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Everything posted by real_tabasco_sauce
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Poll and Feedback: Community Mod in A27
real_tabasco_sauce replied to real_tabasco_sauce's topic in Gameplay Discussion
Ah I see, well there will likely be at least 3 to 4 weeks before the first is released, just for enough branches to accumulate. Also it might take a bit to get it set up. -
Poll and Feedback: Community Mod in A27
real_tabasco_sauce replied to real_tabasco_sauce's topic in Gameplay Discussion
They are all already in a27: Here is the changelog for community mod version 4: community_mod_changelog (1).txt -
Differentiating Civilizations: Sparta
real_tabasco_sauce replied to borg-'s topic in Gameplay Discussion
I considered this, but I decided on the flat +50% train time because this would be a flat upgrade compared to normal champions. Too many strengths without tradeoffs will be OP. Remember that these units promote to olympic champions (even stronger unit) with xp from fighting, so allowing them to be cheaper and train faster in the late game would be OP for sure. The nice thing is that if they prove to be weak, this civ bonus can be easily fine tuned between community mod releases. -
Differentiating Civilizations: Sparta
real_tabasco_sauce replied to borg-'s topic in Gameplay Discussion
Assuming we make a version of the community mod for a27, I will request to merge a branch for @borg-'s sparta ideas. I left out the two kings idea because of regicide issues and also 1 hero seems like a good thing to hold constant across civs. As for the champions, I think access to spartan hoplites in p1 is a must as this seems like part of the spartan identity. The current model implemented as a civ bonus is the following: Champion hoplites may be trained in p1 from the syssition, cost double population and half resources. This is a nice idea but my concerns are that they will become unhelpful later in the game by taking up lots of population, and that deviating from the 1 pop per soldier is introducing too great of an inconsistency. So, I thought of an alternative to the current model that would allow hoplites to be trained in p1, but retain their usefulness over time: Champion hoplites may be trained in p1 from the syssition with a universal -25% discount of all resources and costing 1 pop. However, their train time compensates for this discount: +50% train time. Note that a train time of 30 seconds means it will take almost a minute to train a batch of 2. Importantly, the +50% train time becomes less of an issue in the late game as the spartan player may build more syssitions. It may also be necessary then to add a limit to the number of syssitions available, perhaps 5. -
mod shiny - alternative main menu & UI theme
real_tabasco_sauce replied to maroder's topic in Game Modification
On button placement, I'd say moving them close to the bottom would work pretty well. Another option could be to add some transparency, but this might end up looking worse. But really it's good enough as is in the middle. -
Poll and Feedback: Community Mod in A27
real_tabasco_sauce replied to real_tabasco_sauce's topic in Gameplay Discussion
yes from around 27390 to 27400 you can see community mod features. I'm pretty sure they all made it into a27. https://trac.wildfiregames.com/log/ps?action=stop_on_copy&mode=stop_on_copy&rev=27411&stop_rev=27390&limit=200&sfp_email=&sfph_mail=# -
Hi Everyone, With a27 on the horizon, it will be decided whether or not to make a community mod for a27. @Stan` mentioned making a poll for this so I figured I would go ahead and put it out there. Please fill out the poll and feel free to add additional comments on this below.
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I have to disagree here. I have not done any statistics on these outcomes, but to say the red team is more likely to lose is a speculation. It may be easy to assume this if you find yourself a "noob" on the edge with a poorly supportive ally, but at least in my experience, the other factors (all gameplay related: player skill, civ choice, map generation) are much more influential on the outcome. There are also many scenarios in which the red team wins, for example: red "pro" overbooms while the noob gets ruined and gets champ cavalry and is able to beat blue without any help from red "noob". While there may be some minuscule significance to player positioning and game outcome over the massive sample size of 4v4s available, the other variables are much more influential. That being said, I do agree that some additional player positioning options for mainland would be nice. There are some choices for "unknown" fyi.
