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Yekaterina

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Everything posted by Yekaterina

  1. Sometimes when I host a TG the game crashes midway and displays an I/O error. All of the players are automatically disconnected first, then an error message is displayed. When I try to rejoin the lobby it says I have been disconnected. In fortunate times I am able to rejoin the lobby after a few seconds, whereas sometimes my entire home internet cuts and the game freezes when I attempt to rejoin. Has anyone experienced a similar problem, and what could be the cause of this?
  2. Last time I downloaded this code form svn (last weekend) it was still A24, perhaps you have updated it on git. Thank you. Are there any challenges /tasks in particular right now? I think I can help you calculate the refractions and shaders as well as speed distance time things
  3. Is there a way to download the source code for A25? I know some C++ and lots of physics so I am happy to give you a hand where I can.
  4. Ok thank you, this looks very interesting. Is it going to be incorporated into A25? Have you already started working on A25?
  5. What is campaign mode? Is it any similar to scenario mode?
  6. Have the development of A25 been started yet? I am willing to offer a hand where I can.
  7. I think Athenians and Spartans should be moved up a bit, because Spartans can spam out mass skirmisher + Skiritai which is still very deadly in decent numbers. Athenians have cheap champion archers and sword cavalry for defence as well as cata + ram. Slings have been nerfed but you can always go for mass spearmen backed up by archers and catapults. Also this looks like the exact opposite of Valihrant's rankings back in A23
  8. Seleucids have Asian elephants as well as all the necessary infantry as well as their awesome cataphracts. Spearmen now do decent damage to rams so they have early ram defence. Since the whole game is slower now their mediocre boom is no longer a drawback. Celtics are now weak because slings are nerfed and they don't have cata, bolt or crossbow compared to Seleucids.
  9. Feels like A24 = borg expansion pack + balanced civs + refined graphics + nerfed siege pathfinding When will A25 be released?
  10. I was featured in Robin's video here: Had to admit some of my moves were cosmic.
  11. I disabled fgod, autociv and custom rating and now it works, thank you.
  12. I cannot get into the lobby or start a game with AI. This screen shows up:
  13. I am afraid I am stuck on loading map page
  14. The point of V-sync is to synchronise the frame generation with the monitor refresh rate so that it feels smoother. If V-sync is on then the frame rate will be limited to the refresh rate of the monitor but I do not know the refresh rate of his monitor so I am setting it to max frame rate just to be safe. Also setting it on max frame rate will force the system to work harder to produce those frames and hence better performance.
  15. I tried to run the development version of Alpha 24 in Visual studio on Windows and encountered this problem. The game booted but was stuck on the loading map screen. I am not sure if I have done something stupid or is there a dependency missing. It was stuck on this screen and refused to choose a map. This problem did not occur on Linux; the Linux version is completely fine.
  16. Here is a complete guide to downloading 0AD Alpha 24 in Linux distributions made by my friend https://www.youtube.com/watch?v=-prK21m2XDI Then if you do not know how to set up Linux you can either search for a installation tutorial on YouTube or, alternatively, you can install it in VirtualBox. VirtualBox offers a virtual environment in which you can experiment with the software. Check out my friend's tutorial here: https://www.youtube.com/watch?v=gfvNtiak9yI You can download the Linux Mint ISO file from this website: https://linuxmint.com/edition.php?id=286 Linux is generally lighter on hardware than Windows, so you can expect more frame rates. The performance of the VirtualBox machine will definitely be much worse than in real life. But if it is already acceptable in VirtualBox, then you are definitely set for real life installations. The performance of a Linux system depends highly on the desktop environment you are using. The desktop environment provides the graphical user interface that you interact with. Some desktop environments are designed to look pretty with cool animations, but this will increase the hardware demand (e.g. Gnome). Other desktop environments look less appealing but saves up much processing (e.g. XFCE, LXDE) so you can use these processing power on your games. Most Linux distributions allow you to install multiple desktop environments and switch between them as you like. I would recommend you to choose Linux Mint with XFCE desktop as it is the lightest yet fully functional desktop. Different distributions also use different package managers (a bit like Apple Store or Microsoft Store). Linux Mint and any other Debian based distributions use apt. Manjaro and Arch derivatives use pacman. Fedora uses dnf. In terms of installing the game, I would recommend going to the terminal and type sudo apt install 0ad This is the command to install 0ad Alpha 23. For Alpha 24 please refer to the first video. Tell me if you would like to know what this command means; I can explain Linux in more detail if you want.
