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Shield Bearer

WFG Retired
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Everything posted by Shield Bearer

  1. Oh, awesome it works You the man, Phillip
  2. Okay, I tried making civ for the elves. I copied the Carts .json file and used it as a template. Change the code to noldor and the name to Noldor. Then I copied the Carthaginian house entity and changed the name and its civ and also its actor. When I open Atlas and tried to place it i got this. okay...so the question is...how do i make a new faction?
  3. Cool, i'm checking out some videos and i've brushed up on my knowledge. Gonna give it a try (BTW, can you use a movie clip as a background in blender?)
  4. No...i tried to make one... it sucked his paws need some extra bones i think :/ I'm outta touch with animation, haven't done anything since i was 14
  5. lol, no. I just exported a mesh with 2.56a I'll get down to animating something soon(though i'm not very good at it)
  6. Can you commit the lion anim for us(meaning me) to see how its done?
  7. okay, i see. I'll delete the camera and lights...but i need separate objects so i'll delete the ones i don't want. [EDIT] OH WOW!!! IT WORKED!!! AWESOME!!! THANKS!!! (forgive the capitals, i'm very excited )
  8. Strange...when i try exporting from 2.56a i get this.
  9. I've got an animated lion .blend file. Lion Rigged. I tried exporting it once, but it didn't work... I did some crap with the bones and all, but it was crap
  10. yeah, when there are a lot of trees on-screen it tends to crawl is there any way to reduce the lag?
  11. I've added the particles for all the construction actors and changed to color so its looks more dusty I don't know how to add them for when a building is destroyed though :/ It would be nice for dust to rise when we place the foundation too.
  12. Thanks! Credit goes to Brain(White Tree Paladin) for suggesting it...or it would've still looked like something from Barbie @Erik: Maybe....But I think I could bring it down by jst using the decimate modifier. EDIT: Hmm...it wasn't 65k in the first place, Atlas's actor viewer said it had 65,000 polys, maybe coz it included the shadow map or something. it was 15k odd and i got it down to 7,000 Now i've got to go re-map it
  13. hahahaha! Say one of our contributers decided to do something different and has hopes to turn it into a mod in the future...or something along those lines
  14. A pleasant morning in an elvish town (don't ask me how i found time to do these ) The 'Council of Rivendell' looking building(thats the C shaped building) over there is abt 65,000 tris XD
  15. Lol, but they do look cool Okay, changes committed
  16. okay, jst wanted to make sure u know abt it
  17. Yeap Didn't include any billboards though I've got the .psd of the smoke file, so i can save it with a transparent background instead of black
  18. Its done, committed! I've changed the color of the smoke a bit and made it last longer, so check it out Michael Alright so, i guess we could use it, if u want to do it. No big deal...we can live without it lol, i can see the ad banners 'Advanced Campfire for the new breed of caveman'
  19. Good advertising Arghh!! Yeah, I meant specular lol, my bad. Okay, i see. But that would mean the highlights used in the diffuse textures wouldn't make sense and would have to be removed right? Hmm, I think mine look better than CheeZy's but I don't know... What do you think? They seem to be a bit light to me :/ Oh yeah! Would that be possible? to make the area behind the smoke hazy or something? like this or this.
  20. Who inducted you? Right now, there's only Joshua. I don't think there are any other active members :/ Speak to Erik, he'll set you up with what you need :)

  21. Oh cool, it'd be nice to some more history guys here :) Welcome to the team!

  22. Hello Jade Knight, I don't believe we've met. How come your on the team(i'm just curios, okay :)?

  23. I just played around with the textures, here's what i came up with. Should I commit it?
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