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Everything posted by Norse_Harold

  1. farabundo, thank you for finally saying something positive about me and my actions. I didn't notice you acting negatively toward user1, and he did not even suggest that he was working on the issue of DDoS mitigation. It kind of feels like you're punishing the kind of person who is more likely to do what you are hoping for. Software development and evidence collection is necessary to (attempt to) mitigate the DDoS problem with 0 A.D. You have stated multiple times that you will not help, and you will not even put a tiny amount of effort into collecting evidence by installing Wireshark. You haven't paid money for 0 A.D, to my knowledge. Think about it. Do you have the right to act entitled in this situation? I think that you don't know how free (as in freedom) software projects are supported. It's not magic slave labor. You seem to have the attitude that "free labor means you can use as much as you want". "The Hard Parts of Open Source" by Evan Czaplicki Check out this video to learn how to interact with free software developers in a constructive way. https://www.youtube.com/watch?v=o_4EX4dPppA Free Software Life This is a satirical video about a starving free software developer. It helps explain why people who contribute nothing yet make demands are out of line. https://www.youtube.com/watch?v=mAmqPG_AAV4 The bottom line is that you should have no expectations whatsoever about results or timing thereof if you're not involved in the work to accomplish the tasks.
  2. Thanks for posting this report, @dzhemov. It helps raise awareness of the problematic behavior, and gives players an opportunity to avoid playing rated matches with such players. To the player base, please don't give in to pressure to play again with a player who is manipulative like ITALIANEMPEROR was. He used pejoratives like "coward" and "fear". He was harassing you and trying to bait you to play another rated match with him. These are violations of the lobby terms of use. dzhemov, I'm glad that you kept a calm head and just responded in an assertive way, and that you did not agree to play another rated match. He used a different name to trick you into playing a rated match with him, which is underhanded. Moderators can't prevent that sort of thing currently, as creation of new accounts is easy and free. I want to increase the barrier to entry for new accounts, but more people would need to ask for it in order to convince the developers to change it. In the meantime, check reports of ratings disputes and offenses in this topic, and avoid played rated matches with such users. There are techniques for attempting to recognize duplicate accounts. It takes time and effort. Since it is difficult to reliably recognize a duplicate account, I advise that people not play rated matches with new users. Get to know a user over the course of weeks or months before playing rated matches with them. This should help deny the tactic that ITALIANEMPEROR used to trick you into playing a rated match with him.
  3. Yes. Check out the 0 A.D. Vision Document.
  4. That folder shouldn't be empty. I think that using an environment variable in the path only works with certain apps, like the Command Prompt. Let's replace the environment variable with its most likely value. @Chandragupta Mourya Directly after experiencing a crash with the 0ad editor, please open file explorer and navigate to your home folder. It's probably C:\Users\yourusername, where "yourusername" is replaced with your Windows username. Then navigate to AppData\Local\0ad\. Right-click on the "logs" folder, go to "Send To", then click Compressed Folder. Complete the wizard using the default file name of "logs.zip". Then attach logs.zip to a post in this topic. Thanks.
  5. No, it's not documented anywhere. Ideally the quality of evidence that we obtain provides proof of guilt "beyond reasonable doubt". If it is determined that it is not possible for us to accomplish that level of quality then we might have to compromise and adjust our expectations about that. For a demonstration of a method of collecting evidence that I consider the absolute minimum to demonstrate that a DDoS has occurred, please see the forum threads where I posted evidence about times that I have been DDoSed with Wireshark I/O graph statistics here, and Ginnungagap posted Wireshark I/O graph screenshots here. Without that level of effort, a disconnection of a host could simply be a game crash, network outage, power outage, etc. Regarding how to narrow down who is doing the actual DDoSing, that is being discussed privately with trustworthy volunteers. As far as I know, Dunedan and I decide it. I disagree with your assessment of what has happened. You have not made tangible effort to provide direct evidence of even DDoSing letalone DDoSing by a suspect. And, it is not true that "nothing" has happened. There has been gradual progress on secret projects related to collecting evidence and eventually improving our ability to resist DDoSing. There is a lot of work to do, and so far there are very few volunteers. If you want things to progress faster then you, and others, need to volunteer to help. The other questions that you have asked are of a sensitive nature. If answered then they might aid the DDoSer(s). People who want to help must contact me privately to get instructions about how to help. Farabundo has contacted me privately, he sent one screenshot with a second-hand statement about a suspect, and the rest was just words, no action from him. He stopped providing tangible help or evidence. That's where we have left off regarding Farabundo's actual efforts toward solving the problem. The door is still open for people to volunteer to help. Again, contact me privately. Thank you.
  6. I'm glad that it's working now. Is there a specific map that was triggering the symptoms, or did they happen regardless of the map?
  7. What? It has no error messages in common with that one. We can check into the possibility, but I don't think it's likely. I'm talking to MeatEater on IRC about this right now.