  17. I would believe that the requirement for GPU has increased significantly. The demand for CPU would also rise as there will be more buildings and content. However, if you can run the game smoothly now (30fps) then it also should be able to run smoothly in Alpha 24, maybe at around 25 fps. The optimisations are good though, which reduces some load. I think any decently modern hardware should be able to handle it; my pc from 2017 can run it well, another laptop from 2013 with integrated graphics can also run the game smoothly at low graphics. The best solution is use a lightweight Linux distribution with the appropriate drivers. I would recommend Mint XFCE or Manjaro XFCE for gaming. The stress on your hardware really depends on your setting and the number of units you have trained in gameplay. Fighting units will massively decrease framerate, while idle units do not require much rendering. Hope this helps.
  18. I also tried to run it in a virtual machine playing against AI. It run quite smoothly even when there are 300 units in the game in total. However, I was using minimum graphics settings at 4k resolution. The average frame rate was about 20 to 25 fps.
  19. My personal experience with Alpha 24 is that graphics are more detailed and models are more refined, so it has better appearance than Alpha 23. However, this may put more stress on your GPU. I think there are more graphics tweaking options to lower the hardware demand. However, I have encountered malfunctioning shadows at low settings; the game starts with regions being completely black, which will eventually load after a few seconds but this may be a drawback for pro players who allow no idle time. I have also noticed a change in sound effects and more civilisations speak their own native language instead of Greek. The attack sounds are also quite different. Finally I think the pathfinding for rams is yet far from perfect; they can become stuck if surrounded by a few units. However, catapults are almost perfect for now, so I am very impressed with the developers.
  20. Try this setting for graphics: Also check if you have the newest GPU driver installed. Disable power limits if you are using a laptop. Perhaps use a lower screen resolution while gaming. Low population does help; smaller maps reduce the load.
  21. Thanks for your reply. Do you know where I can download the development version of the mod? I cannot seem to find it on mod.io and it is not in the repository of mods neither. Also, I would like to try out Alpha 24 but I can't find where to download it. Can you point me to where you can download it please?
  22. I have tried out Delenda Est. I think the idea of hiring slaves is interesting, but it increases the length of gameplay as well because it takes longer to enter phase 2 from phase 1. I have noticed that they added Thebans, Chinese,Epirotes and another Roman. I would say that in general the civilisations are much more balanced in Deleda Est. There is no more tier ranking in my opinion, although some factions do retain their specialties.
  23. Another key building of the Chinese faction is their government centre. Government Center: They become available since town phase and can train ministers and research certain technologies for free (although they do take 90 seconds each). I would recommend building this as early as possible and then get the free upgrades as these can really help you get through town phase and also influence your later games. Civil service (Guanliao): All technologies and and buildings -10% cost -10% build time or and research time. Higher levels of civil service take more and more time off. This tech is definitely worth researching to at least the first level, because it will save you much resources and time later or especially when you are building fortresses and civic centres. Being able to build faster than your enemy is an advantage. Civil engineering: All buildings -10% cost and time to build. Quite similar to civil service. I recommend taking advantage of the free level one but there is not much point to go for level 2 and 3. Ceremonial administration: Ministers and healers take -20% time to train and +20% health. The free level is recommended as ministers and healers are less susceptible to enemy attacks, so they can boost your army for longer. Also, your healers can join the action more promptly than your enemy's healers, which is an advantage. For short games, this tech is not worth taking to level 3 because it does cost resources later on. However, if resources are plenty and you are planning to play a long lasting game then it is worth getting all the upgrades. Nationalised industries: Level 1: gather rates increase by 10% but markets take twice as long to build. Level 2: +20% gather rates but trading is 20% less profitable Level 3: + 25% gather rates but bartering is 20% less profitable. I would recommend building a market before researching this. If your territory is abundant in natural resources then level 2 is worth it. However, if you depend on trading or if your opponent wants to set up a trade route then do not research this. I do not recommend level 3 because you may need to barter for resources at some point. Only research this if you are absolutely sure that you will not ever run out of any particular resource. Sun Tzu's Art of War: heroes -75% train time and fortresses and barracks -50% cost. This saves up a huge amount of stone for you and enables you to afford twice as many fortresses, but at the cost of 1000 metal and 1000 food. In late games food won't be an issue but 1000 metal is a large sum. If you are not short of metal and you are on a large map then this is for you as being able to spam out fortresses massively increases your defensive ability as well as faster supply of champions or siege weapons. Worth considering if you will expand your territory. Two other techs: counterintelligence and espionage - same as any other factions. Ministers: If a minister is garrisoned in a building that researches technologies, then all techs decrease by 10% in both cost and time. This is perfect for garrisoning in a blacksmith or the government centre. Gatherers and builders within 40 metres get an efficiency boost of 10%. Ministers can only be garrisoned in a Chinese building The cost to train a minister increases by 20% for each new minister.
