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Everything posted by Lopess
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@Genava55We are working on the period from 500 BCE to 300 CE for all the civilizations in this mod.
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Olá, boa noite. Aqui não estou com esse bugs, mas pode ter sido em alguma das últimas atualizações, vou atualizar o Github novamente com as últimas atualizações. Tente atualizar aí também, se for preciso apague o cache do jogo isso pode ajudar.
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That is exactly the one I meant to refer to; the ideal scenario would be a modern speaker pronouncing Proto-Zapotec—I think that would be the closest possible approximation today.
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First of all, I would like to commend you on your excellent work and dedication; I can imagine the challenges involved in this project. I believe this set would be extremely valuable for representing the Aztec civilization in a future mod set in the Middle Ages or the Early Modern period. However, I do not think it is suitable for the Zapotecs and Mayans, as they are distinct peoples with completely different languages. Given the available Zapotec material and the need to avoid Hispanic influences, I do not consider using Nahuatl to be the best approach for them. I recall seeing some Zapotec dictionary projects; with a little help, perhaps we could get something close enough to be decent? The same approach would work for Mayan languages—which might actually be easier, given the more comprehensive linguistic studies available.
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@Perzival12Great idea; I’ve tested things like that in the past—it’s really good! @guerringuerrinJust a reminder: all victory conditions in the game are optional. In other words, if a particular victory method doesn't appeal to you, you simply don't have to play with it—and that's perfectly fine.
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@Duileogaestá trabalhando na criação artística das Civ europeias nesse momento, teremos novidades em breve (mais Civs), porém sendo sincero, assumindo que a Europa de longe e a região como maior representação no jogo principal,mesmo sendo o menor dos continentes então não será o foco se extender por muito além do que o Mod já está. Teremos uma melhoria de qualidade nas Civs europeias presentes no Mod por exemplo.
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@p3p and @Apolo.rva -> update https://github.com/0ADMods/aristeia
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Gentlemen, please focus on the subject at hand; getting lost in details and arguments is unproductive. It is true that AI makes extrapolations, but—like anything else—it can be used wisely and in moderation. Always bear in mind that this is merely a game; at best, everything is just an approximation.
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@Nicolau_von_Kues, You can create textures for these shields in the pattern of ex: props/shield/seleucid_thureos_face.png
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I'm not the most qualified person to talk about maps, but yes, it's entirely possible, and furthermore, it's possible to create scripts to validate win conditions on the maps. Regarding Discord, I'm unfamiliar with it.
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Squads or battalions for infantry units work really well together, because combining different specializations makes more sense than having separate units, in my opinion.
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Nice ICBM shot.!
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@wow, larga o celular In the current version of 0ad, is it already possible to implement customized for each civ?
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So, exactly—since I plan to submit this mod for the next release, I’m currently updating it to the development version (I’m using the Alpha 29 dev build via Snap). If you want to test the Alpha 28 version of the mod, you can download (Releases 0.28.0) that older version from GitHub, though it won't include the latest updates.
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Excellent observations, I agree with them, and yes, Spanish and Portuguese are definitely very close to each other . I'll see what I can do here later this afternoon.
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@wowgetoffyourcellphone@Stan` Or any of our active 0ad developer friends, I'd like you to test this mod and, if possible, add it to the base game. I welcome feedback for code/logic improvement; I created it with the intention of it being easy to use with any mod. The only detail is that the region filter only works with the civ.json file if the "Region" key is filled in.
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Hey everyone! I made a simple mod for 0 A.D. that changes the civilization selection screen into a grid layout. No more scrolling through a single row – now you can see all civs at once and pick your favorite faster. Features: Clean grid display Works with vanilla and most modded civs Lightweight and easy to install Installation: Download the folder. Place it in ~...../mods/ (or your mods folder). Enable it in the mod manager. Launch and enjoy! Download: https://github.com/0ADMods/civ_grid Feedback is welcome! Let me know if you run into any issues.
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Los cartagineses (mod) aún no han sido exportados; se encuentran en las etapas finales de desarrollo.
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Could you send me a message with references to units and structures for the Qin dynasty, in order to differentiate them from the Han dynasty? I believe the key would be to gather references from the 4th century BC to the 2nd century BC.
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@Thalatta Muchos nombres son términos genéricos que engloban ciertas culturas, las cuales, de otro modo, no podríamos representar en el mod. Un ejemplo es la cultura Moche, cuya "civilización" se define en la historiografía como iniciada en el año 100 d. C. Sin embargo, a pesar de conocer este dato desde el principio, no podemos olvidar que esta población no surgió de la nada en ese entorno. Ex Mochicas: Son el resultado de más de mil años de culturas ancestrales como la Cupisnique, la Salinar y la Gallinazo, con especial atención a la Salinar, que es simplemente una frase de transición de la cultura Cupisnique a la Mochica.
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Implementing forces in Unit Motion
Lopess replied to Atrik's topic in Game Development & Technical Discussion
When I saw this, it raised a real question for me! -
What I would like to say is that I think the Warring States would fit the campaign mode for China at that time (they have different general leaders and units, but basically follow the Han structures), since apart from special units, leaders, etc., I don't think there would be many differences from the Han for a separate civ with new structures and units, though of course I could be wrong.
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@Perzival12Try it now https://github.com/0ADMods/civ_grid
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Interesting, but I imagine they'll do something like Civs Perhaps for a campaign mode? I might be wrong, but isn't Qin the same person who unified China just before the Han dynasty? its maximum strength is a bit later than the year 100. That wouldn't be a problem for us, we already have pre-existing conditions.
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Las estruturas Nabateas
