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Shield Bearer

WFG Retired
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Everything posted by Shield Bearer

  1. Thanks guys! I hope to finish the mod by the time 0ad releases, before that if possible I've got a whole tech tree work out(very much in need of updating, but its a good base)
  2. I agree with Michael entirely. To think out of the box, there must first be a box I'm guessing city walls will have the most weight, correct? What if an enemy builds his Civ Center right at the edge of his territory and the on the other side, at the edge of your territory, you've build some walls? Will his expansion somehow push his border and make the walls his or will the walls stubbornly not allow him to expand? What if the walls were a further bit inward, would his expansion stop right in front of the walls? How would we determine this? If the walls have really low weights won't the enemy be able to take over possession of the walls?
  3. Of course its not a priority. I was just suggesting something Well, if its next to your territory it would integrate itself into it. If its too far it would be a miniterritory
  4. I got an idea for territories, although it doesn't affect it per se. Capturable Structures. Something like the Inns and Towers in BME2. These could be towers, farms or fortresses that have a small area within the territory. A player would first have to capture these buildings, but capturing the territory in which they were in would automatically make them yours(provided they were already captured by your opponent before of course). You would also be able to capture these buildings without occupying the territory, thus giving the player a better acquiring the territory. I think this would improve gameplay dynamics a lot, making some territories more valuable than others without giving players a head start. How these structures would differ from buildable ones would be that they are stronger and affect your borders, plus have special bonuses as their own. A farm would increase the gather rate for fields, a quarry would supply a seemingly endless source of metal/stone etc. As to how it is implemented, I agree with Michael. Great to see this happening! Go Philip!
  5. How hard would it be to get shadows like these? I really like them a lot, as they seem more realistic than our current shadows. I seem to recall Philip saying that this is a bug, but it would be great to have them coupled with the ability to control the softness Of course this is not a priority, just a reminder so we don't forget
  6. Yeah, like VirtuaCop or something Pretty cool graphics though
  7. History is yours for the taking, my man
  8. Awesome work man! Its much better than my house Good job
  9. AWESOME!!! I think our berry bushes need to be more prominent
  10. I think they should have modes. An economic mode and a military mode. Changing to the military mode would be faster the higher the level of the unit. Another thing, when in economic mode the unit shouldn't carry his weapons or shields, it doesn't look at all right the way it is now :/
  11. Cool! Thats essentially how I would want it to work If only we could do something like that for 0 AD
  12. Well, thats more than most of us have done. All the best with it
  13. I'm not so good at skeletal skinning(or whatever you call it), if I had the source files it would be a lot easier since I can't start from scratch Give it a go if you like. I think there's a healer head somewhere :/
  14. Yeah, okay. The roof is fixed , here it isCorral.zip. I think I might model the Temple after I finish the Fortress. So everything else would be done except for the female citizen textures.
  15. lol, if I'm not mistaken, I think there are many places called New Market
  16. Yeah, particularly i don't see why we need cloth simulation or wind(though i think something like this is planned). We have a particle system that renders fire quite nicely for an RTS game, so thats cool. Distance Fog, Bloom and all that will come in time. Keep in mind that we're not re-inventing the wheel here, we're designing a brand new car
  17. I think it turns back -360 degrees...I remember coming across this problem once :/ A solution would be to add an extra frame where you rotate it -360 degrees just one frame before the last(i don't know if it will work though).
  18. LOL, Ubuntu does that, doesn't it? [EDIT] no, its AA BB CC...
  19. Hmm...It still has the weird darkened textures...will you export it if i give you the model?
  20. hmm...now i get this when i run the game :/
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