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Everything posted by Seleucids
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Romans built bathtubs everywhere I've been to Bad Kreuznach and Baden-Baden
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My other thought is that if we can improve the engine such that we no longer demand a public IP. Could hosting players use a service like Cloudflare to expose their hosts? With the current setup, I was able to join Minecraft servers and other multiplayer games like Wuthering Waves. Perhaps we can learn something from them? I could join hosts who have enabled Stun and port forwarded their own router. But for hosts who don't have any of these, there is no chance of joining.
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My new ISP doesn't give me a static public endpoint / IP, which made me unable to join any hosts. I just get stuck on the "connecting to server" forever. To pinpoint the exact issue, I modified the engine code to see at exactly which step I got stuck at, and the outputs are the following: The ISP does not offer a static public IP service but it does offer a dynamic public IP service for an additional charge of €3/month. My question is: would buying this upgrade allow me to join hosts like normal? Also are there easier, free methods which can help me get around this problem? I have forwarded the ports on my router but nobody was willing / able to join my host. Also the network connection is simply not stable enough for me to host confidently. The overall load in the community seems to affect my perceived speed and latency. Previously, I did have a static public IP with endpoints and port forwarding support so I had no issues.
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Civ: Germans (Cimbri, Suebians, Goths)
Seleucids replied to wowgetoffyourcellphone's topic in Delenda Est
The German civ emblem looks like a meme emoji Are we sire we want to stick with this or use another emblem? My suggestion: -
This is indeed less ambiguous. However, you would then have to specify the citizen class and the champion class, which occupies too much space and attention. Most of the time, I just want to know how many units I am fielding in a fight and how many of them are champion class. The autociv counter shows Kingsman has 174 infantry units and 100 of them are of the champion class. I have played with this Kingsman10 before, he is not a smurf, just a casual player. My question is: how did you allow him to mass up 100 champion swordsman? It is minute 25 and both you are floating huge amounts of resources with less than a dozen kills? If you invested those resources in your own champs and earlier attacks, he would be dead now. He probably ecobotted harder and deleted more of his women to free space.
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Civ: Germans (Cimbri, Suebians, Goths)
Seleucids replied to wowgetoffyourcellphone's topic in Delenda Est
I built the latest version and tried the German civ. Here are some feedbacks specific to this civ's design: Overall it looks like Britons ++, because it is the same slinger civ, can use the same build order. However, the inclusion of a citizen class infantry clubman and spear cav instead of sword cav makes them better at spamming cavs and fighting counters. Very strong heroes. I worry that Teutobod might be too OP with his speed bonus and extra health. The weaker ram is kind of a joke unit, as it just dies to towers and any enemy army. But this is fine, just don't train it. The champion clubman raider is giga OP - much higher attack than a regular champion swordsman, much faster but lower cost. It is also available since p2 when other civs don't have the appropriate counters. It's slighly lower hack shield does not affect it that much as you would mix them with other infantry melee in an attack. There isn't a single counter to it; you can't even hide in buildings because they hack down CCs in no time. The only unit I can think of is large quantities of spear cav, but not every civ can field that in P2... -
Both @Classic-Burger and @Deicide4u have some good ideas for singleplayer mode. If you want to playtest those ideas, I would recommend you to make a mod for yourself. That is much more efficient than raising suggestions on the forum that will very unlikely be adopted. If you encounter technical challenges, we are happy to help with specific coding difficulties and you can perhaps team up with @Emacz to make his Historical mod better. Changing anything in the base game will go through heavy scrutiny, especially when tweaking something that can affect the balance, such as your additional techs. Most multiplayers use only the public mods, therefore we have to keep in pristine to prevent game-breaking balancing disasters. If you read the changelog on the gitea, you will see that most balancing changes are very minor increments in stats and something as major as your techs must be tested in many TGs before being implemented. If you don't want to you go through all this hassle to convince the MPs, just do a mod and submit it to mod.io. Hopefully some like-minded players would download it and 1v1 you there. Back to the topic, I like how it's done in Delenda Est. The techs to take very long to research and some choice to accelerate it would be great.
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I think this is a known issue, there are 2 solutions: 1. You can open your matchsettings_mp.json using any text editor and delete the entries relating to "seed". Save and close the file and it should not happen again. 2. Atrik has made a mod which resets the seed for map generation. This should fix the issue.
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How can I add a new civ to 0 A.D. via modding?
