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Grautvornix

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Everything posted by Grautvornix

  1. Thanks - you are absolutely right! This would only work with another set of complicated rules when and where trees can be actually planted. Just thought about their potential use at the borders.
  2. First of all congratulations to designing and implementing such a phantastic and beautiful game! Played it since a few years now (starting in Alpha 0.20) with ever increasing admiration of artwork, historic alignment and game mechanics getting better and better with every version. There is one small thing that I would like to suggest however: The available mods windows (mod.io) window is obstructing the installed mods list, particularly the installed version numbers. Could it be possible to make that window moveable for checking if that particular mod version is already installed or not? Sorry for the long text on such a minor item...
  3. Hi there, I would second that - within the game, planting trees in an area can be a little element of strategy and not just serve to making this really beautiful game even more beautiful: Trees could be used as a kind of barrier to siege engines if planted right (may need some micro management though). Sieges can not break through and the barrier can only be removed by citizens chopping wood. Also establishing new buildings can be blocked (the area would need to be cleared first). For this to work trees need to be "plantable" in a free area and not on a plantation that can be destroyed. (The principle is something many were using in the past when playing settlers 3 to block the adversary from establishing buildings nearby own borders...) I know this would be modifying the game quite a bit. Just saying...
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