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Seleucids

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Everything posted by Seleucids

  1. phyzickate.zip Another update: more colours and fixed the elephant bug. This is the Nubia biome:
  2. I followed the steps above, but the last step make completed successfully without giving me the pyrogenesis executable. I tried to re-execute the make and this error appeared Running build commands mkdir -p generated /usr/bin/cxxtestgen --root --have-std --have-eh --include=precompiled.h --runner=ErrorPrinter -o ./generated/test_root.cpp Traceback (most recent call last): File "/usr/bin/cxxtestgen", line 15, in <module> import cxxtest ModuleNotFoundError: No module named 'cxxtest' make[1]: *** [cxxtestroot.make:44: generated/test_root.cpp] Error 1 make: *** [Makefile:192: cxxtestroot] Error 2 make: *** Waiting for unfinished jobs.... There is a Python script trying to import a cxxtest module which obviously doesn't exist. What's the workaround? The system libraries were built successfully and the previous steps executed without error.
  3. Nub question: what are the commands for setting colours?
  4. The projectiles thrown around in battles stay on the ground for some time. This increases CPU lag and is unecessary. How can I change the time the system waits before it cleans up the ground? Thanks.
  5. Another update: for those of you who prefer slight realism and white background, I took advice from PhyZic and made an alternative version. Note that this version does pure art changes, no GUI changes are made. phyzicvisuals.zip
  6. We can do this already, but it will apply for all units and even spearman will walk past to attack ranged units. This will not work out well. @leopard 's problem can be resolved by always pressing ctrl+Q when attacking, instead of the normal attack move. This will make your troops attack only enemy soldiers. They will even ignore enemy women. You can also press H, although I am not sure exactly what command that is attached to.
  7. A different strategy: download the released .zip file then build from there.
  8. I increased both fps throttling to the maximum:
  9. Another weird discovery: The gameplay only uses 35% of my GPU but the lobby uses 90%.
  10. Here is something interesting: on extremely OP hardware, the game interface is able to run without lag. So it is not impossible to run the game smoothly, you just need to upgrade your hardware. This is the system usage during a huge fight: The frame rate was between 50fps-80fps. I am using Vulkan + GPU skinning. The operating system is Windows 11 with Atlas OS playbook. On i7-14700, 19% usage means a whole core has been consumed by 0ad. But the detailed load distribution is yet to be seen. (task manager is rubbish) The simulation still lags, but GUI level stutters didn't exist. When other players with weaker hardware are lagging, I just see the units standing stationary and repeating the same animation without the game actually progressing. Tomorrow I will try to install Linux on the same hardware and see if there is a performance difference. It is worth mentioning that in general, boosted Arch kernels allow you to achieve higher average frame rates than any Windows based OS.
  11. Another update ! kate-overhaul.zip -Blue fields without tall wheat - you can see all of your farming women clearly. No chance for idles.
  12. I would like to share my user.cfg which makes the game more comfortable to play. This includes fast scrolling and some other optimisations with controls and map view. Many possible configurations are omitted in the settings pages but can be adjusted by editing user.cfg. The most important line is renderactors = "false" The view methods are hidden gems. user.cfg
  13. Hi, I am also trying to host my own lobby and following the same instructions from @Dunedan https://github.com/0ad/lobby-bots. When I tried to install the mod_ipstamp module, I encounter the errors: After some research, I found that ejabberd.hrl was removed since 1 year ago. What is the current workaround for this? Thanks.
  14. Trees are purple cubes by default. All these purple cubes are trees:
  15. @MetaPhyZic how you can edit the colours of trees: 1. Go into art/textures/skins/gaia 2. Find all trees_cypress_*.png. they should look purple by default. 3. Open them with gimp or some other drawing software 4. Colour them the colour you want and save Restart 0ad and you should see the trees change colour. The same method can be used to change the colour scheme of other things
  16. How to edit your suffix and rating in A27: 1. Extract your public.zip where it is, then delete the zipped verison so that 0ad is forced to run on the unzipped public mod. 2. Go into public/gui/gamesetup_mp/gamesetup_mp.js 3. Edit the line which contains Engine.StartNetworkJoinLobby(playername + " ("+ g_UserRating + ") ", hostJID, password); You can replace g_UserRating with arbitrary string (will give you custom rating). You can also add an arbitrary string after the closed bracket (that will give you the suffix).
  17. The AI is very weak on all maps. It has especially less optimisation for naval maps. What you need is an enhanced version of the bot. Please see the page
  18. New update: - More concise and efficient pregame page - Fixed some errors with Unit.js and lobby rating report functions - Added new trees - Fields have been abstracted - Gives you a tag - Hidden easter eggs kate-overhaul.zip
  19. Not everyone likes my graphics. They reduce lag by removing a lot of things and replacing diversity (variation) by just one monotone object. Yes the performance is better but some enjoyment is gone. So it should be optional but highly recommended. Players can opt out of it if they really need to. @MarcusAureliu#s, which map layout? Circle or River or Groups? I might be able to host for you.
  20. Why? - Less lag + better pathfinder - PhyZic wants his donkey mill back.
  21. I'm trying to run or recompile A23 on Linux from the source_code.zip on releases.wildfiregames.com How can I do that? I will post SpiderMonkey errors below if that helps.
  22. This looks great, thank you! Ideally we can have the seagulls transparent, as they are irrelevant to gameplay? Also phyzic proposed brown trees, maybe we can try that out?
  23. Teams and count kills are able to be displayed in the in-game summary page. Let's look at which engine commands they called in that page.
  24. Thanks for the guide. My main question is: how can I re-compile the current release version of A27, as well as the released A26? I'm on Linux, so I assume I would have to download the source_code.zip right?
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