  8. Stan, thanks for the monumental effort that you put into helping WFG. If I had to sum up your attitude about WFG, it would be "I care." Period. You did the tasks others weren't willing to do. You never said "that's below my pay grade," when I brought an issue to you that I couldn't solve myself. You intervened when other staff were being petty. You were nearly always "on duty" and available. I agree that no one person can replace you. In fact, it's not fair for one person to do as much as you took responsibility for. Other staff were ignoring certain responsibilities and allowing you to take care of too much. That only works for so long, and now they see the consequences. Anyone in Stan's position would get burnt out. The work that Stan did should be done by a team of people, unless Stan would be paid for it of course. I mostly agree with this idea. I would instead structure it like this: there is a team leader who has authority to delegate. He has three subordinates who do tasks assigned by the team leader. The team leader is a supervisor who verifies that all necessary tasks have been assigned and are making progress. He also does work on these tasks, but he's not the only one doing that work. Maybe that's what was originally intended, but the subordinates just didn't do the tasks because they didn't feel like it or something along these lines. Correct me if I'm wrong, but this is the impression that I got. Anyway, maybe a new structure and agreement can be reached. Meanwhile, we have even more of a need for volunteers. It's not only programmers that we need. There are documentation, bug reporting, testing, artwork, scenario and map making tasks available for volunteers here. Contact your nearest dev or WFG staff to discuss how you can help.
  9. Ask your friends to volunteer to help with 0ad. They don't even need to know how to program. There are documentation, bug reporting, testing, artwork, scenario and map making tasks available for volunteers here.
  10. I've recommended this several times. Ideally that policy would also apply to profiles, since many of the spam events are limited to posting links in the profiles. It looks like about 20 spam accounts are created per week, and only a few of them make posts. The rest are changing their profiles to include links and images. Forum moderators are deleting spam and banning spam accounts every day or every few days. It would be great to restrict new accounts by default, although then the problem would just be delayed since the bots would wait until their restrictions were lifted and start posting spam. The person to talk to about this is @implodedok There was a mention of a paid module for the forum that would help to prevent new spam accounts from being created. And, maybe switching to different forum software would provide more spam control features. But, it's not a pain point for implodedok because he doesn't do moderation of the forum from what I can see. It's a pain point for the forum users and moderators like me. We keep squashing spam, but it's reactive instead of proactive. Google indexes it within hours, not days, and it affects our PageRank.
  11. Until version alpha 27 is released, those options are only visible in a development version of the game, such as 0.0.27 rc1. The link has downloads of installers for Windows or MacOS. Linux users would need to build from source. Alternatively, you can edit your 0ad alpha 26 configuration file directly with a text editor. The FAQ entry explains how to do that starting at, "If it's impossible to open the game in a window mode try to locate your user.cfg file..." Press F2 to take a screenshot while the cursor is not in a text entry field in 0ad. Login to your account, compose a new post, find the sentence at the bottom of the post, "Drag files here to attach, or choose files..." Click "choose files". Navigate to the screenshot and click OK. The file should be attached to the post. As far as where to find the screenshot, see the Game Data Paths article. There is a file size limit for attachments created by new forum accounts. The "newness" wears off after a few months, as far as I know. In the meantime you can resize the screenshot, compress, crop it, or post it to an external image sharing site. What causes that message? I have never seen it. Something similar that I have seen is a delay of 30 seconds before I can search again when I'm not logged into my forum account. To eliminate the delay, login to your forum account before searching. The account might need to be non-new in order for that to remove the delay.
  12. He messages me from time to time with a reaction to something I've written on the forum or IRC, or to inform me of spam on the forum or Phabricator. Sometimes he will tell a story about the history of conflict in the WFG dev team or provide feedback on some source code that I've written. He isn't "back". He has told me that he will never do work for WFG again. Apparently he considers the information he sends me to not be defined as "work" for WFG, which is good because I consider the information that he sends to be defined as helpful. He's probably reading this right now, so hi Elexis. :-) I imagine that he would respond to this similarly to the most recent conversation with him, where he said, "ignorance is bliss"...
  13. When you click the market, you see two rows of resources. The top row is the resource that you will sell, and the bottom row is the resource that you will buy. Click any resource other than food in the top row to prepare to sell it. Then click a resource in the bottom row to actually make the transaction and buy that resource. Note that the resource selected for sale by default is food. That could explain why it appears that you "can't buy food". You need to select something other than food for sale.
  14. A lot of this has already been reported by Elexis and me to the only two people who can remove the spam: Stan and Itms. Both are on something like extended unannounced hiatus right now. More people need to ask them when they plan to resume activity or delegate authority to people who are active, I suppose.
