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Seleucids

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Everything posted by Seleucids

  1. One additional point, Gauls are already OP civ with their other bonuses, so this fanas is a particularly op unit. If more civs had it then it's fine, or if it is given to a civ with less economic strengths, e.g. Carthaginians
  2. When there is champion spear cav, the naked fanatics are an effective counter. But now the champion spear cav is banned, the power of the naked fanatics begin to show in TGs. Their problem is speed, damage and decent durability combined together. Although less unbeatable than champion cavs, they have no particular weaknesses and are cheap to make. There are no parallel units for any other civs in phase 2, which makes them OP. In the past, they were truly fragile and costed metal, so they weren't great as late game units / meatshields. But now, it's too easy to spam them and Gauls just got a hypercharged spearman unit that nobody has. This breaks the inter-civ balance. Suggestion: 1. Fanatics cost metal. 2. Fanatics get no shield, or at least are not affected by shield upgrades.
  3. There isn't an official one but welcome to join mine! You can develop and test as many bots as you want as all members of my server would have admin rights! https://discord.gg/5sa8KAWVaU
  4. On top of what TheCJ said, the elevated terrains give ranged units and towers an additional range bonus, so they can shoot further. The projectile trajectory is calculated using a real physics model which ignores air resistance. Complicated terrains confuse the pathfinder of units, which give archers a huge advantage as they can shower the confused enemy melee and javs without taking any damage. You can build walls in neutral areas to protect your bolt shooters.
  5. Regarding the hero abuse, we can change its preferred attack categories to prevent it from attacking women. We can also remove the passive stance from the unit. Reasons: 1. Attacking defenseless women is a war criminal (coward) move and is contrary to heroic. Therefore the heroes shouldn't be doing this. The gameplay justification is that some civs have sword cav heroes which can sneak into enemy base and kill women, while other civs don't. This is an imbalance. 2. If a hero is fleeing from the fight then it is no longer a hero but a coward. Heroes die in battle. Therefore they should not have the passive stance. However, it's a perfectly valid strategy for a player to withdraw or move around a defensive mode / aggressive mode hero manually. It's acceptable to try to save your hero from dying in battle.
  6. When one player has more kills than the sum of enemy team: The key to this is the Will To Fight tech which allows you to hold outnumbered 1v2 battles
  7. This is the current hoplite icon: I think it might be a good idea to use the same icon for the same unit type, irrespective of civ, to avoid confusion and decrease thinking time. Hoplites are not the same as spearman though.
  8. Firstly, welcome back to 0ad. If you want the music to stop when minimised, just decrease it to 0 before the minimisation. Alternatively, you can write a GUI mod that does this. Useful command: Engine.PlaySound()
  9. You can decrease the BAD NETWORK constant in net server.cpp or some file in the source code to print out the lagger at earlier times. Also don't allow this value to be increased by lag.
  10. Ok, I can increase it to 2000. In the meantime, you can directly edit the maximum zoom option in user.cfg to bypass the limit On my screens, 150 is already very big but I suppose it works a bit differently on your system.
  11. @HeWhoWanders 1. In order to attack, you must first select your units which you want to send into the fight, by holding down left click on you mouse then dragging across the region where your army is. Then, when they are selected, they will say something in Greek to greet you. Now, you just right click on an enemy and all of your selected soldiers will attack. Easy as that. 2. If you are facing a group of enemy, you might want to try attack move. Select your army then hold down ctrl + Q then right click on some empty ground. Your soldiers will go beserk and kill all enemy. 3. Yes this game can run on intel UHD graphics just fine, but with a better GPU, you can max out the graphics and you will get a very good-looking game. With that being said, I use NVIDIA not for gaming but for pytorch acceleration. 4. With some practice and advice from pro players (watch youtube), you will improve in no time and you will find yourself slicing through the helpless AIs. 5. Maybe start on a lower AI level, for example Sandbox (it will not attack you). Also choose an easy map like Acropolis Bay. This map gives you free towers so that you can defend against invasions easily. This game has no pay-to-win and no grinding, but it requires you to think, innovate and practice. That is exactly the weakness of the AIs in this game: the y have no strategy, only systematic aggression. Eventually, the human player will win; I can wreck 7 hardest AIs teamed up against me.
  12. Some people DM me in Discord asking whether I'm Enfield... I am not; I am feeling a bit ill these days that's why I'm not seen in the lobby. 

