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Everything posted by Shield Bearer
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It seems that the bones have been scaled down, but if you zoom in they still look like the other bones Everything seems to work though. Pureon, can you check it out?
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I guess I must warn you, I've added a few verts around the shoulder joints. I can return it back to its original state if needed though EDIT: Can we move discussion here?
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It indeed was a compliment Great ambitions, I hope you succeed Ah, that is quite interesting. So I guess it wouldn't hurt to have the courtyards of our houses adorned with them, will it? With a nice looking shrine too
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Sure, hereya go dudex model.zip
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Hmmm...If custom bone shapes have been used in Max, then I think the bones in Blender match perfectly to them. Here's an image: We can apply the custom shapes to our bones in Blender using the geometry provided by you However, when I tried exporting it and loading it in Atlas, it said the skeleton file is not recognizable :/ Maybe someone with more experience can check it out? EDIT: If needed I can commit my files.
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@Sankrant: You seem to know a lot about Indian culture, can you tell us if the the practice of planting the tulsi in front of one's house was present during the Mauryan period?
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I believe so @Jason: Yeah, we might need some new animations in the future and improve some we already have. The attack animations are fine, they look great, its mainly the walk and gather/loaded animations that need to be improved.
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You mean when the situation calls for it? So they wouldn't fight usually, only if there is great need? Yes, we heard you I think the Yoddha will be an interesting unit. Why don't we make the chariot a generic unit and the Yoddha the champion? I don't think it should replace the Swordsman though, we just need another name for the swordsman
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Are you sure we should be naming these guys: Generic Name: Indian Swordsman. Specific Name: Kshatriyas. Class: Swordsman. Kshatriyas? Kshatriyas is the warrior caste, if I'm not mistaken so any warrior should be named a Kshatriya. We'll need another name for this I think. Thats a good idea, they could be trained from the fortress or something. Okay, so your saying that the Brahmin Priest should have an attack?
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If you guys can handle the units, I think I shall do the building descriptions Already got some basic things listed down.
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Trying to get BlenderNation to feature 0 A.D.
Shield Bearer replied to feneur's topic in Art Development
I like the sound of this We can include some screenshots of the latest buildings and show some interesting videos of units marching to war, ships sailing, a town under siege etc. Here's somethings we might want to use: Mathijjs' Persian Merchant Timelapse. Six year old animation showcase video. Maybe something we can improve upon? And here's a showcase of all the ships I made for 0 A.D. We can use whatever we want from here, if you think its useful. -
===[TASK]=== Rocks! - Don't they rock?
Shield Bearer replied to Gen.Kenobi's topic in Official tasks
That is, really superb! I tried doing some rocks sometime ago, but it was harder than I thought Good stuff. Do you think it would be good to have some shrubs growing from the crevices? -
How feasible do you think adding falling trunks would be? And making the tree wobble when being chopped?
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Hahahahaha! Man, you are too cool! Did you say you could do this for cloth too? Amazing stuff! Keep it up bro
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If we're really going for animated trees, I think we should do what myconid suggested. I think that's how its done in Anno 1404 too.
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Units will be able to charge in the future Its a planned feature, so don't worry