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Everything posted by Seleucids
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the way it should be
Seleucids replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Both Boudica and JC are strong players, stop the trash talk and keep playing 1v1s against each other. If you have connection issues or technical difficulties, I can host for you. -
I think this is an animation issue; the healing animation is rather long although the health gain is instant. If the unit moves slightly (not run away like your jav) while the healing animation is playing, the healer is still stuck in the healing animation which doesn't involve its feet. Therefore it looks like gliding. It's nothing major though, healing mechanism is still working as intended
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The Ptol library is ok as it is; it is neither op nor completely useless. If you know that your enemy is not going to push early, you can fly P2 with just 3 forges then leave all military techs to P3 after you have the library. In terms of absolute numbers of resources, you are saving a lot. However, you are delaying yourself with the extra build power investment and the delays, so you would be at a disadvantage if you get attacked. This means the Library is the most useful when you are up against another turtle player, in which case you aim for wtf tech
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I think the Macedonian spear champions are quite useful at countering enemy melee Cavs. The upgrade into silver shield is expensive but worth it. Overall, Macedonian civ is a bit op right now, but is reasonable. They are better than other civs because of the diversity: you can play any strategy you want. If your eco is failing, you can save yourself with Mercs. However, I am still more of a Celtics player than a Macedonian player
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If every civ has access to most units and at least their counters, then this would be a lot less of an issue. In A27 we are seeing the civ rankings again (no rules TG): Brokenly OP tier: Macedonians, Gauls Strong tier: Seleucids, Persians, Ptolemies Medium tier: Romans, Kushites Ok tier: Brits, Athenians, Han, Carthage, Spartans Weak tier: Mauryas Why? Champs cavs. The top ranking civs all have champ cavs. But if we ban that, we get: Brokenly OP: Gauls (because fanatics) Strong: Brits, Athenians, Romans, Ptolemies, Macedonians So we see fanatics are still OP. If we remove that too, then Gauls will just drop down to the strong tier. Spartans is always lower down so having this extra powerful unit is not a big issue.
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They are op, but few can exploit their opness as a food source because of the activation cost. In late game, switching to sheep farming is a recipe for victory. Patches of sheep near your territory also gives you the opportunity to boom with Cav. Trolling aside, I think Spartiates is not yet enough to be op because any unit can outrun them
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The P1 Spartiates will take a heavy toll on the player's eco and cannot be spammed in large quantities due to the special building which is an extra cost. Even in P3, their cost and slow movement still deters players from overusing them. Finally, the Spartan civ is a weak one in A27 due to its other flaws, so having one above average unit doesn't cause a huge issue
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Besides cost effectiveness, you must consider the activation cost. Champs are much more cost effective than citizens but they have such a large initial investment that blocks players out from making them. Fanatics are the champs with a low activation cost, because food and wood are gathered en mass and the 100 each is nothing for a P2 player. You can put 70 units at one forest and station 55 womens to farm, but the metal mines and stone mines allow up to 24 units only @TheCJ raised a good point about viability. Fanatics are only available for Gauls and other civs Dont have effective counters
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Let me remind you, fanatics were designed to be a unit specifically for rushing enemy fields in phase 2. They were a funny rush unit to play with but had to be trained from the tavern. At some point, they were placed into temples and players discovered their anti Cav usage. Gaul temples are cheap and much more useful than taverns. These changes made them op.
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When there is champion spear cav, the naked fanatics are an effective counter. But now the champion spear cav is banned, the power of the naked fanatics begin to show in TGs. Their problem is speed, damage and decent durability combined together. Although less unbeatable than champion cavs, they have no particular weaknesses and are cheap to make. There are no parallel units for any other civs in phase 2, which makes them OP. In the past, they were truly fragile and costed metal, so they weren't great as late game units / meatshields. But now, it's too easy to spam them and Gauls just got a hypercharged spearman unit that nobody has. This breaks the inter-civ balance. Suggestion: 1. Fanatics cost metal. 2. Fanatics get no shield, or at least are not affected by shield upgrades.
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There isn't an official one but welcome to join mine! You can develop and test as many bots as you want as all members of my server would have admin rights! https://discord.gg/5sa8KAWVaU
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On top of what TheCJ said, the elevated terrains give ranged units and towers an additional range bonus, so they can shoot further. The projectile trajectory is calculated using a real physics model which ignores air resistance. Complicated terrains confuse the pathfinder of units, which give archers a huge advantage as they can shower the confused enemy melee and javs without taking any damage. You can build walls in neutral areas to protect your bolt shooters.
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Regarding the hero abuse, we can change its preferred attack categories to prevent it from attacking women. We can also remove the passive stance from the unit. Reasons: 1. Attacking defenseless women is a war criminal (coward) move and is contrary to heroic. Therefore the heroes shouldn't be doing this. The gameplay justification is that some civs have sword cav heroes which can sneak into enemy base and kill women, while other civs don't. This is an imbalance. 2. If a hero is fleeing from the fight then it is no longer a hero but a coward. Heroes die in battle. Therefore they should not have the passive stance. However, it's a perfectly valid strategy for a player to withdraw or move around a defensive mode / aggressive mode hero manually. It's acceptable to try to save your hero from dying in battle.
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When one player has more kills than the sum of enemy team: The key to this is the Will To Fight tech which allows you to hold outnumbered 1v2 battles
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This is the current hoplite icon: I think it might be a good idea to use the same icon for the same unit type, irrespective of civ, to avoid confusion and decrease thinking time. Hoplites are not the same as spearman though.
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BUG - Game incredibly slow/freeze at start because because of 1 player.
Seleucids replied to Atrik's topic in Help & Feedback
You can decrease the BAD NETWORK constant in net server.cpp or some file in the source code to print out the lagger at earlier times. Also don't allow this value to be increased by lag. -
Ok, I can increase it to 2000. In the meantime, you can directly edit the maximum zoom option in user.cfg to bypass the limit On my screens, 150 is already very big but I suppose it works a bit differently on your system.
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@HeWhoWanders 1. In order to attack, you must first select your units which you want to send into the fight, by holding down left click on you mouse then dragging across the region where your army is. Then, when they are selected, they will say something in Greek to greet you. Now, you just right click on an enemy and all of your selected soldiers will attack. Easy as that. 2. If you are facing a group of enemy, you might want to try attack move. Select your army then hold down ctrl + Q then right click on some empty ground. Your soldiers will go beserk and kill all enemy. 3. Yes this game can run on intel UHD graphics just fine, but with a better GPU, you can max out the graphics and you will get a very good-looking game. With that being said, I use NVIDIA not for gaming but for pytorch acceleration. 4. With some practice and advice from pro players (watch youtube), you will improve in no time and you will find yourself slicing through the helpless AIs. 5. Maybe start on a lower AI level, for example Sandbox (it will not attack you). Also choose an easy map like Acropolis Bay. This map gives you free towers so that you can defend against invasions easily. This game has no pay-to-win and no grinding, but it requires you to think, innovate and practice. That is exactly the weakness of the AIs in this game: the y have no strategy, only systematic aggression. Eventually, the human player will win; I can wreck 7 hardest AIs teamed up against me.
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0 A.D grand crossword puzzle !
Seleucids replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Yes very good! Just that it's OOS in English, not OOC