Classic-Burger
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Everything posted by Classic-Burger
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The dopamine circuit and progress. Video games emulate life. In life you gain happiness and dopamine from making progress. The brain of the competitor is different from most of people. That's why mobile gaming can be addictive. The feeling of accomplishment. An RTS is a step-by-step progression path. The game has mechanics but there's no sense of progress. There is no PvE at the start of the game. Overcoming nature and the environment is the first part of each game. The promise of these is to be a small and humble village until aspiring to be an empire. If the reward is easy to get, it's not fun. That's why it's important to nerf the economy of 0AD. You need a variety of modes and things that give that feeling of effort and novelty.
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The entire game, in general, also depends on all the pieces of the mechanics. If you don't see the game as a whole, there's a problem. I mean as a whole, a single thing.
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The achievement is not given to you by AI, it is given to you by the process, not by your opponent.
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You start slowly, with only trees; you can't see the stone and the gold. The situation with berries and animals is different on different maps. While you start with CS and a scout unit in 0AD.
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You haven't understood me. The features greatly dilute the purpose; for example, destroying buildings isn't difficult, defending is much harder in this game. They include features but don't include technologies to make The difficulty curve did not progress any slower. It means you don't feel progress because you're already given many unlockable options, so there's no sense of progress or anything like that. The best way to understand how dopamine works is through real-life achievements, such as passing exams and eventually completing a course or class, subject. Compare the steps you take to achieve a good civilization in AoE II. You start almost blind without seeing the environment, meanwhile in 0AD you start with all the resources around the civic center similar to StarCraft but with Citizen soldiers. Your villagers have almost no LoS in AoE2 and exploration is difficult. Details like that.
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The game has very few features, so you don't feel any progression. The lack of progress seems to be linked to having only three phases and very few technologies; the early game is snowballing. The game needs more hardware capping with its progression. Progress is felt exponentially. The brain has more ephemeral dopamine rewards. Playing a game becomes routine due to the scarcity of new things to do or the difficulty of achieving a goal to win.
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
We knew it. -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
Don't you know what it's missing? You need to check at Gitea more. -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
You know that this early will be the basis of all future Germanic civs, right? Goths. Suebians Marcomani Etc .. They are like the Greeks in the second part. -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
Even this civ has taken time and will take more time. This is supposed to be a civilization based on the Germanic tribes that attacked the Roman Republic. We weren't even sure about the name. On one hand, Teutons or Cimbri. We don't even agree with the marvel/wonder. The current civ is as generic as the Celts were years ago and as the Iberians still are. -
Capture only damaged buildings?
Classic-Burger replied to Adeimantos's topic in Game Development & Technical Discussion
To make it effective, some other ideas(features) are needed, such as damage from units with torches. Therefore, there would be fire damage, the capture doesn't necessarily need to be 50%, and not necessarily all buildings. -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
Han took years to develop.And yet it is not complete today. The main idea dates back to 2010. https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=15&tn=28877 And debit in its own mod around 2014. https://www.moddb.com/mods/rise-of-the-east -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
One civ per release. The Scythians could be next. But the Germans must be finished. -
Too late for a change in A28.
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Log ram.
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They are now in release mode. They don't accept things until after the release, especially if they correct the candidate for release.
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question Proper Way to import models into 0 AD?
Classic-Burger replied to AGamer's topic in Tutorials & Guides
@Stan` -
Again? @Stan` @Itms
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Liberapay as a donation channel
Classic-Burger replied to Raffi Enficiaud's topic in Help & Feedback
It makes me think. -
Show some decorating ideas, maybe @Obskiuras can help with some concepts.
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Let me ask to an expert. @Stan` Have you ever seen that format? Another person you can ask is @nifa. Apparently with pluggings in Blender.
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I think I've seen you on the internet I mean on YouTube. https://youtube.com/@mapachin_escenarios3?si=Ibm7Qby8V7CdHmY0 You have two options: go to mods folder and unzip mod.zip or download the game code which already comes unzipped. Use blender to open our "meshes"(This is what 3D models are known as).
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Very chaotic and very clean The stones should be dirty, for a gigantic stone mine with steps and wooden structures it looks beautiful.
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AI bot spam on the forum
Classic-Burger replied to Deicide4u's topic in Introductions & Off-Topic Discussion
Anglo-Saxon names, that is, American and British names, or names from former British colonies.