Seleucids replied to Lunari8546's topic in Game Modification
Dynamically changing civs is quite impossible unless you change the way those json files are interpreted. This is a lot of work that could lead to engine changes. I am not sure if a single mod can achieve these things. But you can start by grepping which js files or cpp files are doing the interpretation of the civ jsons. -
the way it should be
Seleucids replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Even the mighty brit/infantry_slinger_e misses elite slinger.mp4 -
the way it should be
Seleucids replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
"Spear cav" spear cav shield.mp4 -
the way it should be
Seleucids replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Both Boudica and JC are strong players, stop the trash talk and keep playing 1v1s against each other. If you have connection issues or technical difficulties, I can host for you. -
I think this is an animation issue; the healing animation is rather long although the health gain is instant. If the unit moves slightly (not run away like your jav) while the healing animation is playing, the healer is still stuck in the healing animation which doesn't involve its feet. Therefore it looks like gliding. It's nothing major though, healing mechanism is still working as intended
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The Ptol library is ok as it is; it is neither op nor completely useless. If you know that your enemy is not going to push early, you can fly P2 with just 3 forges then leave all military techs to P3 after you have the library. In terms of absolute numbers of resources, you are saving a lot. However, you are delaying yourself with the extra build power investment and the delays, so you would be at a disadvantage if you get attacked. This means the Library is the most useful when you are up against another turtle player, in which case you aim for wtf tech
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I think the Macedonian spear champions are quite useful at countering enemy melee Cavs. The upgrade into silver shield is expensive but worth it. Overall, Macedonian civ is a bit op right now, but is reasonable. They are better than other civs because of the diversity: you can play any strategy you want. If your eco is failing, you can save yourself with Mercs. However, I am still more of a Celtics player than a Macedonian player
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If every civ has access to most units and at least their counters, then this would be a lot less of an issue. In A27 we are seeing the civ rankings again (no rules TG): Brokenly OP tier: Macedonians, Gauls Strong tier: Seleucids, Persians, Ptolemies Medium tier: Romans, Kushites Ok tier: Brits, Athenians, Han, Carthage, Spartans Weak tier: Mauryas Why? Champs cavs. The top ranking civs all have champ cavs. But if we ban that, we get: Brokenly OP: Gauls (because fanatics) Strong: Brits, Athenians, Romans, Ptolemies, Macedonians So we see fanatics are still OP. If we remove that too, then Gauls will just drop down to the strong tier. Spartans is always lower down so having this extra powerful unit is not a big issue.
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They are op, but few can exploit their opness as a food source because of the activation cost. In late game, switching to sheep farming is a recipe for victory. Patches of sheep near your territory also gives you the opportunity to boom with Cav. Trolling aside, I think Spartiates is not yet enough to be op because any unit can outrun them
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The P1 Spartiates will take a heavy toll on the player's eco and cannot be spammed in large quantities due to the special building which is an extra cost. Even in P3, their cost and slow movement still deters players from overusing them. Finally, the Spartan civ is a weak one in A27 due to its other flaws, so having one above average unit doesn't cause a huge issue
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Besides cost effectiveness, you must consider the activation cost. Champs are much more cost effective than citizens but they have such a large initial investment that blocks players out from making them. Fanatics are the champs with a low activation cost, because food and wood are gathered en mass and the 100 each is nothing for a P2 player. You can put 70 units at one forest and station 55 womens to farm, but the metal mines and stone mines allow up to 24 units only @TheCJ raised a good point about viability. Fanatics are only available for Gauls and other civs Dont have effective counters
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Let me remind you, fanatics were designed to be a unit specifically for rushing enemy fields in phase 2. They were a funny rush unit to play with but had to be trained from the tavern. At some point, they were placed into temples and players discovered their anti Cav usage. Gaul temples are cheap and much more useful than taverns. These changes made them op.
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When there is champion spear cav, the naked fanatics are an effective counter. But now the champion spear cav is banned, the power of the naked fanatics begin to show in TGs. Their problem is speed, damage and decent durability combined together. Although less unbeatable than champion cavs, they have no particular weaknesses and are cheap to make. There are no parallel units for any other civs in phase 2, which makes them OP. In the past, they were truly fragile and costed metal, so they weren't great as late game units / meatshields. But now, it's too easy to spam them and Gauls just got a hypercharged spearman unit that nobody has. This breaks the inter-civ balance. Suggestion: 1. Fanatics cost metal. 2. Fanatics get no shield, or at least are not affected by shield upgrades.