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Everything posted by seeh
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New map: The Legend of Avilava (scenario)
seeh replied to Yavin's topic in Scenario Design/Map making
Do you have a version with access to your home directory? If not, then you can't i dont know this picture. i using KUbuntu. do i search into the home directory ? maybe there is a folder with maps? -
New map: The Legend of Avilava (scenario)
seeh replied to Yavin's topic in Scenario Design/Map making
is it possible to use this with the snap - version ? ~/snap/0ad/current/ -
hotkey.someting = "Z" ; <= Problem here it need write Z for Y(german). The GUI crate it so. in other words: If I configure a hotkey with Z in the configuration via the GUI, it is written as Y. Sometimes this creates confusion. Is it possible to tell the game or autociv thats a german keyboard?
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- building hotkeys
- visible corpses limiter
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Maybe some of the shortcuts helps you double click != single click !! remember Shift+F => Take the view of player =>Alt+Shift+F => Toggle the stats overlay Shift+Escape => Popup the quit dialog =>Next stats tab =>Tab+Y Previous stats tab => Shift+Tab+Y, Shift+Tab+Y
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Challenge to reach 100 pop in the shortest time
seeh replied to cl2488's topic in Gameplay Discussion
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~/snap/0ad/242/.config/0ad/logs/crashlog.txt ~/snap/0ad/201/.config/0ad/logs/crashlog.txt ~/snap/0ad/239/.config/0ad/logs/crashlog.txt ~/.local/share/RecentDocuments/crashlog.txt.desktop ~/.local/share/RecentDocuments/crashlog.txt[2].desktop ~/.config/0ad/logs/crashlog.txt => I think because I was not a server or host, the crash is not visible to me in log file. and i think, as the previous speakers said, the crash had nothing to do with the boonGui mod. i play the snap version since many month actually
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i searched crashlopg path and found it here: https://trac.wildfiregames.com/wiki/GameDataPaths means ~/snap/0ad/current/.config/0ad/logs/ BTW i was not server and not host. as i said Observer crashlog.txt
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Are there currently any reliable empirical values as to whether the 'Mod', e.g. when watching very large team games, in the role of the observer, causes any difficulties? I did it sometimes. Sometimes big TG crash. Happens today. Normal interval or could it have something to do with the mod? Any recommendations?
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Challenge to reach 100 pop in the shortest time
seeh replied to cl2488's topic in Gameplay Discussion
if somebody have a node.js script that could check if i already did it. what already is my fastest. will be fine. its not so difficult i think. i was to lazzy. i think i need om hours for such a script. but a node developer is probably much faster -
i copied some of the data in user.cfg and the rest to local.cfg=>restarted=> works. user.cfg : autociv.data.playersBox = "xxxxxxxxxxxx" lobby.buddies = "xxxxxxxxxxxx" lobby.login = "xxxxxxxxxxxx" lobby.password = "xxxxxxxxxxxx" playername.multiplayer = "xxxxxxxxxxxx" playername.singleplayer = "xxxxxxxxxxxx" userreport.enabledversion = "1" userreport.id = "xxxxxxxxxxxx" to test it changed playername.singleplayer => works.local.cfg UPDATE 2021-1227_1929-52 it selects also idle-builder when CC or Barack is selected ( hotkey.selection.idlebuilder = "Ctrl+C", "Ctrl+B", ... ) local.cfg
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my config is very well maintained and a bit changed in all places. unfortunately it is sometimes simply overwritten with standard values. it usually happens when i update a mod or accidentally activate an older version of a mod. - How can I prevent this from happening again in the future? - I would also like to keep the access data in a separate file. how does it work?
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you all have the same opinion a little more or less. I agree to 75% (or more) of every posting here without hesitation. I haven't had any problems in the last few weeks, by the way. maybe a lucky coincidence. another idea without new implementation. trusted players share trusted player (buddy list). thats maybe a most easy solution, not very good but maybe easy. and every second game you let new player in or so. at the end of your config.cfg looks like: lobby.buddies ="name1,name2....."
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maybe only in a later implementation a team rating should be distributed somewhat differently (in a later implementation) if this is not possible quickly and easily. Otherwise, as a first step, a very simple team rating could also simply be implemented once first. Some very good players may fear that the distribution is unfair as you probably contributed most to the profit (if you use a very very simle date basis).
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Since 75% of the game is played as a team game, a team rating would also help the host to better assess a new player. An algorithm for this would be conceivable. A bit of creativity. We have very good and creative mathematicians in the community. (Yes the todo lists are very long. I do not expect any change in the near future (years). yes I have created little or no source for the game myself. Maybe this will get better one day).
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Offending player:Madai My lobby name: seeh i (seeh) got about double eco and more then double pop he (Madai) told me then he will exit and he did commands.txt metadata.json
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Funny Relevant Videos and Memery
seeh replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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What are good "game"/"Server Names"?
seeh replied to seeh's topic in Introductions & Off-Topic Discussion
<1200, rated, pas:pingMe if the player is able to find the password he probably know how to pingMe -
yes i know. thats very good work. and i not good i nenglish so its my risk. but anyway i like for exampe the idear to hava a simplfy mod. examples: - Cav. Camal Blemmya Camp - Cav. Horse Stable
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i think learning curve is not very high. one reason i think i that many civ's has completly new names. for example to build Cavalry: - Blemmya Camp -> right click and read: trains Blemmya Desert Raiders (google translator help me not much was Raiders is) - Stable ->right click and read: trains Cavalry (more to understand for me now. Kusihtes i play not so often). and then probaly all trooups are different. so camels not like cav and much more -> more interesting maybe and more difficult to understand -> low learning curve =>mybe if someday someone bouild a easy translator mod. for translating text most as possible to understand for beginners => id dont know how to do. maybe its easy i will think about doing this
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it will be fun/helpful if automatic rejection of game partner with rating higher then me + 100 (example) whoat you think? good idear? its like lichCess rating games config then the good thnk with rating is when you play vs a very strong player you dont loos much. but if you always play vs stronger your rating decrease always
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hypnotic sounds. not bad
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thats very cool plan. and ty for the only link BTW this source in other python online interpreters: https://www.online-python.com/wvGLoTZg70
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Challenge to reach 100 pop in the shortest time
seeh replied to cl2488's topic in Gameplay Discussion
What surprises me the most at the moment is that your batches are usually not higher than 4 and sometimes even only 1.