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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. yes, but that is assuming all 10 eles died to 75 spearmen. I just did a test on 1 ele and it killed 15 spearmen with 67 health remaining.
  2. Yeah, as I said before, its a very steep tradeoff, so there is only so far you can optimize. But if you want to experiment more to find even better values, that would be worthwhile. The video in the patch shows pretty low overlap, but what it doesn't show are units kicking each other off of buildings and resources, and units walking in slow motion, which happens when they push each other more strongly.
  3. That would be fine if it was an equal trade, but in my test, only 1 ele died. I can make a patch, but maybe some games should be played first to get an idea of how much to nerf them.
  4. I'd say boom times are quite comparable between a23 and a26. I think the slinger balls had a good bit of overlap at times, hard to say it was better than current overlap. See what you think of my middle ground pushing values, I thought they were pretty good, but its a difficult thing to quantify.
  5. I really want to experiment with p1 champions for spartans. In fact, I have a community mod branch made to implement @borg-'s sparta patch at the ready. I'd like to try this out in the community mod once that is ready for a27. With one or two iterations, we could make it very polished.
  6. yeah there is only so far you can optimize the current situation. The tradeoffs become quickly apparent when changing the existing values.
  7. Have you tried the values I suggested in the patch? I think they were a pretty good middle ground, as there are many undesirable behaviors outside of certain ranges. 1. being the "bog down" of pathing units. 2. bulky units can be pushed into interlocked pairs. and a few more. I think it was being considered for committing but people lost interest i guess.
  8. @Gurken Khan This seems reminiscent of the following issue from a26 rc: Basically, the OS (macOS, might have been Big sur iirc) of the computer burrito was using had some issue with silhouettes and @vladislavbelov was able to account for it. Are you using an old(ish) operating system?
  9. yes, that is the idea. But it worked too well lol. I watched 75 spearmen basically vanish to 10 eles.
  10. Eles will need a nerf 100%. I am thinking just changing the splash should suffice: 20 hack and 20 crush.
  11. https://code.wildfiregames.com/D4970 You should be able to easily make a mod based on this patch. From my own experience, there is a steep tradeoff between pathing and overlapping. If units push each other too hard, pathing becomes disastrous, with units walking in place or even moonwalking. Also, 0 overlap means women may kick each other off of berries for example. I have seen them go through perpetual motion like this lol. just like a newtons cradle. I found a pretty good 'middle ground' in the comments in that post, so that might be a good place to start from.
  12. Thats simply because the swordcav in p1 patch was good (balance, differentiation, etc, etc, etc,) and the last 5 things you have suggested are bad (numerous reasons). Your complete absence of respect for anyone is creepy.
  13. Just say you are terrible at the game and want it to be easier for yourself, because that is what I am beginning to understand from you.
  14. ah thats it. Yeah, I have it on because it fixes screen tearing I get from vulkan. Once it is on, things are very, very smooth so I prefer it on.
  15. One thing is that FPS throttling seems to have no effect in a27. I can set it lower or unlimited, and its always around 60 fps.
  16. https://superuser.com/questions/1146874/how-to-install-two-versions-of-software-under-windows-10
  17. I think changing the location of the first 0ad, then installing the new 0ad should work. Not sure how the user config files will be handled, but I can run both with different graphics and mod selections (on macos). Maybe windows doesnt handle that smoothly idk.
  18. Ok no worries, I could successfully download from here: https://releases.wildfiregames.com/rc/
  19. Only the ARM download worked on firefox. Seems like the ARM download works everywhere/ x64 didnt work for chrome,safari, or firefox. I think just the ARM link was fixed.
  20. Nobody will listen to your ideas if all you want to do here is hate. You have to realize that popular and plausible changes are made, and that fringe out-of-scope changes are not. If you expect you can personally redirect the design of the game, I am sorry.
  21. Nice! hopefully that will eliminate players being discouraged thinking the game is malware.
  22. @Stan` is the signing issue referring to apple signed applications so that ppl don't get the 'malware' warning, or is this for actually making the bundle?
  23. Neither of these links work btw. There are no unnecessary buildings, just some buildings which are not as impactful as others. Fortresses are for defense and heroes/unique upgrades if applicable. Allowing all units to be trained at the fort would be redundant and messy.
  24. I guess this is kind of an aside, but It is very weird behavior to maintain multiple accounts. I just don't understand the point, is it exciting? I can understand longtime players coming back with a funny name to prank people in the lobby, but maintaining and sharing smurf accounts, multiple lobby accounts and claiming to be different people is just plain weird.
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