asterix
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Everything posted by asterix
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https://trac.wildfiregames.com/wiki/Alpha23 and https://code.wildfiregames.com/D989
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@stanislas69 have you managed to look at the errors and could you also try to make some screenshots in what is written in the announcement?
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I know I did just that (those bmp files) because for Announcement we need big ones
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@stanislas69 some not very good screenshots for norse and Carolingians plus few nevest errors , also if you play as norso on fjords you get some other error about some mace head proppoint or smth beside what is attached there. Millenium AD latest version. screenshot0002.bmp screenshot0004.bmp interestinglog.html
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@Alexandermb , @wackyserious will you make some heroes?
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Can you add in 0 A.D a "Kids / Low Violence Mode"?
asterix replied to Free's topic in Game Development & Technical Discussion
What version do you have? @stanislas69 Was there some agreement what should be played and with what civilization? Not for now, that is if you do know throat singing since that seems to be their traditional music -
Can you add in 0 A.D a "Kids / Low Violence Mode"?
asterix replied to Free's topic in Game Development & Technical Discussion
We will be very happy if you try just upload the files here and we will review it (mainly @OmriLahav) and when it is accepted we will add you to credits https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts?rev=21332 -
@stanislas69
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Can you add in 0 A.D a "Kids / Low Violence Mode"?
asterix replied to Free's topic in Game Development & Technical Discussion
Yes for vanilla 0 A.D. just Omri Lahav That was made by Lordgood and Niektb -
I guess so @Alexandermb
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It is not published yet see few posts above where I attached mods-rc.7z unzip it and see what you can find there.
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I think that he used to be one of the developers, he definitely gives feedback and some ideas about how things could work at https://code.wildfiregames.com/differential/query/04pL1zyGD1xA/ and in forums. The campaigns wait for https://code.wildfiregames.com/D11 and some other things because a lot of people have different ideas one group wants the original (AOE) like campaigns, another group total war like campaign and the other group spellforce like campaign and I definitely forgot other groups. PS I am also in direct contact with HC developers.
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that is correct @Servo if you are compiling mods you can go straight to https://github.com/0ADMods
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Well, to quote @stanislas69 he uploaded it there but I think it waits for @Itms to made it public.
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Hi, have you managed to make the mods work?
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@Servo these are compatible with 0.23 https://www.moddb.com/mods/0-ad-ponies-ascendant/downloads/ponies-ascendant and attached files Changelog Millennium AD 0.23.rtf mods-rc.7z
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@stanislas69 well I think Millennium Ad is still waiting for a simple cross for Byzantines and it could be released, I think.
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@stanislas69 thank you for the uploads, also worth considering the announcement should go to articles and under the description of file only how to install it and possibly changelog if exists. Other important thing is that yesterday or day before that I uploaded draft v2, but you seem to be using previous one corrected here
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then i do not know it seems to me you install it wrongly @stanislas69 or @elexis will you help?
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Then go to selector window for mods and say what is there
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what have you done exactly did you opened 0ad or did you opened that pyromod file with pyrogenesis.exe?
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could you look at the documents or somewhere else if there is installed some other mod and if so delete it and start it again
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when you download the pyromod file you need to right click on that file and choose open with pyrogenesis.exe if you have windows then it will show you window where above is written the name of the mod you just enable it, it means that it shows bellow public then you will select that mod and run the mod https://trac.wildfiregames.com/wiki/Modding_Guide
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Please describe me step by step in detail what you have done also what OS do you have?
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First download alpha 0.23 if you have not already then download the latest packaged pyromod file from here and open it with pyrogenesis.exe enable it and run it or compile it from https://github.com/0ADMods/terra_magna (this one is more updated and a lot of issues with pyromod fixed) also please report any issues attaching crashlog and interestinglog.html