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Deicide4u

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Everything posted by Deicide4u

  1. Default is now to attack buildings (as of A27). Press the "Capture" modifier (by default it is "C" key) and right-click on a building you want to capture.
  2. @sj113 It's "Documents\My Games", not "Documents\mygames". Your path is wrong.
  3. @Souldbyt is not a maintainer of that mod, is he? The instructions from that thread aren't officially supported, so you shouldn't follow them.
  4. @sj113Delenda Est isn't compatible with alpha 27. There is no support for that mod yet, so please don't try to install the development version.
  5. This heavily depends on the number of champions, as they get exponentially more powerful in numbers. Early game CS army without upgrades fares poorly, especially as Spartiates get promoted to Olympic status. EDIT: But yeah, if your opponent gets to train 20 Spartiates, you should have enough citizen soldiers to defend by then. Those champions aren't cheap. However, you'd need a lot to hold that many with acceptable losses, so make sure you scout what he's doing.
  6. Hey @oddchild, the maintainer and creator of Delenda Est mod mentioned that he plans to release the next version in conjunction with the next 0 A.D. release 28. There will be a lot of changes so we'd need to be patient until then.
  7. Terrorise people with 20 Spartan Olympic Hoplites Play on Sandbox difficulty until you can mass enough of them as early as possible. Spartans don't have good siege, so you must not allow your enemy to turtle up too much. Skiritai Commandos are also a good unit in Town phase, but they compete with Spartiates for metal.
  8. A battle against Maurya on Continent that lasted way too long. Community mod required. I was considering going for no siege, but reconsidered after seeing the Fortress near my border. RomeVSMaur_CM1.zip
  9. Bumping this to ask is it possible to make this compatible for A27? For all of us who like to use only economic units for...well, economy. EDIT: This mod can very well check some of the boxes from this thread:
  10. Yes, it is. But, has your friend tried Silver Shield Pikemen with Chariots yet? Pikes hold the line while Chariots destroy everything from afar. Each civ has some OP units. Roman infantry is very OP when used effectively. Try using the Testudo formation (switch formation usage from "Walk/Patrol only" to "No override"). Testudo keeps all your infantry swordsmen in a very packed formation, slicing and dicing any nearby enemies in seconds. Add some Centurions to the mix for extra DPS. Centurions can be upgraded from Elite swordsmen and spearmen, or trained at Forts once Marian Reforms are researched.
  11. I will try to test a couple games using the Roman heavy infantry tonight. I might even try making a sim-city with walls. Should be fun.
  12. @ffm2 You both should just test the RC without mods, instead of constantly trying to prove that mods weren't at fault for it. Replaying the game without mods is not the same as playing the game without mods.
  13. Regardless, testing of new software should be done in a blank-slate state, without any additional code. This is an established practice in software development, to better detect and isolate buggy code. Doing it any other way is just a waste of time, as you're all finding out now.
  14. Town phase - Mass Triarius (Veteran Spearman) City phase - Consul Bodyguard cavalry/Marian Reforms spearmen/Marian Legionaries. Make sure you have Centurions nearby.
  15. How is that working out for you? This is a real, honest question, btw.
  16. Other games do this effectively by increasing the population cost of more powerful units. To be honest, I'm not sure why 0 A.D. doesn't do this. For example, making Seleucid Cataphracts take up 3 population slots is a sensible solution to what's the most broken unit of the game at the moment. Just see my match against Rome, where I didn't lose a single one out of 41 (!) Cataphracts. Also, making other champion units take up at least 2 slots is a better option than re-purposing Forts.
  17. Change for the sake of change is useless. 0 A.D. is already unique in other ways.
  18. If you want to be aggressive, you can be aggressive with CS army. However, you shouldn't be allowed to mass OP army and stay aggressive. OP army is a late game army. This has nothing to do with the build. If you want OP units, you'd have to build an OP building.
  19. I agree 100%. This will also need to be adjusted for the AI, and it will allow it to use the champions earlier (as soon as it builds a Fort). The change is good for historical accuracy. Most soldiers were pretty average and 80% of them had lower-tier equipment. Elite soldiers were kept as a part of separate battalions/legions. Also, new players will adjust better to the gameplay, as the mental image will be: 1) Barracks/Stables are used for citizen soldiers, 2) Forts and other special buildings train champions. I support this for Release 28.
  20. The meat food icon is how the food is being represented in other similar, historical RTS games.
  21. If you want the best graphics, play with the settings options. Keep everything on "High". I would advise to keep Shadows on Medium, unless you really have good specs. Playing on massive maps with high graphics settings is a good way to play the slide shows game, at least.
  22. Nah, makes no sense. I guess we can boost a female gather rate of minerals by 0.05 points per second. The point is not in the removal of CS concept, the point is to promote diverse and viable strategies.
  23. This is a great suggestion, and it's not the first time I see it proposed. I wouldn't make it 30 seconds, 10 seconds is already enough. 15 seconds max.
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