3.10 a patch is here: https://salsa.debian.org/games-team/0ad/-/tree/debian/0.0.25b-2/debian/patches -
Build Error: Spidermonkey build failed
fabio replied to Yekaterina's topic in Game Development & Technical Discussion
Yes. But as I said before, you can just apply the 2 patches I pointed to with 3.11. -
Build Error: Spidermonkey build failed
fabio replied to Yekaterina's topic in Game Development & Technical Discussion
3.10.x should work without patches. -
Build Error: Spidermonkey build failed
fabio replied to Yekaterina's topic in Game Development & Technical Discussion
Debian has patches here: https://salsa.debian.org/games-team/0ad/-/tree/master/debian/patches (The two newer ones) -
Alpha 27 with Vulkan backend may also reduce the need for LODs:
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Vulkan - new graphics API
fabio replied to vladislavbelov's topic in Game Development & Technical Discussion
This would be useful to do some tests: https://trac.wildfiregames.com/ticket/837 -
Vulkan - new graphics API
fabio replied to vladislavbelov's topic in Game Development & Technical Discussion
Do you have installed mesa-vulkan-drivers package? -
Message System / Simulation2
fabio replied to phosit's topic in Game Development & Technical Discussion
Some other ideas are here (a bit old page, but being a wiki you can update it): https://trac.wildfiregames.com/wiki/GamePerformance -
0.0.26 was just pushed in bullseye backports: https://tracker.debian.org/news/1383190/accepted-0ad-0026-2bpo111-source-into-bullseye-backports/
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Will 0AD be released on steam?
fabio replied to leopard's topic in Introductions & Off-Topic Discussion
While the code is open source and redistributable, I am not sure they could (or at least should) (ab)use the same name (0 A.D.) and logo. Like CentOS / Red Hat, same code but different name and logo. -
I would recommend to disinstall the snap version and install the Ubuntu packaged version (22.04 has latest alpha 25). Snap version is known to have some issues.
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It is possible, there are other games using code (for example Hyrule Conquest game) and assets (for example Stunt Rally) of 0 A.D, see below some references. You have to respect the license anyway, which is usually GPL 2.0+ for game code and CC-BY-SA 3.0 for game arts.
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BTW, if you want to be notified of all Debian 0ad bugs, you can go there https://tracker.debian.org/pkg/0ad, register and login. Then clicking on Subscribe you can get all notifications related to 0ad (new bugs, uploads and so on). Then make sure to repeat for https://tracker.debian.org/pkg/0ad-data. On the two links I provided you can also see all current bugs currently opened.
