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guerringuerrin

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guerringuerrin last won the day on September 16

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  1. @Vantha A call to make a tooltip for the loading screen
  2. I think over time we’ve gotten used to a more easily capturable CC, and this has actually had a positive impact on the gameplay. Rams haven’t been completely discarded, tho. Maybe it could be made a bit harder than it is now, but I wouldn’t go back to the previous state. A middle ground could work better. I remember testing this adjustment some time ago, but I’d need to try it again to know if it was actually good. Personally, I prefer that it remains necessary to use soldiers to strengthen garrisons rather than improving civilians’ capture ability. As for the changes to the Carthaginians, it’s hard for me to give an opinion since I don’t usually play that civ and I haven’t tested this community-mod enough to form a clear view. What I would like to see, however, is a nerf to the fanatics so they stop being such a multipurpose unit and instead become more focused as an anti-cavalry unit. They should remain powerful but be more limited to fighting against cavalry. Something should also be done about champion cavalry, although to be honest I’m not really sure what exactly. =) Regarding the debate on the effectiveness of polls, I appreciate the spirit of your proposal, @Atrik. However, it’s difficult to get many players to participate in them, and the most active and experienced players usually don’t. I agree with @real_tabasco_sauce that, at the moment, using the community-mod to introduce changes and receive feedback is the most effective way to get results. Maybe we should start hosting community-mod games on a regular basis.
  3. I understand. That doesn't happen anyway, even without investigating WickerBasket. Thanks!
  4. Maybe, @Vantha can help me with this?
  5. @Atrik Congratulations on this new feature. I think it’s a huge improvement to your mod since it allows players to quickly get familiar with the fundamental settings and, most importantly, it lets them see the changes immediately, which makes it much easier to explore different configurations that better suit each player’s preferences. I’ve noticed two things that might be useful to you: 1. When using this minimap style resizing is no more available. if thats intended maybe it will worht to mention on the Wizard dialog. 2. When using Queue in idle buildings first on Batch sizes doesnt show correct amount of units to be trained (similar behavior of my customtrainer old version) Also, it only allows 3 queue items per buildings but I couldn't find an option to set this number Btw, this is a very nice feature I'd like to port to CustomTrainer, right now my mod only prioritizes idle barracks but adds units to every building selected.
  6. Thanks for your answer, @Atrik Yeah i've just checked and it doesnt make tech available for other civs when farmstead is captured. Only if that play didnt research Wicker Baskets already. So it looks like it's working good. Doesn't look like the correct way to accomplish this, tho
  7. @Stan` @wowgetoffyourcellphone By removing "{ "civ": "maur" }" from "simulation\data\technologies\gather_wicker_baskets_maur.json", I was able to eliminate Wicker Baskets as a civilization-specific technology from the Civilization Overview section without breaking its functionality in the game (it still appears as a pair tech of Ahimsa and produces the desired effects). However, I’m not sure if this is the proper way to fix it. Could you confirm? Thanks Original file { "pair": "pair_gather_food_maur", "genericName": "Wicker Baskets", "description": "Equip your foragers with wicker baskets for foraging.", "cost": { "wood": 100 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "maur" } ] }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Workers +50% fruit gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Edited file: { "pair": "pair_gather_food_maur", "genericName": "Wicker Baskets", "description": "Equip your foragers with wicker baskets for foraging.", "cost": { "wood": 100 }, "requirements": { "all": [ { "tech": "phase_village" } ] }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Workers +50% fruit gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }
  8. @ffm2 I dont think it's about the usage of my ram bc I have 64gb and I usually play with everything closed. I'll start playing with the system monitor to check if the crashes occurs when the game reaches it's maximum supported ram for my system (which is 4gb, on win32 build)
  9. @ffm2 I think this is the one we talked today commands.txt
  10. Hi, @bulbeni. Welcome to the game! 0 A.D. has a pretty steep learning curve (though I wouldn’t say it’s much harder than AoE2’s). Still, some basic tips can really boost your level. I’d recommend checking out this basic economy guide video — it teaches you the fundamentals you can use with any civ for a standard eco build. Even though the video was made for a25, it still works perfectly in the current version. Throughout the video he gives a lot of useful tips, so I recommend paying very close attention to what he says. Once you’ve got the basics of early eco down, you can focus on improving your mid/late game economy and the military side of the game in a much more consistent way.
  11. Get it from here atrik!
  12. @Atrik last version is .22? I dont see the gear icon
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