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Posts
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Everything posted by Lopess
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Perus em portugues.
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Creo que @Duileoga no le importaría, estamos pensando en posibles tecnologías para los zapotecas. Cosas como el caucho, el cacao, la tecnología naval y los calendarios eran bastante comunes, también pensamos en algún tipo de bonus o generación de un pequeño hilo de comida en los corrales a partir de la producción de turkey en ellos. I believe that @Duileoga would not matter, we are thinking about possible technologies for the Zapotecs. Things like the rubber, the cacao, the naval technology and the calendars were quite common, we also thought of some kind of bonus or the generation of a small amount of food in the corrales from the production of turkey in them.
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google Translate: champion spearman.
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Esta unidad está presente como un mercenario olmeca (unidad aliada) (o epi olmeca en este caso, un detalle ya que los olmecas ni siquiera serían su gente real, sino el nombre como los llamamos). El principal cuerpo a cuerpo maya es, sin duda, hacha.
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Mira, tenemos un lancero soldado ciudadano, un lancero rápido (caballería), un capellán lancero noble y un comandante que usa una lanza larga. incendiarios y los arietes. =>Ya los tienes, mira en el mod.
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Estaré actualizando en el próximo compromiso, tengo algunas actualizaciones nuevas.
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If you still can't, send the file here on the forum.
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Link => https://github.com/stereotipo/millenniumad
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It was a work mainly done by @Radiotraining ( I haven't seen him for a while), I remember I have a link to his repository somewhere.
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I updated the current civs and random maps present in the mod, then I will look closely at bugs that may have gone unnoticed and after that I will start adding more civ, I believe I will start with the Thebans because they are easy to adapt and finish.
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The mod is open I think other colleagues can help with this, I'm much closer to the Mesoamerican civs than the Asian nomads, one doesn't prevent the other from existing, but I have to keep realistic goals with my available time. The nomadic structures tend to be simpler and more reusable, if you create a thematic texture and some unique structures the rest will be different units and technologies, something interesting for those who have little experience with mods.
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First I will "fix" the Zapotecs and Xiongnu in the Terra Magna repository using preferably their mods with unitary civs, after that I will add the other civs. Anyone who has time and wants to help, even playing games and checking technologies and bonuses, I'm terrible at it. Duileoga and I are creating a new line of tecs for the Mayans and a lot can be used with the Zapotecs. Much of the delay will be mine in finding the time to apply them.
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I see that for a long time one of the most interesting mods that exists in 0ad was left aside in favor of creating civilizations in individual and separate mods, or being added in mods that in addition to civ changes 0ad mechanics, something that I personally like much more I understand the side of those who prefer a gameplay closer to Vanilla. I see that the new release will be soon and I intend to send the works created by me and @Duileoga with the Mayas in addition to the work done with the Japanese Yayoi and seeing that I wonder why not add the Xiongnu and Zapotecs as well. I believe that in a mod it would only create more vitality and interest for this (we have the Thebans and Scythian created by WOW could be an idea too). I would like to know if this idea is supported before anything else, knowing that a lot can be developed and improved with time but all mentioned are playable and of the same required time range.
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Decoración de edificios No es una estructura separada.
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Un genérico solucionaría esto, ya que estas máscaras eran bastante comunes e icónicas. Tenemos varias fuentes de las que podemos mezclar referencias. Buen trabajo con stella, sería bueno tener +2 diferentes, tal vez podamos dejarlos con props separados para las estructuras.
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Em resumo que prefiro um nome para a civ Mayas (igual aos Gauleses varias tribos e reinos no mesmo povo) do que Yax Mutal ( uma cidade especifica,igual a civ Athenas).
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Buenas imágenes de referencia, creo que las Stellas merecen un poco de cariño con una textura más nítida igualmente de la época como las que vemos aquí.
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Ambos son válidos pero tomo en cuenta que los @Duileoga hicieron una versión general de la civilización . Por lo tanto mayas (=== galos) que ex: Yax Mutal (=== Atenas).
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Las mejoras de textura siempre son bienvenidas, solo les pido que sigan los espacios ya utilizados para facilitar (o no necesitar) futuras adaptaciones.
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En el mod siempre fueron mayas para los jugadores.
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They saw with props at the end in the buildings, of course the economic buildings and houses are already well "populated" with vases, fabrics etc. They (the props) helped to add more user colors. There are some stretched textures I will have to change when creating the AO maps (I've already started).
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http://research.mayavase.com/kerrmaya_hires.php?vase=808 http://research.mayavase.com/kerrmaya_hires.php?vase=4151 http://research.mayavase.com/kerrmaya_hires.php?vase=4358
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Necesitaban un nombre como referencia para distinguirlos de los mayas clásicos, de hecho, las referencias arquitectónicas anteriores son bastante posteriores al período, pero podemos usar algunas ideas de prop de allí.
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Siempre imaginé esta unidad con una bonificación de unidad de combate aliada más baja junto a ella, ya que eran comandantes.
