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Genava55

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Everything posted by Genava55

  1. There is a hypothesis that Porus was a title rendered in Greek and that the original title was more like 'Puru'. Anyway Porus was the king of a regional kingdom with a moderate size. It is difficult to categorize his kingdom. Taxila seems to be related to the Gandhara people but nothing suggests Porus was from Gandhara. His association to the Puru tribe is purely based on the name, as the Purus were mostly known from an area further in the East, since they lost a considerable chunk of their territory according to the Rig Veda. They did controlled the area at some point but it was at the peak of their hegemony. The Pauravas are from the same area as the Purus after their loss. They are mentioned in later poems and myths. So they have mostly the same issues than the Puru tribe.
  2. Introducing the Thracians in Age of Empires II: DE - Chronicles: Alexander the Great! Turn carnage into coin as Thracian raids become both brutal and lucrative. • HP regeneration for Skirmishers in early ages • Techs that grant gold from damaging buildings or defeating enemies • Rhomphaia Warriors: new anti-cavalry infantry Launch devastating raids with your swift Rhomphaia Warriors, and profit from them with unique technologies that generate gold from combat. A variety of bonuses and technologies turn Thracian skirmishers from neglected trash units to deadly fighters!
  3. A map showing the different hypotheses about the origin of the Cimbri and the routes taken during their migration or wandering:
  4. I will share interesting maps and threads from @Maptysk from twitter. https://threadreaderapp.com/thread/1970760638709354543.html https://x.com/Maptysk/status/1970760638709354543 Here a copy paste of his thread on the Suebi / Elbe Germanic people : Map of Archaeological Finds of the Suebi/Elbe germanic Groups and the Alamanni, with Quotes from Tacitus. The Suebi were the largest and most powerful tribal confederation in Germania, constituting of the Hermunduri, Semnones, Langobards, Warini, Markomanni, Quadi, Naristi, Marsingi and Buri. High resolution map below: The Suebi first appear under Ariovistus, invading Gaul in search of new land, possibly leaving the Suebi homeland due to pressure from the Vandals. A group of finds of the Großromstedt Culture (early Elbegermnaic) along the Rhine possibly allows tracing the Suebi of Ariovistus in the material record. The Großromstedt Culture also briefly settled large parts of Western Germany, where they possibly contributed to and were later replaced by the Weser-Rhine Germanic Groups. The Markomanni, prior to their migration to Czechia, most likely lived in the Main area, where they were defeated utterly by the Romans under Drusus that they were forced to migrate. It was after this point that they came to be ruled by Marbod, a man that parallels Arminius in almost all aspects. Marbod grew up in Rome, just like Arminius, where he learnt Roman ways, culture, and most important military strategy and organization. Marbod returned to the Markomanni after their defeat to assume leadership, although probably not with Roman consent and sanctioning. Marbod would lead the Markomanni to settle Bohemia, the land which was previously inhabited by the Celtic Boii... Or was it? Archaeological Evidence actually suggests that Bohemia had been settled by the Großromstedt Culture (Early Suebi) in 40 BC already, 30 years prior to the Markomanni migration. This early Suebi group is called the Planany Group (Plananska Skupina) in archaeological literature. It is plausible that they were the early Quadi. Comparing the early Suebic Settlement and Celtic Settlement, it is clear that the Celts were far more populous and settled than the Suebi, and the sites of the Planany Group are much fewer than those of the Boii of the La Tène Culture. The claim that the Markomanni drove out the Boii is also false. The Boii abandoned their settlements together with the Helvetii to embark to Gaul, and these early Germanic settlers found largely completely abandoned land. This is also visible for Southern Germany, where Germanic Groups moved in around 60-40 BC to find largely empty land, with no reuse of La Tène sites, and far sparse habitations. Around 10 BC, the Markomanni proper arrive into Bohemia, the time of Marbod's Empire is called the Dobrichov Group in archaeological literature, and during this time the southern part of Bohemia was temporarily abandoned. Around 5-3 BC Marbod expands his empire also toward Moravia and the Quadi. It is unclear when exactly the Quadi arrived in Slovakia, but I find it plausible to be between the times of the Markomannic arrival and the expansion of Marbod's