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feneur

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Everything posted by feneur

  1. There have been quite a few updates actually, a history article and a whole bunch of screenshots, but true, we should post about it in the news. Thanks for reminding us.
  2. Well, as I said in another thread there are other ways to balance things than by merely the pop cap. And after all, this game isn't finished yet, so there's not much that would stop us from changing the elephants to take up more population if that's the only way to get balance
  3. Welcome to the Wildfire Games forums I hope you'll have fun here and learn something, and enjoy playing the game when it's released too of course
  4. Getting the word out would be appreciated in due time Does this lord of yours know any programmers with a lot of free time though, that would be highly appreciated at this time
  5. Just out of curiosity, why do you hate having mostly elite troops late in the game? Isn't it nice to have the best troops for the job?
  6. As the present look is not the final we have no intention to post screenshots of the editor at the moment. We have plans to change it quite a lot so the present simple look isn't representative of what we hope for Atlas to become.
  7. Ok, sounds good Seems like you know what you're doing.
  8. No new info perhaps? =) Cannot say we have an awful lot of programmers, and the programmers who are part of the team aren't able to be as active as before or too new to be able to do much all the time (there's a pretty steep learning curve with a project this size after all ). And also Michael, who's been most active of the non-programmers in committing are having computer troubles. But sure, it's sad that things aren't happening faster
  9. Interesting idea. I have a few questions and suggestions. With that large numer of troops, have you got any way to make it possible for the player to have an overview of all the troops and control them? Have you tried looking for people on GameDev.net? I'm sure you reach more people there than here on the Wildfire Games forums And I'm just a bit curious as to how more units would make a game more suited for grown-ups?
  10. Unless December is over already I can promise a screenshot, though not necessarily today It will come though.
  11. Well, one thing is being able to play a game, and another is everything is working as supposed and every feature implemented. It's not only the siege, though that's one of the few battle related things left, but things like animal AI, better pathfinding, less bugs =) and so on are still left. So while we're starting to test multiplayer that doesn't mean that it's near a release anytime soon.
  12. There is one already. Just choose lo-fi version (at the bottom of any forum page), if it's not chosen automatically when you view the page using a phone. Please try that and if you find something wrong/bad with it please tell us and we'll see if we can improve it.
  13. Ah, ok, we'll most likely not release anything like that as we'll focus on getting an actual game out as soon as possible. 0 A.D. will however be released as Open Source as soon as we've got some basic things fixed (partly some things having to do with licenses, and partly fixing some programming related stuff) so anyone who knows how to compile/program can make something like that himself.
  14. Would you care to explain your thoughts a bit more? A (video I guess, though that's where I'm lost) trailer that's to be used for benchmarking? I must be missing something as that doesn't sound logical at all.
  15. Right now animals don't do anything as the animal AI isn't implemented yet It will look like this though: Most herbivores will be huntable/gatherable in one way or another, all animals on land will behave according to one of several different "natures" (i.e. aggressive, defensive etc, but not only will attack or will run away). Animals living in the sea will just be eye candy in part 1.
  16. Sounds good Please be aware however that our current plan doesn't involve making a binary version available at this time. That doesn't mean that we'll forbid anyone else to do it, but it means that this first release is mainly intended for OS developers and that we won't support the game in any way until we deem it ready enough. That's not due to us being evil, it's just that since the game is far from being polished the priority is to get the game closer to what we want it to be, not to reply every feature request or question about why the game doesn't do this or that yet EDIT: Thanks for liking the revision log
  17. As Michael said we have every intention of making 0 A.D. OS, and making the SVN repository public (though we will keep some of the Art internal until the game is finished). "Updated public SVN logger" refers to the log on the 0 A.D. site though, at least as far as I know.
  18. And what's the difference? Not much if you ask me, but sure I might have exaggerated a bit
  19. Satire can be hard to get =) It's the opposite of Wildfire Games, or at least some kind of parody, could just be a joke in general though, but I prefer to think of it as parody. (Would be interesting to see the budget for such project )
  20. Hmm, isn't this discussion getting off topic? Not that I don't think you can discuss it, just that there is a better place. If you have anything more to say that isn't on the subject, please do so in the Hall of Intellectuals (http://www.wildfiregames.com/forum/index.php?showforum=115) which is the place for this kind of discussion
  21. Ok, I edited the post so it says or more often rather than or less, I hope that's ok with you.
  22. The forum might be on GMT, but at least for me the time displayed is the local time, and I cannot see a setting in the user control panel so I'd assume that everyone sees their own local time.
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