  15. ScribeOfAges has asked me to make an announcement about the tournament. The tournament has been concluded. Here are the results. First Place: Team_1 (weirdJokes, Leopard, guerringuerrin, Matt_of_Qc) Second Place: Team_2 (i_am_groot, effervescent, Duck_, ScribeOfAges, Quasil) Third Place: Team_4 (breakfastburrito_007, freyyja, 0zon, jimo, chesnutter) Fourth Place: Team_3 (rejoicing, sanafur, riicho, AlexanDerGrosse) I was informed that Team_1 secured first place because they had more players present at their scheduled rounds against Team_2 on September 23rd. They did not play any rounds. The battle for second place was fought between Team_2 and Team_4 on Mainland Fixed Positions. Team_2 came out victorious and secured second place. Here are the replays from the two rounds of that battle. The replays require the Mainland Twilight mod version 0.2.0 and community-mod version 0.26.4. 2023-09-17_0001.zip 2023-09-17_0002.zip The battle for third place was fought between Team_3 and Team_4 on Mainland FIxed Positions. breakfastburrito_007 said, "It wound up being a 3v3, but people ran out of time so we did a best of 1." Team_4 came out victorious and secured third place. Here is the replay for that round. The replay requires the same mods as the above replays. 2023-09-23_0001.zip Thanks for participating, folks. Talk to ScribeOfAges for follow-up questions. I'm just a messenger, posting this information because ScribeOfAges was away from his computer on Sunday.
  16. Now there is an 'Alpha 26' subforum,. created by feneur in July.
  17. @geovazero please follow the instructions for reporting errors. Post mainlog.html (found in the logs portion of the Game Data Paths), tell us your system configuration (OS, relevant hardware like video card and CPU, version of the game), and steps to reproduce the symptoms. En español: Esta es una traducción automática con Google Translate. Siga las instrucciones para informar errores. Post MainLog.html (que se encuentra en la parte de registros de las carpetas de archivos de datos del juego), dígenos la configuración de su sistema (sistema operativo, hardware relevante como adaptador gráfico y CPU, versión del juego) y pasos para reproducir los síntomas.
  18. Is it this error? See the workaround in comment 3. Next time, please tell us the error message, otherwise we have nothing to go on besides what errors are the most common.
  19. It's caused by this bug. A workaround is described in comment #3, at the end of the webpage.
  20. @dragonfire209Please report such players according to the instructions in the first post here. Also, you need to read through the list of ratings abuses to identify the problematic players and avoid them. We don't currently have an automated method of avoiding such players or punishing them. It's up to the 0ad community to enact consequences for such misconduct.
  21. Thanks for the report, Feldspar. Can you please create a bug tracker ticket for the bug on Trac and fill out this form there. Summary: Expected results: Actual results: Steps to reproduce the symptoms: Computing Environnment (OS brand and version, hardware, relevant driver version and other software versions): Relevant logs, files that reproduce the symptoms, screenshots, etc.: Thanks. I have already checked for an existing bug report that matches the symptoms. The closest that I could find with a quick search was #511. Apparently Unicode is related to the implementation of Ctrl+Backspace, which deletes entire words, so it could be a clue about what's going on here. Also, please test with delete instead of backspace.
  22. That's not the right replay. It's a 2 minute 23 second duration replay of a team game involving levai, SaidRdz, Dopamin, and leopard versus ALLY, guerringuerrin, LuchoMat, and StrongLag.
  23. On Linux, 0ad uses the operating environment's version of the OpenAL library. If you're running 0ad in a flatpak then the operating environment is a sandbox that likely has a different version of OpenAL from that of the host system. You can start a terminal or bash prompt within the flatpak sandbox and query the version of OpenAL there. Also query the version of OpenAL in the host system. How to query the installed version of a package depends on your distro. It looks like Pop!_OS is based on Ubuntu. Try this command to query the version of OpenAL. echo 'in host OS:' dpkg --status libopenal1 | grep '^Version: ' echo 'in flatpak sandbox:' # start 0ad in the flatpak sandbox. Correct this command if it isn't right. flatpak run com.play0ad.0ad flatpak ps # find 0ad's pid in the above output. Call it PIDOF0AD flatpak enter PIDOF0AD bash # now you have a command prompt within the flatpak sandbox prompt dpkg --status libopenal1 | grep '^Version: ' exit I haven't tested these commands because I don't have 0 A.D. installed in a flatpak currently. Troubleshooters might also find the output of openal-info useful in both the host system and the flatpak sandbox. The OpenAL configuration file has some settings related to pipewire. You might check that. The FAQ explains how to find and edit the OpenAL configuration file. I think that the problem with no audio output is likely not caused by OpenAL, but instead related to exclusive access to audio hardware. Maybe pipewire is trying to use the audio hardware exclusively, and so is PulseAudio. You might uninstall whichever audio system you're not using. Also, sandboxes sometimes need extra permissions in order to access hardware exclusively, or even at all. Trying to run 0 A.D. in a flatpak sandbox and also use pipewire is probably a recipe for all kinds of frustration unless you are quite skilled. Are you able to run 0 A.D. as a non-flatpak version, ie. host system package? Consider using the PPA for 0 A.D.
  24. Thanks seeh, and Dunedan, for the idea of changing the openal configuration related to Pulseaudio to enable allow-moves. The default setting is indicated in the commented out setting of the configuration file, but the default setting changed between version 1.19.0 and 1.20.0 of openal-soft. I've updated the FAQ to with this information.
  25. I wrote an FAQ answer about the sound system used by 0 A.D. Scroll down and read the answer to "No sound, no audio, or 0 A.D. is the only app with sound". You'll see details on controlling the audio backend used by OpenAL. It could help with troubleshooting or working around chipmunk sound issues.
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