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Everything posted by feneur
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It looks more like he's telling us his own specs than anything else Don't think multi-threading is on the priority list no =) (It's not one of the features of the game at least, but I don't understand most of the programming so I cannot be 100 % sure )
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Ah, but as you don't need drop off points in that sense in 0 A.D. that shouldn't be a problem. Gathering units need to be within the radius of a building that allows them to gather, but the resources go directly to the stockpile.
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Will the beta be released this year?
feneur replied to Crunchy Ostrich's topic in General Discussion
I don't have any direct suggestions, but I'm sure you can find something interesting at gamedev.net -
That's sure a dream I'm sure more people share, I do for one Though I guess I dream even further, hoping we'll one day have the kind of virtual reality you can see in Star Trek etc, where you can get fully immersed, but I doubt that will ever be possible Would be fun though
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Exact numbers are to be definitely decided during play-testing, but it's indeed our intention to have limits on the number of a certain buildings per territory. True, it will be a big damage, but remember that there are several buildings you can create units in, and thus you'll be able to continue creating new units even while your Barracks are down. And after all, one of the main reasons for this limit is so you'll be in more pressure to take new territories, in which you can build new buildings as the limits are per territory.
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I'm really glad 0 A.D will be moddable There are so many nice ideas which doesn't fit what we want with the game, but which would make excellent mods.
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Will the beta be released this year?
feneur replied to Crunchy Ostrich's topic in General Discussion
The trouble is that the basics aren't enough for this stage of development. I'm sure that someone can learn it all if given enough time, but preferably we need people who already are skilled as taking time from development to teach new people isn't necessarily a good thing - they might decide to leave the team before they can contribute and then that time would have been better used to develop the game instead. -
It sure is possible, and will probably be done when you read this as it doesn't take much time to do
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Are you sure you're not looking in the released category? I can sure see it under indie in the "Best Upcoming" category
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Creating things yourself is more rewarding too Than merely copying I mean.
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Depends on what he does But in any case, my point is that while calling someone an idiot isn't enough reason for banning or stuff things like this adds up, so please be more polite here on the forums than you'd be in the real world among people you know. It's not as easy to know if you should take something as a joke or an offense on the internet as in the real world where there are more than words to carry meaning (smilies only do part of the job after all, and may still be interpreted differently).
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Brightgalrs: Just a short piece of advice, calling someone an idiot is rarely going to make him listen to your points And when the person in question has got moderator privileges it can be dangerous too
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The preview is availabe on the 0 A.D. website too, in the Media section.
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Me neither I can't see any reason for this, so unless someone has got any objections I suggest that they are made viewable/readable for guests. The only reason I'm hesitating is if there was a reason for this in the first place. In any case I wouldn't place too much hope in getting more interest if the forum is made readable for guests, one needs to register to post in any case. But sure, it's worth trying unless there's some reason not to
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Makes me think about Bilbo You're not planning to go away on a long trip or something I hope Happy Birthday Michael Beautiful screenshot by the way, though it sure seems like you gave away a lot at the same time =) It is your birthday though so I guess it's ok
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Will the beta be released this year?
feneur replied to Crunchy Ostrich's topic in General Discussion
Done with everything? If you think so then you don't know the Art Department I don't want to make fun of neither you nor the Art Department, but my experience is that in case there is the slightest amount of doubt the Art Department will seize the chance to improve on things Which is a good thing as skill naturally improves over the course of a project like this, but it also means that while all the art perhaps could have been done already, but not in a quality as good as the one we have now -
Will the beta be released this year?
feneur replied to Crunchy Ostrich's topic in General Discussion
This is the main point exactly And to put it short I agree and hope we'll get more programmers with a lot of skill, free time, and a sense of responsibility To read a "slightly" longer text read on, but it says more or less that so there's no need to read it all The Art part is ahead but there's been a great deal of heroic deeds in the programming area, creating an engine as good as Pyrogenesis actually is, already, from scratch is no small thing. Especially since it's only been done in people's free time. I wouldn't say our programmers are amateurs though, unless you mean in the unpaid sense of the word , in a way I guess that's the problem. Our three main programmers are now working on their PhDs, which obviously takes up almost all of their time, and while we have some newer people, who contribute as much as they can, programming is certainly the main area where we're "weak" as it is now. Sadly, as there's a lot to do before we have the game we've been dreaming of. (Though I'm amazed time and time again at all the things this team have already accomplished, it's no coincidence that things look as good as they do in the screenshots after all. A lot of the magic is Michael's, but not all ) -
As Michael said the territories are created automatically when several settlements are on the map. Maybe I'm just easily amused, but it's kinda fun to move the settlements around and see how the territory borders are redrawn Not something I do every day of course, but anyways =)
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Am glad I've never even thought about starting smoking, but this makes me even more convinced that smoking is something to stay away from. I found it interesting, and more than anything sad, that so many relatives still continued to smoke, even after seeing the effects so smoke. A powerful story, let's just hope it's powerful enough to make at least a few stop smoking.
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Pretty much correct yeah Or rather 100% correct in your assumption, but some small details have changed since that screenshot was taken, nothing special though. Deciding what/how much to make public is one of the more difficult decisions we have, as you say we need to make enough public to make the game interesting enough for people to want to join the team, but still keep enough "hidden" to still be interesting to future players. That's actually the major reason to make more things available on Moddb than here, since we assume that people who are just interested in playing the game one day will be more likely to just stay on this site. The people on Moddb on the other hand are probably more likely to be interested in the modding part, and perhaps might join the team.
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Hmm, wouldn't that give an unfair advantage to the winning team?
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The availability on different platforms will depend on if we have have programmers with access to a computer with the operating system. As things look now Mac will be supported, but as I cannot be sure things will be the same when the game is about to be released I cannot promise that it will be available on Mac from the start.
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Deep breaths, deep breaths, we are all your friends here. I was suggesting you'd take some deep breaths, but sure just wanted to be sure that you didn't mean any harm
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Would you please relax a bit? I'm seeing more strange acting in your post than his, so while I'm sure you have no bad intentions please think about what you say and keep a nice tone on the forums, if nothing else see it as a way to help in the development. A nice and friendly environment in the forums will at least not make people less likely to join the team or help in another way
