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MarcusAureliu#s

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Everything posted by MarcusAureliu#s

  1. First of all i think it is important to notice, that rn players who get banned are those, who have 10+ smurf accounts, so it is generally possible to smurf, there are just limits to it. For the sake of the argument, lets assume smurfing is generally allowed. It would mean that all not so well behaved players would have to be banned manually, possibly for each new smurf account. As it has been described above, there are certain ways smurfing is beeing abused, for example by bad behaved players or players who like to surprise others in rated games which can lead to frustration etc. 1) It is probably hard to distinguish between "good" and "bad" smurfs. 2) Even it is going to be hard to agree on rules on that. Is it for example ok not to reveal real identity/strenght and mess up balance ? 3) Who has the time to investigate wether a smurf is a good or bad smurf in every case ? In comparison to a state, 0 AD has no professional law enforcement, and people who work on it are doing it in their free time and bots cant do it. 4)As a result it implies the objective decision that having "bad smurfs" is the lesser evil compared to having reducing "troll" or "protection of identity" kind of smurfing. "Trolling" is just not such a vital or even intended part of having funn with the game, while "bad smurfs" can reduce the comfort for all players drastically by serious offense. Most legal systems, created through democratic processes, containing objective decisions on values would consider honesty, reliability, respect, offenses to peoples personal honour and dignity in the worst case of higher weight compared to very specific, non - life essential ways of having fun. Therefore it seems to be a better solution, to keep current second account policies, and allow exeptions, for example when the same IP is shared between two different persons. It would assumingly be less work to handle, as players first have to come up with arguments, whose validity or at least plausibility could be analyzed more easily. For example in Yekaterinas case, you could just see replays, of them playing 1v1, or TGs ( one was uploaded to yt even) to have prove that two players are involved. Or if people want anonymity for maybe being molested with their original account people could explain their situation aswell.
  2. Actually i was thinking here on a more abstract skale, defining targets for each civ, where they should become strong or weak compared to other civs, more then giving actual exact numbers. Specific values should follow after and will need to be defined in relation to other civs numbers.
  3. Unfortunately that messes up the layout, you should be able to open it with Excel/Open Office @LetswaveaBook I can upload it as a pic though
  4. Eae. While the game is more balanced overall in A25 there are still generally strong and rather weak civs. Therefore i started a table to outline possible ways to give more individual character to each civ, which should make some historical sense and also take into account Balance by including targets of relative advantage compared to other civs for each phase.This is a work in progress and could be expanded and discussed, to eventually give an overview and provide a pool of ideas for future developement. I hope you find it somewhat useful and intresting. Civ Differentiation.ods
  5. Trigger points dont allow relic spawns, but eliminate the error message, i will solve it by placing thematically fitting Gaia Entities, like columns or something
  6. Hi, i am working on a new skirmish map. It is a bit narrow and looks like a labyrinth and features no buildings, just hero and units for players, no res. Although there should technically be enough space to spawn a relic, i get an error when starting the game, relic mode active ( 1 relic) stating that there was no spawning point found on the map. Can someone educate me on the specific spawning requierements for relics ? Thank you Edit: Now i added Gaia Walls ( error spam ) but Relics can spawn Labyrinth.pmp Labyrinth.xml
  7. Nice ! @ValihrAnt is my smurf btw. If u say cant be bc MarcAurel is a lot more op, let me tell u that as ValihrAnt i play intentionally worse
  8. If you narrowed it down and there is a known player on the list that you dont want to accuse in public, i would be intrested in your pm
  9. Otherwise i agree that 0 AD looks better, or maybe just more realistic overall. Also i dont see why i should spend 60€ if i can play 0 AD for free.
  10. Maybe they prefer players to tell pos by compass direction instead of clock or campaign says attack "enemy in north" instead of at "12"
  11. A25 seems to be the best Alpha so far. It is alot better than the "camel rush and sling" alpha 23, as it offers more dimensions. P1 rush - P2 cav rush - Champions - Ranged focussed army - melee focussed army - i mean i havent played a lot, but seems more balanced so far. I kinda had the impression Camel rush very strong strat, especially with faster game, but it remains to be seen. Edit: Also i like the new path finder a lot
  12. I think naked fanatics, black cloaks could come back
  13. My observations so far Better looking graphics, especially many of the new tree models are really nice, also i like the 3-d grass a lot. I think though, that metal/stone is harder to distinguish with updated textures. Melee units (inf and cav) seem very strong, especially pikeman, skiritai and sowrd cav, while archer units barely do any damage. Ofcourse archers needed to be nerfed compared to last Alpha, but they got nerfed a bit too much. Updated pathfinder improves gameplay a lot. Also big armys with siege manage to navigate relatively smoothly through narrow passages between houses The gameplay is more fast overall, encouraging agressive play, early fights, which is making the game more intense, that is a good thing in my opinion Champions seem to be viable option to go for, especially in 1v1 or 2v2 games ( also in a24 possible), but i cant find p2 champs ( which i liked in previous versions)
  14. Maybe ban for smurf account ? I dont know ofc, but that is usually the reason
  15. Yeah, i would have time, but generally its a working day for many, and on Weekends overall player numbers are highest
  16. I think the A25 release candidate could benefit a lot from feedback gained by playing a "competitve" Teamgame. Who would be in at Sunday 19 CET ? @borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu and all the others i forgot or cant find on Forum (pls inform) Should be fun and A25 looks really nice. If you dont have A25 and dont know how to get it check out this thread with detailed instructions. Make sure to update to the latest version Thanks for taking notice and see you on Sunday
  17. What is the favorite Lord of the Rings character of @borg- ? Eaeomer ty
  18. Thanks, i am not serbian myself actually, i am just done with such people in general, so i dont care against whom it is directed. And i dont want people who just want to play 0 AD and actually belong to the targeted group be discouraged from doing so.
  19. @user1 @Melusines No need to comment...
  20. Generally i was also thinking, why not have someone who has experience about promotion/PR "influencing" etc. join wildfiregames so he can act with "legitimation" and implement some sort of strategy ? I get that wildfiregames is mostly about programmers, game developing etc, but i dont see why wildfiregames can not have its own publishing department.
  21. There are several 0 AD groups already on discord. https://discord.gg/ztUnc2dg https://discord.gg/xgpMArvu https://discord.gg/jywnFzFA And several others Those are all private though, it would be good to have attention not divided amongst all of them and have something like a "offical 0 AD discord group" by wildfire games, which is linked of Wildfiregames social media, website etc. new people wont usually search whole forum to find some links. There sharepics/posters announcements text, post etc could be posted by ppl with such skills and then added to other platforms by private people. You could post news about tournaments hosted, games dev news, new alphas, screenshots, etc. which is partially happening already on 0 AD Fb, but all could use content and spread elswhere.
  22. The content creators are already there, all it needs it that someone shares content of other youtubers for example on Wildfire games distribution channels like social media, website etc. I think there are enough ppl willing to do content. All it takes is to centralise and occasional short posts about news / new alphas. It is less about having programmers to make hour long trailers and videos, but just about utilizing what is already done.
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