Empire. The full extent of Marbod's Empire was massive, including the Hermunduri, Langobardi, Quadi, Semnones, Lugii, and possibly the Gotones. The Markomannic empire contested with the federation Arminius had forged, where the two men who both grew up in Rome, to both return to their ancestral tribes to lead them to greatness came to war. Marbod and Arminius were as much parallels as they were inversions of another, as Arminius was a staunch enemy of Rome while Marbod was friendly to Rome and sought alliance with them, and refused Arminius' initial offer for an alliance against Rome. After Marbod's defeat by Arminius, he was usurped by another Markomanni called Catualda, who was exiled by Marbod in his youth to live amongst the Goths until he returned to his home, probably with Gothic military support, to dethrone Marbod and assume the throne for himself. This did not last long however, as quickly after the Quadi under Vannius along with the Vandals declared war on the Markomanni and Catualda was dethroned by Vannius, who ruled over both the Markomanni and Quadi until 51 AD. Vannius himself would be deposed by the Hermunduri under Vibilus, who conquered and then settled Markomanni territory in Northern Bohemia and Moravia. The other constituent tribes of the Suebi do not have a history as well recorded as that of the Markomanni, but here are what Tacitus had to say on them. I do not wish to paraphrase Germania, as the original text is amazing and worth a read yourself: Back to the origins of the Suebi and the Großromstedt culture: The Großromstedt culture developed on the basis of the Late Jastorf "Seedorf" phase, with influence from the Celts to their south, but seemingly under occupation by the Vandals since either 150 or 100 BC. The presence of Przeworsk Culture sites in Central Germany is characterizing of the period 150 BC - 50 BC, the "Origo Gentis Langobardorum" possibly mentions this Vandalic presence in speaking of the Langobardic origin myth, in which they were previously called "Winnili", until winning a battle with the Vandals, after which they assumed the name Langobards, which was already recorded in the 1st century AD. Indeed, we do see evidence of elements moving from the North, in the Langobardic homeland, to the south, mainly the situlae of the Großromstedt Culture, although its other elements develop in Central Germany. Sometime in the 3rd Century, the Alamanni start appearing, from where they moved southwards and invade the Agri Decumates of the Roman Empire and force the Limes back to the Rhine and Alps. Around this time in the 3rd Century, another Suebic Group moves Northeast, driving out the Goths and the Lubus Culture. This group is called the Debczyno Culture, and its unclear what tribe they could be linked to. The Hermunduri and Semnones would later evolve into the Thuringians, who also settle Bohemia and as such end the Markomanni. The Langobards would migrate south and take Moravia, then Transdanubia and finally Italy, becoming the Lombards. The Quadi hold out, surviving as the "Danube Suevi", while other Suebi cross the Rhine and invade Iberia, forming the Suebi Kingdom. It is also likely that the Bajuvari, later Bavarians, develop out of the Alamanni. That concludes the thread.
  5. Women and the Army in the Roman Empire The presence of women in Roman military contexts has been established beyond doubt by scholars in recent decades. Nevertheless, very little sustained attention has been paid to who these women were, how they fit into the fabric of settlements, and what their contributions were to these communities. This volume offers new insights into the associations, activities, and social roles of women in the context of the Roman army, emphasizing the tangible evidence for the lived realities of women and families at different social levels. The various chapters adopt dynamic perspectives and shed new light on archaeological and historical evidence to provide novel conclusions about women's lives in antiquity. Histories of the Roman army can no longer ignore the women who lived and worked in its midst and histories of Roman women must acknowledge their important military role. The first volume to provide a sustained and comprehensive treatment of women and the Roman army Employs archaeological and textual evidence and incorporates work by a range of scholars to provide a variety of perspectives Significantly advances discussion of women and the Roman army by examining social roles rather than simply the presence of women in military spaces
  6. I've already given my opinion and I understand perfectly well that there is confirmation bias at work, so I'm not going to be a pain in the neck and start a crusade over such a minor detail. I'll let others debate if this is an important topic for them.
