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Genava55

Community Historians
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Everything posted by Genava55

  1. new trailer for The Bustling World Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim https://www.rockpapershotgun.com/ancient-chinese-rpg-the-bustling-world-is-in-fact-all-of-the-genres-from-city-builder-to-life-sim
  2. Manor Lords has become a much better and complete game.
  3. Si jamais ce n'est vraiment pas clair, tu peux poster un message en deux parties. D'abord en français et ensuite en anglais avec une simple traduction deepl. Il y a quelques francophones ici qui peuvent te répondre en français. --- If it's really not clear, you can post a message in two parts. First in French and then in English with a simple deepl translation. There are a few French speakers here who can reply in French.
  4. Stop acting like this. It is immature and you are not giving a good image of yourself.
  5. This one? https://www.inrap.fr/autour-du-temple-qasr-al-bint-petra-14910 I know it is sad that it is not possible to implement buildings who mixes terrain/biome elements, but I think it would be disappointing to not have the buildings everyone imagine or have seen about Petra.
  6. It is not entirely true. They are using a pseudo-historical narrative based on Sun Tzu. The difference is using a proper historically based scenario or having a scenario more explicitly being a tutorial.
  7. Scythian princess or priestess https://www.inform.kz/ru/obshnost-kultur-proslezhivaetsya-na-prostranstve-velikoy-stepi-kazahstanskiy-restavrator-ea94d3
  8. Yeah it is sadly something repeated over and over by modern pseudo-historians.
  9. The biggest difference in total war is that ranged units are locked by melee units when the fight is engaged. It is difficult to disengage the ranged units without taking massive losses. Yes. But it means the implementation of the attacks in javascript should take in account the different possibilities we could use. And the IA is the biggest issue because it should be adapted to use the features. Obviously the best is to group all the units with this feature and to associate them to the same key.
  10. A poll on aoe forum suggests people want an automatic switch from ranged to melee when fighting in close combat: https://forums.ageofempires.com/t/poll-should-ranged-units-switch-to-melee-attack-in-close-combat/240872
  11. From what I see it is wanted mostly to give to some units the abilities to switch between ranged and melee attacks. But I think it is more complex than that. The cases I identified are: Infantry ranged and infantry melee. Cavalry melee and cavalry trampling. Cavalry charged attack and cavalry melee. Naval ranged and naval melee (ramming). Siege ranged and siege melee. Elephant ranged and elephant melee. In some cases, the wanted feature is a switch between melee and ranged that would be manually activated. In other cases it is multiple attacks simultaneously like archers on elephants and siege towers with battering ram.
  12. https://x.com/Majora__Z/status/1868429879135379728
  13. In its prime, Cahokia was a prosperous city with a population similar to London’s. But this sprawling Native American metropolis from the Mississippian culture vanished long before Europeans arrived in North America. What happened? This Indigenous city’s enigmatic rise and fall has inspired countless theories and has long captivated the imaginations of archaeologists. And now, cutting-edge scientific research offers a glimmer of hope in unraveling the mystery of Cahokia's disappearance.
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