    Enfield is a borough in the north of London, which is quite far from my home. 

  13. Yes very good! Just that it's OOS in English, not OOC
  14. I made my own crossword which is based on the technical side of 0ad. I would be very impressed if you can get half of it!
  15. The Solution: Although I think @MarcusAureliu#s should remove the questions that might doxx other players or name people too personally. Question 12 has many alternative answers, e.g. Spain Question 20 could be phrased a bit more clearly in a different way Question 7: Don't forget Lorenz11 and SchweinePriester! Question 15 has many alternative answers
  16. But their turn rate and acceleration are much better. Also factor in the length of their spears.
  17. After the nerf of champion cavs, Naked Fanatics will become the next brokenly OP unit. This unit is already highly OP in non-champ-cav TGs; it deals insane damage in P2 and is hard to defend against, then in P3 it can be spammed en mass as a melee + meatshield. Most importantly, they counter the cavs to well. There are already very few infantry units which can beat it in a direct frontal 1v1, then if you factor in the cavalry-matching speed, it makes Gauls too OP. The cause of this situation is that the unit has double the health of a spearman and the same armour. It is also affected by all upgrades, including armour ones, which means it's not naked at all: Suggestion: in order to live up to their name, they should have no armour at all and be unaffected by the armour upgrades. Also the cost might need to be reconsidered. You can't have 200 health and full melee armour and near-cav speed and no weakness against spearman.
  18. I was using vulkan all the time. Maybe try vulkan renderer instead?
  19. I managed to solve this problem, without restarting. Steps: 1. Uninstall game completely, delete all 0ad config, cache, log and replays. 2. Re-install game but in a different location. I did it to my C:\ 3. Instead of using the start menu, go into where you installed 0ad and click on pyrogenesis.exe to launch the game. Now the graphics are fine. Installing to the same location will persist the problem (reason is beyond me) Not deleting configs, and most importantly cache, will persist the problem (probably broken render artifacts are in there) Starting menu on windows sometimes randomly fails to run the correct .exe file (reason is also beyond me)
  20. I have installed and re-installed both release candidates RC1 and RC3. It happens on both versions. Regarding graphics driver, I installed AMD Radeon driver for my specific card from the AMD website. Maybe I misconfigured something... This problem only occurred on Windows and I was able to see perfect graphics with Linux on the exact same hardware and in-game settings. No. The funny thing persists, although in a slightly different form: Some additional observations: All buildings are rendered correctly, but any organic unit is completely messed up Unit skin look darker than they should be All GUI elements work perfectly fine
  21. This seems to happen outside of atlas as well:
  22. I'm using RC-3 and WIndows 11. The archers in Atlas editor look like this by default. I am not using any mods to change the graphics. Give that I am a total cosmic noob at Windows, I probably messed up something simple. Here are the logs and my user.cfg user.cfgcrashlog.txtcrashlog.dmpuserreport_hwdetect.txtsystem_info.txtmainlog.html
  23. Great effort @guerringuerrin, I look forward to your implementation on gitea! Your hashing is useful for debugging mod issues and OOS aside from its intended anti-cheat effect The only bottom line is don't create an anti-cheat that autobans Linux or windows users. PUBG and Apex legends are the bad role models here
  24. It has been shown that 0zon is not FeldFeld, and 0zon has returned. Therefore the disappearance of Feld is completely unrelated to me. Evidence: Geriatrix thought that 0zon is FeldFeld and blames me for making Feld quit the game because 0zon disappeared for a few months. Now 0zon is back and the delusional accusations have been busted. However, we do welcome the real FeldFeld to return too. Furthermore, he had a grudge against Atrik because he thought Atrik is some yellow "deleted user" in a discord server. But after matching the chat history, it turned out that the "deleted user" whom he was picking on was no-one other than his "master" 0zon. I have nothing against neither 0zon nor Feld and I have not seen FeldFeld since the creation of this post. Case closed.
  25. @BreakfastBurrito_007 why not stop spectating and start playing?
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