  7. Yes I know. And as I mentioned there, the consensus is mostly supporting a late adoption of the sail: "The question of when the sail was adopted in the Norse homelands and how this affected the beginning of the earliest overseas voyages has been hotly debated. Some scholars support the idea that sails were used in Scandinavia long before the Viking Age, while a mid to late eighth-century date has been the generally accepted opinion (see Bill, Reference Bill and Klæsøe2010; Westerdal, Reference Westerdahl, Barrett and Gibbons2015: 18). One of the two vessels discovered at Salme in Estonia in 2008 and 2010, dates to around ad 750 and is the earliest evidence of a combined rowing/sailing vessel used by the Scandinavians (Price et al., Reference Price, Peets, Allmäe, Maldre and Oras2016). For Norway, the use of sail is not archaeologically attested before the Oseberg ship which was constructed in ad 820 (Bill, Reference Bill and Klæsøe2010: 27–28), although it is unlikely to have been the first sailing vessel in Norwegian waters. Nevertheless, the introduction of the sail and developments in shipbuilding technology during the Viking Age in this setting should be regarded as improvements and adaptions in response to new uses rather than the result of revolutionary inventions (Barrett, Reference Barrett, Anderson, Barrett and Boyle2010: 290)." Source: https://www.cambridge.org/core/journals/european-journal-of-archaeology/article/earliest-wave-of-viking-activity-the-norwegian-evidence-revisited/C2A3AB5F0C962CFB700EEAF24970BE49
  8. The issue with sails is that they are a weak point on boats and ships, especially for warfare. The Nordic Bronze Age collapsed and the trading network changed considerably with the transition to the Iron Age. Sails could have been used only in long distance trading during the Bronze Age for example. And indeed during the Iron Age, the context changed. Finally, rock arts were mostly located in Sweden and Norway, not in Denmark.
  9. With how many civ? Celtiberians and Lusitanians ? Also Cantabrians ?
  10. Maybe it can start with a unique building, like a general embassy where you can recruit Viriathus or Caros or Corocotta. They would be unique heroes filling the unique slot the player can use for the hero. But each one of them can set a unique building to start the construction site. From these unique buildings, new units, techs etc. can be available.
  11. This unit has been removed from the Britons due to a lack of historical accuracy. No zweihander.
  12. Sure but why the Germans should have elite swordsmen and other civs not? It is the comparison and the coherence across the different rosters I am referring to.
  13. That's the idea and I think we can even go a bit deeper than simple embassies, as Duileoga made a few good designs:
  14. Top new gameplay features in this release: New Celtic Factions:Britons and Gauls will now replace the generic Celtic faction. Each faction features some unique characteristics, along with shared Celtic units and buildings: The Britons have chariots, longswordsmen and powerful melee soldiers. Their special building is the kennel, which can train war dogs. These are both inexpensive and great for hunting and combat. Also, their heroes include Boudicca, queen of the Iceni, who led a revolt against the Roman Empire. As experts of metalworking, the Gauls have heavy swordsmen and heavy cavalry. Special building: The Rotary Mill, which is available in Town Phase, and is set to increase the food production of nearby farms in mid- and late-game. (This feature has not been implemented yet.) One of the Gauls’ heroes is Vercingetorix, chieftain of the Arverni tribe and enemy of Julius Caesar. https://play0ad.com/alpha-11-kronos/ Top new gameplay features in this release: New Hellenic Factions:Athenians, Macedonians and Spartans will now replace the generic Hellenic faction. Each features some unique characteristics along with shared Hellenic units and buildings: Receiving significant naval bonuses, the Athenians are the rulers of the waves. Special Buildings: Gymnaseion, Prytaneion (“Council Chamber”) and Theatron. Macedonians have a wide selection of units and siege engines, for a combined arms approach. Special buildings (in planning): Lighthouse and library. The Spartans can’t build stone walls, but as their soldiers are top-notch, their men serve as their walls instead. Special Building: Syssiton (“Military Mess Hall”). (Also, along the same lines, we have decided to include more factions in 0 A.D., beginning with the Mauryan Indians! Read on to find out how you can help.) https://play0ad.com/alpha-10-jhelum/