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Introducing the Official community mod for Alpha 26
real_tabasco_sauce replied to wraitii's topic in Gameplay Discussion
Should that be done here in this thread or maybe a new topic? Another option would be to use an external polling resource and post links to it in various places. -
facts' inclusivity feature list (suggestion #5)
real_tabasco_sauce replied to 0facts's topic in General Discussion
epic, good ideas. -
1. check that your forge techs have been researched. Your enemy may have had a substantial advantage due to researching upgrades. 2. Don't commit the fight to only the elephants. If too much of your army is only attacking the 12 elephants, then the enemy can easily defeat your army. After this, they are down 12 elephants, but your entire army has been defeated. So, If they are not an immediate threat to important buildings like a fort or a civic center, you should focus on killing the army accompanying the elephants. Then once you have an advantage, then go after the eles. 3. when using eles, you need a sizeable force to accompany them. There are also heroes that effect eles such as Seleucus Nikator of the seleucids that provide valuable bonuses to elephants. Elephants can also be strong versus infantry because they can 1 hit depending on the upgrades and hero auras available. general tips for fighting (under the current balance of the game): do not attack an enemy with a long, strung out army. Say if you task your army to attack something far away, your ranged units will arrive first one by one and get melted. It is easy to lose a fight even with a massive number advantage like this. generally prioritize ranged attack upgrades and pierce armor, as ranged units are generally more powerful and influential in fights than melee units. if you see enemy defenses (temple, fort, etc), this a good indication of where not to attack, just go a little bit past them and make the fight awkward for your enemy. Likewise, don't spend time putting up tons of defenses in one area, just for your enemy to walk around. Don't take a fight you are not very confident in.
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All Civilizations are my favorite.
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Make technology bonus global: https://code.wildfiregames.com/D4943 Add attack rate and move speed bonuses to "elephant tradition" civ bonus. https://code.wildfiregames.com/D4944 -
All Civilizations are my favorite.
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Well since there is no hero currently that affects eles, it could be a civ bonus. The only issue would be we would have to avoid giving an aura to chandragupta that might stack too much with the civ bonus. -
All Civilizations are my favorite.
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
He was a prime minister as well and importantly wrote chapter 32 which is all about the training of elephants. Its new and different to give a non ele hero an ele bonus. My thoughts are that the ele hero (chanragupta maurya) should have a more "general purpose" aura affecting soldiers (and elephants as well) in some radius. The issue with the existing auras is that the technology discount was tedious to use (garrison in each building), while also being incompatible with his healing abilities. -
All Civilizations are my favorite.
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Gameplay Discussion
https://code.wildfiregames.com/D4942 I have had several players ask me to propose a hero with some elephant bonus for Mauryas. Because of the historical sources I found, and because of the contradiction of the existing auras (garrison for discount vs healing), I think chanakya is a suitable hero for the first global elephant bonus: 15% faster attack rate, 10% faster movement speed for elephant units. If we want to restore the technology discount aura, it is much more logical that this aura should be attributed to ashoka. This will be an interesting hero: the healing is powerful as it is for maintaining a large infantry army the global ele aura allows for more effective ele attacks and may be distant from the hero and the aformentioned infantry (contrast this with the sele ele hero). Giving a little extra speed to elephants improves effectiveness and survivability especially for ele archers. good synergy with elephant archers by combining healing (to preserve ranked ele archers) and the new elephant bonus. I hope there is time for this aura as well as the minor fix for two other civs I just wrote: https://code.wildfiregames.com/D4941 -
perhaps the resource could be blown up a little to the top right, with the symbol shifted a little to the bottom left. This way the overlap is skewed, kind of like in the following I "made" a while ago: The idea would be to make the resource the more important subject, with the symbol serving as context.
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
almost Seleucids, just missing slingers. Champion skirms were great, I wouldn't be opposed to giving sparta a champ skirmisher. Might be super OP with brasidas. -
archer attack ground? (archer battalions)
real_tabasco_sauce replied to sternstaub's topic in Gameplay Discussion
My thoughts on that old discussion are that the meat shield phenomena is mainly because of the high armor, low damage disposition of melee units. It is better to fix it outright than try and introduce a mechanic to work around it. I think it can still be done and could be a nice mechanic, but it wouldn't help with the above. -
Introducing the Official community mod for Alpha 26
real_tabasco_sauce replied to wraitii's topic in Gameplay Discussion
Yeah I think its a good idea. -
Oh ok, Maybe it wasn't for me because my config was carried over from earlier alphas.
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Hi @Helicity, While other issues you mentioned may still be present, you can use "Attack-move (Units Only)" This option is unbound by default in the hotkeys, so I just swapped it for "Attack-move". The units only version is much better to be honest, and I think it should be probably be bound by default.
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Inclusion of American civs in 0AD (pre-Columbian)
real_tabasco_sauce replied to Genava55's topic in General Discussion
I would say the quality part seems to be a bigger concern. Recently, balancing efforts have been pretty smooth and successful.