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feneur

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Everything posted by feneur

  1. Shouldn't it be once a day or more often? All the other alternatives are less so to speak.
  2. Not sure what the file size of Atlas would be, not only are there a bunch of different files and I don't know exactly which are relevant to Atlas, but it also depends on what you consider to be a part of it. Models and texures etc are not a part of the program as such, but Atlas is pretty useless without something to edit Later we intend to include some other programs which are now separate into Atlas so it'll change in any case. The reason you're seeing another time is that you live in a different part of the world
  3. I looked closely at the post before that But 5:29 AM is early in the morning (and thus late to be up) too =)
  4. Thanks for the pressure, but as long as the screenshot/showcase is out the first few days of a month I think it's out in time, especially if the first few days are a holiday. So a few hours into a new month isn't all that very much if you think about it, if you're really desperate for a screenshot I could start Atlas and just take a screenshot of the (at least at the moment) default basic terrain with a simple grass texture on it I guess you want something a bit more spectacular though, so I'd suggest waiting until Michael has got the time to make something great (I could ask what you're doing up at 3 AM, but it's not my problem if you want to stay up all night )
  5. If you have this problem again, please try to contact us. Some shorter time down is natural, but if you cannot get on for a week then there's perhaps something more to it, so hopefully it's something we can do something about.
  6. It seems to happen every now and then, so probably yeah, unfortunately.
  7. Collada for models and dds for textures is correct. Some knowledge of Javascript and XML will be useful when doing the actual modding so if you've got some spare time now that's an area I can recommend looking a bit into. (Though for basic modding it will not be required that you know Javascript/XML as there are GUIs for editing most things, but it won't hurt to have that knowledge if you plan to do more than simple units etc.)
  8. Public Alphas/betas etc will come if and when we think that it's valuable to the development of 0 A.D. In other words we will not release an alpha/beta if we think that it would take more time to answer questions about how everything works than the development would benefit from bug reports and testing.
  9. Well, I don't see the Beta coming up just yet so I'd suggest getting something else to do than reading that Playing RTS games can't hurt
  10. If that's your standards for a Beta then I just gotta tell you our standards are higher...
  11. Ah, I was pleasantly surprised when I saw what your post was about. When I just saw the title I thought it was either some overly enthusiastic programmer with no sense of his/her level of skill or someone trying to be psychic (I'd been even more pleasantly surprised if the post had actually led to something good on the short term, but alas, one can't get everything ) Good luck with your studies, both present and future. I sure hope that 0 A.D. part 1 is finished within six years though I'm sure your help would be appreciated in making the possible following parts of 0 A.D. though.
  12. No, as Mythos_Ruler said you'd have to choose a scenario in case you want to be able to choose what sub-faction the enemy will select. And since the choice of what sub-faction you will use (in the cases where there are sub-factions, namely Celts and Greeks) is made a bit into the game it's really not that strange that you cannot affect that in the beginning.
  13. Welcome! Price of Persia would have been more original though, don't remember seeing that one before Hope you'll enjoy your time around these forums and that you'll enjoy the game when it is finished.
  14. Well, XML is used for far more things than the web. A lot of programs use XML based file formats, I think AoE3 does as a matter of fact. Javascript may primarily be a web scripting language, but in the evaluation of different languages that was done in the early development it was chosen to be the scripting language for 0 A.D. All the "heavier coding" is done in C++ though.
  15. Is there a reason why you'd only have five civs? It's of course wise to limit the number to make it possible, but I just wonder if there's any reason for the number five
  16. I've seen what Michael is planning for you for October, and I don't think you will be disappointed, just don't expect to get everything at one time
  17. We'll see what happens But the main reason why we haven't put up any screens of the UI is that we're likely to change it before the release. And I believe most concept sketches are up, haven't taken the time to look through the archives and compare it with the Design Document though so I'm not sure everything is up. When it comes to info about the civilisations one reason why we haven't told you more about them is that the exact details might change during playtesting if we discover something that's making the game unbalanced etc. And of course, we'll have to keep some info 'til later too
  18. Well, unfortunately I doubt that the only thing I can say for sure is that if there doesn't happen something unexpected or we lower our standards dramatically it's not going to be finished within 6 months to a year. Programming being the bottleneck, and I'm most definitely not saying that we don't have skilled programmers on the team, just that it's been hard to get good new programmers when the ones on the team don't have the time anymore. If we wouldn't still have some of the "old programmers" left there wouldn't happen all that much, not that there haven't been skilled people applying, but in some cases they've underestimated the project or their free time and left too soon, and due to the size of this project it takes a lot of time to get into the programming in any case. But we just might have a few things coming up that could help speed things up a little bit, as always one should expect too much though
  19. The current plan is to make the game available for Windows, Linux and Mac, in the end that will be dependent on what systems the programmers have access to so while we aim to make it available for all three platforms we can only promise that we will try
  20. Great to see you around I see you registered quite a while back And yeah, we're still here, it's sometimes frustrating that we haven't got it done yet, but it'd be foolish to give up now
  21. Well, I think Michael said something about this at another place in these forums, but as that was some time ago I might say something here The first thing to remember is that there's a difference between many good screenshots and many not-as-good screenshots, and that is that the former takes more time. Another things to remember is that, as you said, it takes time away from actual development. Since we do want to keep people interested, both to have a community so we're not entirely disconnected from the rest of the world so to speak and also so people can get interested enough in the game to become a part of the team. It's also matter of keeping some things "hidden", not that we are a company and need to keep things hidden from our competitors in that way, but so we can have some "new" things to reveal later on when we want some more attention.
  22. We are proud to present our official screenshot for September, 2008! It's a sunset scene featuring Celts and Iberians and some units we haven't shown you before. Click the thumbnail view below to experience our latest work:
  23. Patience is a virtue they say, that's got to mean that it's hard right? Looking back at the last months it seems that day 4 of a month is the last, and that we didn't post a screenshot in May I'm afraid We did however forget to post a news post about it on the front page for August We'll try to improve in that area (Don't forget that we're posting a history article each month though, am actually impressed at how Joshua (Shogun_144) manages to get one written each month despite all the other things he's got to do).
  24. feneur

    Plz

    He's hinting at: http://www.wildfiregames.com/forum/index.php?showtopic=11970
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