  24. I will do some analysis of the 3 new civilisations added in Terra Magna Mod, as well as some of the potential strategies. In the first few posts I will focus on Han Chinese as they are so unique and have a very complicated structure tree. Han Chinese: Has many unique units, structures and technologies to research. High dependence on farming and stone. Can consume a huge amount of resources but also very powerful if played with the right strategies. Village Phase: Player start with 1 archer cavalry and the rest are just the classic 2 ranged, 2 melee and 4 women setup. Player cannot train any cavalry from the civic centre in village phase. Spearman cavalry can be trained from barracks in village phase. Archer cavalry need to wait until town phase. Archer cavalry is poor at hunting so players would rely on gathering fruits and farming. There is no farming bonus though, which is a weakness. Chinese archers cost 40 wood as opposed to 50. This gives you cheaper male labour force than other factions, but archers are poor at fighting. It would be recommended to use them for gathering resources and garrisoning in towers. Chinese women have much higher health points than average at 75 (2 times higher than Spartan women and 3 times higher than the rest), this makes them less vulnerable to raids and no need to research the loom. If you enemy is playing as the Chinese they think twice before you attack their women. Strategy for village phase: Focus on building farms and 1 farmstead. Research Iron Plough technology to boost your farming speed. Send about 20 to 25 women on gathering wood. You need about 7 fields before town phase. Let archers train in barracks while phasing up. them use them to gather minerals as they can run quite fast. Town Phase: Send archers to collect minerals, while keep training women and a mixture of spearmen and swordsmen to defend your territory. Prioritise gathering stone than metal. Normally you would want about 15 men on stone and 10 men on metal. Send idle units to building defence towers. Build the government centre once you can afford it. Get a market up before you research nationalised industries. You may want to place a minister near where your workers are. Protect your archers with melee infantry if you are under attack. City Phase: Get fortress up as quickly as possible. Get the hero and then aim to get 10 catapults. In the mean time if you are under attack by rams or ballistas then hack them down with swordmen cavalry and palace guard swordmen. If your enemy has elephants then use champion cavalry spearmen or war chariot. In any case you can spam out regular swordmen, and spearmen infantry to take down enemy siege. Build defence towers, fortresses and civic centres near your front line to take down enemy infantry. Civic centres can upgrade into a fortified civic centre at which point it is more invulnerable than a fortress, so they can be built on the edge of enemy territory. Use catapults to knock down enemy structures close to you. Build civic centres or fortresses to push back their border. For a full scale attack, point 7 catapults at their civic centre and send in 2 siege towers with 10 archers in each to protect your catapults. On land use more infantry and cavalry to cover your siege engines from enemy fire. I would recommend taking down their fortress before targeting the civic centre. Build temples and research healer upgrades. Mixing a few highly trained healer into a crowd of infantry can significantly strengthen your attack.
  25. I am afraid I do not quite agree with Valihrant. I do not think Britons and Gauls are strong civilizations because they lack variety of units and their rams do less damage than Persian or Roman rams. Their ships also cannot garrison catapults and are not on par with Carthaginian ships in firepower. Their warships are no more durable than Roman Quinquereme. However, they do develop pretty fast, so they are strong in the early phase.
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