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feneur

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Everything posted by feneur

  1. I didn't mean it as "don't see fighting at all", but rather as "since gathering they will not necessarily be in the center of the hardest fighting" The difference from villagers is partly that they will be more resistant to rushers, but I'd also say that it will give you more flexibility as you can use your citizen soldiers to gather when you're "between battles" so to speak. And one thing that's easy to forget: as some of your soldiers (the citizen soldiers but not the super units) will be able to repair things you will have more flexibility there too. In a game like Age of Kings a villagers isn't exactly very useful on the battlefield except when repairing and hopefully you don't have the need for repairs all the time. Also please remember that the exact rates will have to be decided upon after testing, there's gotta be a balance between fighting skill increase/gather rate decrease after all And just to be clear I want to add another thing, it will not be a continuous decrease but only when the unit gets enough experience (from fighting) to upgrade to the next level. I think it will depend a lot on how much you want to micromanage your units. If you have a unit that's upgraded you can of course still let that unit gather, but there's more use in having that unit "go to the front" and create a new unit to gather as they are more effective that way.
  2. Indeed we've got one though obviously we forgot to add a news post pointing to it
  3. Well, there's already a division between military and economy in that the super units don't gather at all. And I'd not say that a player needs to keep some soldiers from fighting as it's just to create new units when the old ones upgrade if you want to keep the most efficient units gathering. Also I doubt that the units you use mostly to gather aren't the ones who'll see the most fighting in the first place. Especially since the units get better at fighting when they upgrade and thus are more useful for that (The biggest reason why we want to have it this way though is for balance reasons )
  4. If we would have had civilians in that sense that could have been a possibility, but since we're using the concept of citizen soldiers that's not the case. In a way it's the opposite: as soldiers gain experience and advance in level they get better at fighting but they get less good with the economic tasks. The exact amount this goes down will have to be determined by playtesting as I'm sure it can make a difference. Keeping track of exactly what a unit does and letting that influence his fighting abilities seems a bit overdone to me personally but in any case I think it would be too much work for little gain. It would however add an RPG element to the game which some might like.
  5. Indeed, but those situations are what you've got cavalry for
  6. Ok Well, I don't know who created it as that was before my time here, but would you please enlighten us to what elements you're interested in. That will make it a lot easier for us to help you
  7. You mean the main page as in: http://wildfiregames.com/ or as in http://wildfiregames.com/0ad/?
  8. Perhaps you can see what the road looks like, but you cannot see whether someone is running out of gas or intending to stop driving and block your road etc Plus I have yet to see a metaphorical radar
  9. If you will get tshirts? Do you think we're made of money? =) Seriously though, I cannot promise that we will offer tshirts and other things, though it's very much possible.
  10. True, but those are just a question of whether or not the game can continue being developed. It's generally not as if the development is going to go a lot faster if we can buy a fancy server or something. A bit smoother perhaps, but not really faster. I believe that the main reason why we don't do something like this is because we don't want to sell merchandise for a game that's not yet finished. It can be a totally different thing once it's released though.
  11. Please point us to where we've said that. Programming is the big bottleneck for the moment, mostly because the game is so large at this stage that it takes a lot of time to learn the code. Thus it's really only the old coders who still continue to write since a lot of people who join the team to program don't seem to have understood how large this project is and how much time it takes to get done. A reason why programming is one of the hardest areas to get done quickly is just that it gets harder the larger the project is. I mean, it's not more difficult to create a model for a game that has 200 units than for a game that has 20, it just takes more time or more people. Writing code for a large game is more difficult however, there are so many things that needs to work together and work in the first place so that adding more people isn't always the answer as it often can take a lot of time to get people up to speed in working with the game - and then they realize how difficult it is or how much of their time it will take and they leave, thus making the time spent on teaching them wasted.
  12. Just how would more money speed up things when we work for free?
  13. Well, though I know where we're heading I don't know what will happen to us along the road
  14. True, just don't forget that they aren't just villagers so you'll have to use a slightly larger force to actually make that much damage
  15. True, but on the other hand, if he/she can defend from the rush he/she can get a confidence boost instead (And yeah, I'm almost arguing for the sake of arguing, so you don't have to take it too seriously )
  16. Well, remember that your units could be gathering that time too (Plus of course that your units will have to travel to reach your enemy.) So, it's not as simple as it may seem
  17. I agree. It's not very nice when you have to actually tell them to heal each time. I remember having trouble with that in the Empire Earth series, it's like if you'd have to tell the soldiers to attack an enemy =)
  18. We don't have any formations implemented yet, the units in the screenshots are placed by hand.
  19. Don't think it's your browser, either I must have forgot to add it or there must have been some error somewhere And I didn't think it was an insult, so don't worry about that.
  20. Please see this thread for an answer to your question about the role women play in the game. And I don't want to be rude, but I think almost every question about a release date has been answered. The answer has not been what they've been looking for, but that's another thing Not sure what you mean by VOD, but we do have some plans for the autumn which possibly will make it more clear at what stage the game is, I won't say more than that right now though, just don't get your expectations too high.
  21. The game will not be released at the end of summer, at least not this summer, there are far too many things left to do. Both bugs to get rid of, and new things to program and create.
  22. It will be a little bit more complicated then that since one need to add some more options etc, but there will be tools to enter models into the game.
  23. I guess that depends on what you mean by modding Some people might consider writing a custom AI modding, at least in the sense that it needs a bit more than just moving some sliders or clicking some buttons. We will make it as easy as we can to add custom AIs though, though again that's a complicated area so it's not possible to make it very easy.
  24. Please calm down Alex, I think it's obvious from the situation that it's in the game world, and to my knowledge you are not in the game world, right On the other hand, and this goes for everyone, please remember that we're on the internet and that it's harder than in real life to "read between the lines" and understand what someone really means, so be more clear about what you mean than if you'd be discussing with your friends at home or so. Another thing to remember is that there are people on these forums to whom English is not the first language, which is another reason to be clear about what you mean
  25. Maybe you should think twice about things before you post Makes sense what you wrote here though, but we do hope that we're past those first 500 miles, would take a very long time before this game is finished otherwise
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