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MarcusAureliu#s

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Everything posted by MarcusAureliu#s

  1. Yeah, i would have time, but generally its a working day for many, and on Weekends overall player numbers are highest
  2. I think the A25 release candidate could benefit a lot from feedback gained by playing a "competitve" Teamgame. Who would be in at Sunday 19 CET ? @borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu and all the others i forgot or cant find on Forum (pls inform) Should be fun and A25 looks really nice. If you dont have A25 and dont know how to get it check out this thread with detailed instructions. Make sure to update to the latest version Thanks for taking notice and see you on Sunday
  3. What is the favorite Lord of the Rings character of @borg- ? Eaeomer ty
  4. Thanks, i am not serbian myself actually, i am just done with such people in general, so i dont care against whom it is directed. And i dont want people who just want to play 0 AD and actually belong to the targeted group be discouraged from doing so.
  5. @user1 @Melusines No need to comment...
  6. Generally i was also thinking, why not have someone who has experience about promotion/PR "influencing" etc. join wildfiregames so he can act with "legitimation" and implement some sort of strategy ? I get that wildfiregames is mostly about programmers, game developing etc, but i dont see why wildfiregames can not have its own publishing department.
  7. There are several 0 AD groups already on discord. https://discord.gg/ztUnc2dg https://discord.gg/xgpMArvu https://discord.gg/jywnFzFA And several others Those are all private though, it would be good to have attention not divided amongst all of them and have something like a "offical 0 AD discord group" by wildfire games, which is linked of Wildfiregames social media, website etc. new people wont usually search whole forum to find some links. There sharepics/posters announcements text, post etc could be posted by ppl with such skills and then added to other platforms by private people. You could post news about tournaments hosted, games dev news, new alphas, screenshots, etc. which is partially happening already on 0 AD Fb, but all could use content and spread elswhere.
  8. The content creators are already there, all it needs it that someone shares content of other youtubers for example on Wildfire games distribution channels like social media, website etc. I think there are enough ppl willing to do content. All it takes is to centralise and occasional short posts about news / new alphas. It is less about having programmers to make hour long trailers and videos, but just about utilizing what is already done.
  9. As there has been plenty of criticism concerning the new alpha, i am feeling the desire to make a list featuring changes that i consider huge improvements and points of criticism that i dont necessarily agree with. Of course this is just my subjective opinion, but my points are often related to general principles. 1. Game has more depth, as champions are now viable option, adding another dimension to lategame. Each faction basically got several new units. 2. Counter system working better. Spamming sling or for new alpha archers isnt really a viable option. As soon as melee units enter ur supposedly op group of 100 Archers and those melee units are even equipped with upgraded armour, ur gonna be in a pretty bad situation. You can react to game situation, countering what the enemy brings on you. 3. No dance. Dancing is Bug abuse and very nub thing to do. Point. !. 4. Civs are more balanced. I am not afraid any more when choosing to go with random civ, bc at least in lategame all civs have decent units ( champs) and offer decent winning chances,turteling until you get so far is more easy now with forts and towers. Gaul Brit and Ptol are no totally op eco civs any more 5. No GG (siege) deathwalls, even large amount of siege can be killed quite quickly when attacked with swords. This keeps the game more exciting, even if one player seems to have built up op army. Even horse archer spams die to good micro, towers and the right unit composition. Same for all cav strategies. 6. Game looks more nice. 7. Most of the criticism is just not true. Game is to slow, u cant rush etc is just not true. Yes, cav rush is more hard, u need to think twice if you can enter certain areas with cav, if ure enemy spams women though, like it is the case in many tg, its still gonna be worth it. Last alpha you could expect to get attacked by cav almost every game, this version its much more unclear whats going to happen. Also, if you want to fight early u can rush with units, archer rush since min 5,6 can be a succesfull strategy, i managed to beat better players then me using that strat, and also have been beaten by skirm rushs ( without total nubness happening). Also you can just decide to take brit and use dogs. I know each of this points can be discussed endlessly. I know most of this has been discussed in the thread " why is a24 not nice ? ", but i do not only want to give an opposing opinion but also change the tone of the debate, as the outcome of the other debate can more or less only bee: criticism is not true. What i really want to express though is that a24 is quite good and a step in the right direction.
  10. I like the idea, but consider issues like crash/internet problems of a player could affect all other teammembers, you can play op but still lose rating. If you evaluate personal play on the other hand you encourage ego strats. So tg could be ranked, but all would have to agree. Also team making when rated could take forever to get all to agree. However also an issue is, that if you only evaluate win/loss and games are well balanced, you can be the player carrying the team all the time but your win rate is 50% so u have still nub rating. Combining rating personal performance and team win would also be somewhat complex to implement, especially in a way so it will really reflect impact, for example op rush but dealy of eco and so on.
  11. u can use the other install methods ( git, svn) from first links to have both versions at the same time
  12. @Stan` can't find :(, i get error Message: Not found
  13. I think one of them was @YT99, not sure who the other one was
  14. I might have time on Friday but i think for most people Weekend is better @Grapjas
  15. Ok, i will tell you on Friday
  16. Yes, let them know when u see them online, u dont need to inform MarcAurel though bc thats me lul
  17. @user1 or @elexis could we do Lobby announcement to make players aware who dont check out Forum ?
  18. @Loki1950 @Stan` @Dizaka i am total IT nub, but i guess the revision number is something that is subject of frequent changes, so i guess i should post that only like 1 day before the game is played, and also, where do i see revision number ? Also lets see if there will be at least 4 people who are willing to play on Saturday 8 CET, when that is clarified i will send a warning.
  19. @YT99 @Dizaka @faction02 @Feldfeld @ffffffff @badosu TG on next Saturday, 20 CET with SVN version with latest update from Friday ?
  20. How about Sunday, 20pm CET ? Should be possible for Europe and America where most of us are from
  21. Eae manos, While the SVN version is already playable, there have been little to no opportuninities to play a TG. This is due to players not having installed the version, but also to a lack of coordination, which is the issue this thread aims to solve. So please state here if you are intrested to play a SVN TG and also mention when you might find time to do so. Get SVN Version: https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad Or check on Saturday a few hours ahead , if installer provided for this event is available for a simplified installation process of the correct version. Update: Should be ready, here Stans Post: , thanks a lot @Stan` 0 A.D. Art Team 6.922 12.971 posts Posted 14 hours ago Windows link https://www.mediafire.com/file/impg1nstotftnga/0ad-0.0.24-24841-alpha-win32.exe/file For Mac: https://www.mediafire.com/file/8sjwsc3vo2s2nph/0ad-0.0.24-24841-alpha-osx64.dmg/file A few notes! - The RCs's version is r24841 - The RC will overwrite the current installed version. - The RC will use your current config including mods, so make sure to disable everything (fgod, autociv, and badosu's mod are not supported) - You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again - It goes without saying but even though we are really close to a release, this is an experimental version. If you want to help more you can also perform those steps Launch a random game Test your language's translations and fix them on Transifex. Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) Try mods If you need any help ping me Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Saving and loading a game. @Issh @Lorenz11 @Dakara @Dizaka @yilmazgng @randomid @SaidRdz @kristian @Boudica @carthage @ValihrAnt @Feldfeld @borg_ @Stockfish @ffffffff @Pudim @JC (naval supremacist) @PhyZik @Talenters @nani @badosu @YT99 @aixo @BoredRusher @chrstgtr
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