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Everything posted by real_tabasco_sauce
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Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah, as I said before, its a very steep tradeoff, so there is only so far you can optimize. But if you want to experiment more to find even better values, that would be worthwhile. The video in the patch shows pretty low overlap, but what it doesn't show are units kicking each other off of buildings and resources, and units walking in slow motion, which happens when they push each other more strongly. -
Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
I'd say boom times are quite comparable between a23 and a26. I think the slinger balls had a good bit of overlap at times, hard to say it was better than current overlap. See what you think of my middle ground pushing values, I thought they were pretty good, but its a difficult thing to quantify. -
I really want to experiment with p1 champions for spartans. In fact, I have a community mod branch made to implement @borg-'s sparta patch at the ready. I'd like to try this out in the community mod once that is ready for a27. With one or two iterations, we could make it very polished.
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Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
yeah there is only so far you can optimize the current situation. The tradeoffs become quickly apparent when changing the existing values. -
Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
Have you tried the values I suggested in the patch? I think they were a pretty good middle ground, as there are many undesirable behaviors outside of certain ranges. 1. being the "bog down" of pathing units. 2. bulky units can be pushed into interlocked pairs. and a few more. I think it was being considered for committing but people lost interest i guess. -
Disable unit overlapping
real_tabasco_sauce replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4970 You should be able to easily make a mod based on this patch. From my own experience, there is a steep tradeoff between pathing and overlapping. If units push each other too hard, pathing becomes disastrous, with units walking in place or even moonwalking. Also, 0 overlap means women may kick each other off of berries for example. I have seen them go through perpetual motion like this lol. just like a newtons cradle. I found a pretty good 'middle ground' in the comments in that post, so that might be a good place to start from. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Thats simply because the swordcav in p1 patch was good (balance, differentiation, etc, etc, etc,) and the last 5 things you have suggested are bad (numerous reasons). Your complete absence of respect for anyone is creepy. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Just say you are terrible at the game and want it to be easier for yourself, because that is what I am beginning to understand from you. -
Housing places in the barracks and fortresses.
real_tabasco_sauce replied to Sun Wukong's topic in Gameplay Discussion
Nobody will listen to your ideas if all you want to do here is hate. You have to realize that popular and plausible changes are made, and that fringe out-of-scope changes are not. If you expect you can personally redirect the design of the game, I am sorry. -
I guess this is kind of an aside, but It is very weird behavior to maintain multiple accounts. I just don't understand the point, is it exciting? I can understand longtime players coming back with a funny name to prank people in the lobby, but maintaining and sharing smurf accounts, multiple lobby accounts and claiming to be different people is just plain weird.