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Shield Bearer

WFG Retired
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Everything posted by Shield Bearer

  1. A pretty good job from you guys, kinda inspired me to try something as well What do you think about this? EDIT: The logo is low res, but I'll fix that in the next iteration
  2. We can also have a shift + click that overides whatever orders given before. E.g. if I want to destroy a particular building, but capture all the rest, and I have my units selected and don't wanna go around changing tags, 'Shift-click' to destroy.
  3. Well, he's saying the size of the building to the size of the roof is off. Looks like a person with too big a head for his body
  4. That square outbuilding looks like a good start for the arms of the barracks
  5. I was thinking something more along this line for the barracks...it needs to look grand imo
  6. I think Rank names could be better. e.g. Rank 1: Peasant, Rank 2: Soldier, Rank 3: Veteran. What say?
  7. Yes, a lion would do Your doing a great job of this, bro. Keep it up
  8. There's a new, re-mastered main menu track, so thats why fabio finds it different But it seems the new sound manager (maybe) cuts of the highs and lows of the track, giving it a sorta bland feel.
  9. Its greyed out when you haven't built the required buildings, after you have and still don't have enough resources its red
  10. Indeed! It looks like such an amazing serene country Lucky you, Aviv Glad you had a good time
  11. I really would like to train units from other civs, but they should be much more expensive than they would normally cost. I prefer option 2 myself, 3 sounds like a bit too much.
  12. I made it flat, doesn't seem to help :/ EDIT: The front awing seems to look normal now, but the roof and the wall still have them :/ Maybe it has something to do with the seams?
  13. I got some weird artifacts playing on the Iberian CC and Scout tower after adding parallex:
  14. Hey Diogo! It looks like we're both Coelho That's a really beautiful monastery, I hope you guys manage to save it We'd love to see your work
  15. Fixed, I had used the another AO map for it And I added specularity to the roof tiles too.
  16. My feeble attempt at the Iberian buildings, using your AO maps. The CC has a few artifacts though, I'll commit so you can have a look. Now if only we could get that shadow bug fixed (the horizontal wooden posts sticking out of the fortress wall)
  17. IIRC The plan for the corral is that you can herd animals around them and they would generate a supply of food overtime. What it does now is just a place holder. Also, gathering rates from animals are much faster than fields, so you can get 2000 food much faster by killing sheep than by farming
  18. I still get the black square thing, if the update has been added to SVN. Also, I don't see any fancy stuff on the Mars temple, I'm I the only one with this problem? Or did you forget to commit the textures? But anyway, its great to have all this in! Smooth LOS and the windy trees look amazing! Now, the ball's in our court
  19. In the model that was imported from a .dae, the prop points were bones. Which I think is what those cubes should be...
  20. Lol, you did it? I just just finished off a few things myself Glad you could do it though, sorry I wasn't much help.
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