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Everything posted by Deicide4u
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Do Archer's Add Extra Arrows to a Buildings Defense?
Deicide4u replied to Thales's topic in Gameplay Discussion
No, there is no extra benefit. There is no difference. All garrisoned soldiers give the same amount of arrows. Place archers either behind the fortification so they can pelt the enemy from afar, or inside the Civic Center/tower/Fortress. Preferably the later, as archers are very easy to kill. -
Do Archer's Add Extra Arrows to a Buildings Defense?
Deicide4u replied to Thales's topic in Gameplay Discussion
Any garrisoned citizen soldier or champion adds to the arrow count of those buildings. Garrisoned women don't add any. Try to send them into houses, instead. -
Petra AI: "I'll help you now Deicide4u, but in future, you should learn to manage your resources better." *Petra has gifted you 76 Metal.* Gee, thanks Petra
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My first try as the Han dynasty. HanVSPtol_H.zip
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Yes, this is what is needed. Options. Cavalry can raid well, but it should 100% die to spears. At least, it shouldn't be cost-effective at killing it's supposed counter unit.
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I believe the best way to balance cavalry is to eliminate the "blending in" or stacking of units on top of each other. In other words, make the unit collision work as it should. This would make it impossible to have a 30 spear cavalry death ball in just one tile. It will also nerf the range advantage that some champion spear cavalry currently has.
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Of course they are. I just found it funny how the AI can recommend even a semblance of strategy for 0 A.D, and lay it out in phases.
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Need a strategy? Just ask ChatGPT and it'll do a (half) decent job. I asked it to generate an effective strategy guide for Romans and this is what I got (minus a bunch of emojis): Here's an **effective strategy guide** for playing the **Romans** in *0 A.D.* (vanilla), focused on beginner to intermediate players but with advanced tactics sprinkled in. The Romans are a **late-game powerhouse**, so this guide will help you survive the early game, snowball in the mid-game, and dominate in the late game with elite troops and siege. --- # **Roman Republic Strategy Guide – 0 A.D.** ## Phase 1: Early Game (Village Phase) ### Objectives: * Build a strong economy * Advance quickly to Town Phase * Start teching for infantry and military upgrades ### Build Order (Start with 3 women on houses): 1. **Train more women** (fastest gatherers for food) 2. Send: * 3 women to berries * 3 men to wood * 2 men to build a house → then wood 3. Build a **Farmstead** near berries for gathering bonus 4. Build a **Field** early (once berries are low) 5. Build a **Barracks** and **Blacksmith** when wood allows **Tips:** * Use your **Scout** to explore the map and find huntables/mines * Romans can tech efficiently — prioritize economic techs in the Farmstead and Blacksmith * Transition to **farms + mining** early --- ## Phase 2: Mid Game (Town Phase) ### Objectives: * Expand economy with more women and resource diversity * Tech up to stronger units (Principes, Triarii) * Begin training military and expanding territory ### What to Do: * Build a **Market** (for trade + resource balancing) * Train **Velites** for early defense or harassment * Start mining **metal** and **stone** for upgrades and siege later * Research: * **Military upgrades** in Barracks and Blacksmith * **Economic techs** (farming, mining, building speed) ### Army Composition: Start forming a small army: * 10 Velites (javelin throwers) * 10 Hastati or Principes (anti-infantry) * 5 Triarii (anti-cavalry) **Tip:** The Romans don’t dominate in cavalry — **protect your flanks** with Triarii and use **infantry and siege** as your main tools. --- ## Phase 3: Late Game (City Phase) ### Objectives: * Dominate with elite infantry (Legionaries), siege, and fortifications * Crush enemies with Roman discipline and siege power ### Infrastructure: * Build **Fortresses** for unit production and map control * Build a **Siege Workshop** to produce: * **Ballistae** (anti-tower) * **Battering Rams** or **Scorpions** * Use **Temples** to heal your units and heroes * Train **Heroes** like **Scipio Africanus** for strong military buffs ### Final Army Composition: * 20 Legionaries (heavily armored swordsmen) * 10 Triarii * 10 Velites or archers (depending on opponent) * 3 Ballistae * 2 Rams or Scorpions * 1 Hero **Tip:** Don’t forget **armor upgrades** from the Blacksmith – your Roman troops shine with high defense and morale. --- ## Tactics & Combat Tips * **Roman armies are slow but tough**: March them as a solid formation, backed by siege. * **Use Legionaries to soak damage**, while siege units break buildings. * **Push with Fortresses** in forward positions to secure map control. * **Zone control**: Romans are great at holding chokepoints and fortifying map areas. * **Attack timing**: Don’t rush. Once your Legionaries and siege are ready, hit hard. --- ## Pro Tips & Advanced Strategy 1. **Territory Push**: Use Civic Centers + Fortresses to “creep” across the map. Control mines and choke points. 