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Ultimate Aurelian

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Everything posted by Ultimate Aurelian

  1. One issue i see with using the longhouse as wonder is that it might overlap with the CC and Great Hall buiilding. I think the wonder could be a burial mound, although would be a bit of artistic license From what i can find there are bronze/early iron age burial mounds in Germany but not built by Germanics (Tumulus, Urfnield, Hallstat cultures); there are also Germanic mounds but in Scandinavia and the majority is from the bronze age or the dark ages. Other possible option could be the pillars of the Frisii (Early form of Irminsul?), although we don't really know how they looked like.
  2. Since he was Roman perhaps it might be better to use one of the Lusitanian chiefs who sided with Sertorius as hero; that is assuming any of their names have been recorded.
  3. Looks more like the temple of jerusalem to me. That's the first that shows up on reverse image search.
  4. One of these buildings could be the wonder. Maybe a section of the palace or the mausoleum you mentioned.
  5. While it has a lot of votes, i don't think Ygdrasil is the best choice. Since it is something from Norse mythology; and does not have much to do with the game's setting.
  6. One the posts above has some ideas Not sure how to portray it gameplay wise; but Arminius could have a tech relating to how he ambushed the Romans. Ariovistus could have something related to cavalry; due to the skilled Belgae and Germanic horsemen he employed. Maroboduus led his people to Bohemia and estabilished a kingdom there; so maybe he gets a bonus/tech about it (Something like faster building or cheaper CC?) Since heroes in others factions sometimes affect the roster; maybe heroes could unlock some of the mercenary units from UB to be trained as normal units in fortress. IE: Arminius unlocks Chatti Veterans and Cheruscian pikemen; Ariovistus unlocks Gallic allied warriors and Rhine cavalry (special horse-stabber unit? or celtified cavalry with mail armor).
  7. My understanding is they never used Sarrissa like Macedonians. And that Carthaginians fought as Hoplite phalanx early on; later becoming more like thureophoroi. About tactics, it seems the Testudo did not exist at the time in general (not even Romans used it yet). Video on the topic (subtitled):
  8. Not sure if they should have Testudo, since i don't think the Romans at the time used that either; first mention of it seems to be in Mark Anthony's invasion of Parthia (and itt would work better with the later square scutum than the oval one of Punic wars). I was thinking the unit could be unlocked by choosing Hannibal as hero; in which case sacred band would probably be disabled (they did not exist by this time).
  9. Gameplay wise i think most heroes on DE start on foot and then upgrade to be mounted (unlike normal 0 A.D thing of some heroes being on foot and others mounted). But if there is a vanilla version of the faction then he should be a cavalry hero indeed.
  10. Interesting video. Perhaps Carthaginians could get a sort of thureophoros or ''romanized swordman''? unlockable by choosing Hannibal as hero. Relevant topic:
  11. I used your comment as a guideline when i researched their equipment. I actually quoted it in the original thread. https://wildfiregames.com/forum/topic/27934-art-references-suebian-german-units-shields-weapons-clothing/?do=findComment&comment=395400 And indeed i think using looted/traded equipment is the best way to have variety between heroes (since early Germanics rarely used armor, and the few finds are mostly from Roman or Celtic source).
  12. This one was mentioned earlier in the thread, i think he would be a good choice. Ballomar Leader of the Marcomanni. At first a Roman client ruler; during the first Marcomannic war he formed an alliance with other Germanic tribes and invaded Italy. https://www.wikiwand.com/en/Ballomar In another thread i posted references for how heroes could be equipped; linking here for convenience (Idea was that Ballomar had more Germanic equipment; while Ariovistus is more Celtified and the other two have looted Roman gear)
  13. From what i can find the islands were not inhabited until after the game's timeline. So maybe better to not have structures. https://en.wikipedia.org/wiki/History_of_the_Faroe_Islands#Early_Gaelic_and_Norse_settlements If possible would be good to have Huntable birds and Seals (Land mamals on the islands were introduced by humans)
  14. Same applies to foot swordsmen in a way. Aside from the obvious example of Roman Legions; Celtic warriors and Hellenistic Thorakites also carried javelins. In EB2 mod most swordsman units can throw spears before melee. Although there are a couple exceptions; like some of the Briton units and the Germanic bodyguard swordsmen. Interestingly the mod choose to give Britons sword cavalry. https://europabarbarorum.fandom.com/wiki/Markakoi_(British_Heavy_Cavalry)
  15. I'd say it is a solid option. Tongwancheng could be another choice, more visually impressive but harder to render (would require some speculation). If not for wonder, maybe use white city for possible wall or fortress? Not sure exactly how but i think it would be interesting to portray some of the settled aspects of steppe peoples. Quoting a post from another thread with some ideas about that.
  16. The clothing is pretty good i think. But the shield is weird; not like other references i have seen. And he seems to have small darts on his arm for some reason.
  17. I am not sure two factions is needed. Maybe something like how choosing Cleomenes give Sparta Pikemen, Pyrrhus and Alexander II have standard hellenistic roster. and if you pick Alexander I you get a more classical roster.
  18. Maybe that structure could be used as a cult statue (if civ is added to Delenda Est).
  19. Maybe alongside with mercenary camps, there could also be capturable minor civ settlements (like aoe3 natives). IE: On hypothetical Lybian map you'd have mercenary camp and Lybian settlements Mercenary camp would train Mediterannean mercs (Numidian cav, Balearics, Iberians, Gaul swordsman etc) for a metal cost. Lybian settlement would train Lybian units for a cost of wood and food, and maybe hold some Lybian related improvements.
  20. I know the Mongols did https://en.wikipedia.org/wiki/Mongol_invasions_of_Japan. But never heard of Xiognu invasion. Maybe it is a mistake by the poster?
  21. Getae could have Horse archer. Paeonian served as light cavalry in the Macedonian army so could be cav (some sources say used javelins, other that they had spears like prodromos); they were one of the most hellenized Thracian tribes so could also get a heavy peltast with Thureos. Additionally i think it would be good to have Celtic Scordisci swordsmen. You could also have Yazyges heavy cavalry (either bow or lance) depending on timeline you want Bastarnae could be a cavalry unit too.
  22. At least from the references i have; it does not seem like something iron age Germanics really used. So probably better to avoid it, except maybe for fortress.
  23. One thing to keep in mind is Balearics were a separate people from Iberians. Iberians themselves were not particularly good with slings; they use javelins way more.
  24. Not sure if great hall should have two floors with windows; maybe something more like this other concept art?
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