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Shield Bearer

WFG Retired
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Everything posted by Shield Bearer

  1. I think we could give the white wall, some kind of color, maybe in the form of decoration. These are some modern Hindu temples, but its just to give you an idea. Maybe we could take some of the motifs from Lion's shield textures and integrated them here somehow...
  2. Ah, this looks much better mine is actually and edit from a much higher poly model, so I guess here and there it looping didn't come as well as I'd expected But I like your's a lot, and it would most definitely map better on our textures.
  3. We should have start and end cue for animations, this would not only benefit ships, but cavalry as well
  4. I just made some changes to shave some polys, how is it? I removed the extra loop from the chest, but if you think its really required, then we can add it in again. 650tris.
  5. I think we can have some artistic liberty with this building, what do you think Michael?
  6. Wow! These are some great models LordGood! Excellent quality I would only suggest you make the spike like thing on the arch a tiny bit longer, it looks a bit squat now Keep up the good work
  7. We could replace the dome for the barrel vault, I guess?
  8. Well, when I asked, someone said it was better not to make it public
  9. What do you think about making Basic Citizen-soldiers skinny too? And the Advanced and Elite guys bulkier? Also Champions could have some unique models... @Kopesh: That would be swell...though I might not have time anytime soon to do anything with them
  10. This seems like a pretty good direction... Something we could build upon surely
  11. Its in the internal forums, for copyright reasons I believe...
  12. Done With those loops it comes to 766, without them 686 tris What format should I pack the file in? Attached is the .blend file, for you Enrique EDIT: We'll need to have different models for short robe, long robe and trouser-ed units. Maybe I'm missing some more...Armoured, bare-chested etc. What about gauntlets and shin guards? dudex model.zip
  13. Who does one enable this feature? Foam, waves and shadows don't work for me, though the water looks better... I set 'superfancywater= true' :/
  14. Hey Kopesh, thanks so much for the information. I had to draw my own reference since I couldn't find any good ones online, and as you can see, I'm no professional artist I've made the changes you suggested, is it any better now?
  15. What do you think about this then?
  16. There's no need to worry about textures now. Once Enrique finalizes the textures we'll be using that for most buildings
  17. If ur willing to give it a try, then I'll provide the mesh
  18. I might be able to do something like this in the near future Got exams atm
  19. The problem with a new mesh is matching all the textures to it...
  20. This is how AOE3 shows units affect by a hero's aura: http://www.eludamos.org/index.php/eludamos/article/viewFile/32/61/114
  21. Well, they're not priests, definitely. Maybe they're sages or something?
  22. How about this for the Celts, instead of researching techs all the techs from the blacksmith, why not instead use one blacksmith for a single tech or weapon (whose effects could be improved) and have those effects last only as long as the blacksmith lasts? Any units trained before the blacksmith was destroyed would still have the effects, but not those trained after it is destroyed.
  23. Correct me if I'm wrong... but I don't think they are priest, they are what we call 'sadhus' which means 'simple' or something similar. They are called that because, it seems they give up everything in search for 'liberation'.
  24. I think the textures could be a bit darker(or desaturated) and the plaster less white
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