  15. This thread has been initiated to revisit the discussion concerning the historical accuracy of the Iberian civilization as depicted in the game. The aim is to consolidate relevant information, provide a comprehensive overview of the issue and its origins, and facilitate constructive dialogue focused on identifying potential solutions. At present, the primary concern regarding the Iberian civilization in 0 A.D. (A27 at the time of writing) is that it represents a composite of various groups from the Iberian Peninsula, encompassing populations with distinct languages and distinct historical backgrounds. This issue emerged early in the development of 0 A.D., largely because the Iberians were favoured by one of the project's key early contributors: https://play0ad.com/interview-of-tonto_real/ In this interview, there appears to be notable confusion between Celtiberians and Iberians, which may have been intentional. Geography and languages Unravel the origin of foreign assets The Iberian civ in 0 A.D. has three heroes: Caros is a Celtiberian chieftain leading the coalition during the second war, Viriato is Viriathus, a famous Lusitanian war leader who resisted Roman hegemony and finally Indibil is a chieftain of the Ilergetes, an Iberian people from the North-Eastern part of the peninsula. Therefore, only one of the three heroes is properly Iberian. The regular units are also making direct reference to other people with the skirmisher called “Lusitano Ezpatari” (which means Lusitanian swordsman but whatever), “Kantabriarko Zaldun” (Cantabrian cavalryman), the priestess of Ataekina/Ataegina (Ataegina was a goddess worshiped in the western part of the peninsula, probably a Lusitanian cult originally). There is also the “Leial Ezpatari” (loyal swordsman) which is a direct reference to the “devotio” reported by Romans to describe the vow of Celtiberian warriors to their patron/chieftain. There is also the issue that the chainmail body armor is used extensively by the units, while there is no evidence that the Iberians used it. It seems to have been adopted much later by a few Celtiberian and Lusitanian warriors, simply because those peoples have been subjugated after the Iberians. Both the wonder and the temple are based on the sanctuary of Cancho Roano, related to the Tartessian culture and abandoned around the 5th century BC. So, it is not purely Iberian, it depends on the interpretation of the Tartessian culture. It is a minor issue but I think it was important to mention it. For me, the problem with the current representation is that it is misleading. Players do not understand the differences between the various peoples mentioned, particularly the Lusitanians and the Cantabrians. Portraying them as an original component of the Iberians is awkward. Especially since it is historically confusing because the Lusitanians and Cantabrians appear quite late in the conflicts with Rome. Many wars between the Iberians and the Carthaginians and Romans never involved the Lusitanians or the Cantabrians. What are the possible solutions? 1. Clean up all foreign elements from the civilization and make it a purely Iberian civilization. This simply means removing and replacing assets. 2. Split the civilization into two or three. In particular, create a Lusitanian civilization and a Celtiberian civilization. This means removing and replacing assets for the Iberians. Then create new assets to make one or two other civilizations. 3. Keep the foreign elements within the Iberian civilization but separate them by having them appear in specific buildings, specific technologies, etc. to show that they belong to another culture neighboring the Iberians. My opinion Solution 3, keeping the foreign element but separating them and distinguishing them for the Iberian core, is the most compatible with the original vision of tonto_real (aka Ken Wood). It would also bring more diversity in the Iberian civ. We can for example add specific Lusitanian buildings to integrate them properly as allies, to distinguish them from the core roster. The effort is moderate.
  16. What do you mean by "great Celtic towers" ? The brochs?
  17. slōgijanaz / slōgijanōz based on slahaną, meaning slaughterer, striker
  18. Did the Mamluks really ride on camels, like we see in Age of Empires II? Did they fire arrows or throw scimitars? From the exhibition "Mamluks 1250-1517," curators Souraya Noujaim and Carine Juvin analyze this video game franchise and the representation of this warrior elite, described by Adam Isgreen, Creative Director of World's Edge, the studio behind the "Age of Empires" franchise. From June 10 to July 11, an exceptional program of content and events produced in partnership with World's Edge, Xbox and the Louvre Museum is available to the public!
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