2. **Countering Cav-heavy civs**: Triarii are cost-effective and deadly to cavalry. 3. **Booming Option**: Romans can also go economic heavy and delay military with strong late-game payoffs. 4. **Tech Advantage**: Use Blacksmith and Market wisely — Rome benefits from being tech-rich. --- ## Common Mistakes to Avoid * **Neglecting economy early** – Romans need a solid eco base to get to their power spike. * **Overusing cavalry** – Roman cavalry is okay but not elite. Infantry and siege are your strength. * **Ignoring siege units** – Don’t try to brute force walls with infantry; use ballistae and rams. --- ## Optional: Mod Tips (Delenda Est) If you're using the *Delenda Est* mod, Romans become even more historically detailed with **Marian Reforms**, **Cohorts**, and new tech trees. You'll get even deeper control of the army evolution from Republican manipular lines to professional Legions. --- Pretty neat, huh?
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Do we have a topic with all of the current "unbalanced things" that are agreed by most MP players to truly be unbalanced? As long as only those balancing issues are fixed for y'all, I don't mind. But, I wouldn't want for any "balancing fixes" to change the gameplay drastically, yet again. Aside from fixing the obvious illogical issue of having 45 women and only 5 men at 50 pop mark (which Gendered Citizens PR should fix), no radical gameplay changes should be introduced.
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Age of Empires 2 Definitive Edition
Deicide4u replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Liu Bei (Shu Civ unique unit) Seems like a 1:1 copy of a 0 A.D. hero concept. It even has an aura. -
The most common and the most infuriating bug with formations, that I've experienced, is unit freeze. To reproduce: 1) Make sure "No override" is selected for formation control 2) Order your units into a line formation, 3) March towards the enemy base, 4) Add some more units to the group from your base, 5) Attack move the enemy base. Half the time, most of your units will just sit there frozen, while a few march in to be slaughtered by the enemy.
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Ritualistic Exercise sounds great
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Yeah, but it's only your choice to use them or not. Not so in a MP game with cheaters. My reasoning was that, with more SP content, players will have more choice and not be affected by the cheating MP scene as much.
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This is why we need more single player content.
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The spartan bonus for women can be easily rephrased to refer to just "citizens" and justified by the strict Spartan discipline. EDIT: It's Fertility Festival, not Female Festival. I guess we don't have to change the tech name, but only the tooltip. The same for Loom.
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Rome: Cīvis Rōmānus (Roman Citizen). Greek city states (Athens, Sparta, Macedonia): Polítēs (Citizen).
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https://www.indiedb.com/games/0-ad/news/a-year-in-review "Since the last IOTY we have added two of the remaining civilizations: the Iberians and the Carthaginians. In the upcoming Alphas we will add the final two, the Persians and the Romans." The game was meant to be much more humble originally. There's a lot of interesting points in the article.
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The game was balanced for having CS from the start, so they should stay. However, we should still get rid of the Female citizens and replace them with the generic two-gendered citizen unit with slightly altered gather rates. But, I won't get too much into off-topic.
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@BeTe, I put it, please remove the quoted spoiler part.
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"QUICK! Nerf the champion spear cavalry!" Meanwhile, CS javelin cavalry: Exists The main reason ALL cavalry is OP is speed. They're simply too fast when compared to spear infantry (which should be their counter). Either increase hoplite armor, or decrease the cavalry speed.
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Two more replays against the Hard AI, one playing as Rome and other as Carthage. RomeVSSele_H.zip CarthVSAthens_H.zip
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I like Rome the way it is. Marian Reforms tech introduced in A27 added an unique twist to them.
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Spartan Olympic Champions renamed to Hippeis
Deicide4u replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Yeah, I thought you wanted them to suddenly promote to cavalry, lol. "Olympic Spartiates" sound better, honestly. -
Again, more knowledge comes with experience. You should slowly switch all of your females to farming by the time you click the Town phase. CS will gather enough wood if you keep training them after your 30th-40th female citizen.