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Ultimate Aurelian

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Everything posted by Ultimate Aurelian

  1. Been researching their ships, according to Tacitus boats like the Hjorstpring one were still in use by the Suiones centuries after that find. They will probably be a very weak civ navally, first find of a larger boat is the one bellow from the 4th century (Based on what i read in previous posts, it seems the civ's timeframe ends after the Marcomannic wars in the late 2nd century). , There are a couple accounts of north sea tribes raiding in rivers or by sea but the accounts just mention boats without much specifics. Some possible names Fiskarijaz Baitaz (Fishing ship) Kauponabaitaz (Trade ship), Skipa (Light war ship). The first post says that units will have tribal names, possible tribes for a warship would be Suardones, Angles and Chauci (Last two are not exactly Suebian but sometimes joined them in wars).
  2. Earthwork palisades could serve as city walls and geoglyph as wonder. Thinking of how their forestry could be implemented into gameplay, perhaps a tech that allow villagers to build trees like they do fields ? Or just a big boost to wood and berry gathering.
  3. Some interesting references for a Tupi/Amazonian faction https://www.fastcompany.com/90165888/lost-towns-are-being-rediscovered-in-the-amazon-with-google-earth https://en.wikipedia.org/wiki/Marajoara_culture https://en.wikipedia.org/wiki/Kuhikugu
  4. This thread has some information, although a few units are only hypothetical (IE Cataphracts) https://www.twcenter.net/forums/showthread.php?524454-Preview-Mamleket-haHashmonayim I`d say one of those palaces (Either Herod`s third palace or Jannaeu's fortified mountain palace) you posted would make a good wonder. Alongside with Judah Maccabee, Herod and Jannaeus could be the heroes. I am not sure how to portray the Second Temple of Jerusalem; maybe it could be a unique building who is a kind of a sub-wonder, a super-temple required to reach phase III that can train a high priest (Special priest with build limit of one) and provides some sort of bonus (Territory expansion, buildings harder to capture, nearby units fight harder) but also a malus if destroyed. I am also unsure if it should be a additional structure alongside the normal temple (Synagogue); or if it should straight up replace the temple (With the Synagogue being a civ center). Or maybe it should not be in game, to avoid controversy on it being a destructible structure ?
  5. It's a fitting look for the goths, it reminds me of roman frontier forts or a early medieval motte and bailley. Really shows how advanced they are in relation to the Suebians.
  6. Maybe it could be like the Xiongnu or Scythians, four warriors holding a log; trained from fortress. Tal vez podría ser como los Xiongnu o los escitas, cuatro guerreros sosteniendo un tronco; entrenado desde la fortaleza.
  7. For the wonder there is not much material to use. You could use a early iron age burial mound with maybe a small stone circle surrounding it, though it is a bit outdated. Specific name could be Kuningasgrabaz (Royal Grave, i searched early germanic words on wiktionary.) Para la maravilla, no hay muchas referencias para usar. Podría usar un túmulo de la edad de hierro quizas un pequenõ circulo de piedras rodeándolo.
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