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Everything posted by feneur
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Unless you've got a better answer that's about how specific we can be I'm afraid.
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If you could help progress 0 A.D. in any way, would you?
feneur replied to Aeros's topic in General Discussion
Strange that you don't see your previous post, I can see it fine Thanks for your offer Right now we don't have much need for that kind of assistance (we're past the design phase and not yet in a testing phase, so at the moment it's hard work we need =) ), but feel free to be around and post in our forums. And if you've got any suggestions/comments don't hesitate to post them, while we aren't very likely to be able to implement new ideas it can if nothing else be inspiring for future games and other gamers -
In my very honest opinion I'll say that 1.5 years is at least out of the question. That would require a miracle and a bunch of extremely skilled people added to the team. 2 years, I don't know, I wouldn't bet on it. I mean, we all hope that it will be done soon, but there's simply too much left before the game is ready to be released for us to be able to make any estimates. And also there are too many things we don't have control over, like when people have time to work on the game etc. To have something to compare with I've read that a professional team working full time takes at least 2-3 years to finish a game, we're not professional in that sense and don't have the ability to work full time. Thinking about that we've come a long way in these three (roughly, I don't have the exact date) years since the actual development began, so I do believe there's hope for the project, I just don't believe it will be finished very soon.
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Screenshots/showcases and the like are scheduled to be released monthly (hopefully I've got to add, things don't always work out as planned and people don't have as much time as they'd want). So the next screenshot should be available early February unless something unexpected happens. I'd also like to add that there are two new History Articles posted each months (again unless something unexpected happens and the size will of course affect the number). I'll leave it to the different Departments to describe it in more detail, but there are a number of gameplay features not yet implemented (and some which have begun to be implemented, but still needs a lot of work before being useful) and quite some art yet to be made. After that has been finished there is still a lot of bugs to get rid of and testing to be made before the game is finished.
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While we strive for historical correctness we do also take gameplay into consideration, and despite not being a part of the team at the time the design was decided upon I think I can find enough reason why not to include children. What role would they play? Units can't be added just because they improve the correctness, in that case we should include old people, and sick people, and every other detail. One can imagine a different kind of game, where the player has to take care of an entire civilisation and thus has to deal with such factors too. This game is not that kind of game though As can be read in the FAQ on the site we're aiming more for the warfare part of Real Time Strategy than economy etc, to go as far as including children etc would make it more of a City Building game or similar, which while that may appeal to some people it's not what we intend with this game. Another factor of this game is that it will be very moddable though, so it should be possible for someone with the right skills to change the game in such a way (to just include children one would merely have to know some modelling/texturin/animating, but to change the general gameplay some programming skills would also be needed.)
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If you could help progress 0 A.D. in any way, would you?
feneur replied to Aeros's topic in General Discussion
Great And we will of course want 0 A.D. to be available in as many languages as possible, regardless of whether hundreds of millions speak them or just a few (Got interested in how many who speak Dutch and according to the more or less accurate Wikipedia.org it's about 30 million people or so which is not that few ) -
Sounds like a great idea (though I'm no texture artist, so don't take my word for it ) Perhaps you should edit your post a bit to better reflect that it's posted here and not on PDS Some parts sound as if it is and may confuse people
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Read your first post, and it sure was interesting. Nice to get a chance to know more about you
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Tell us where you first heard or learned about 0 A.D.
feneur replied to Aeros's topic in General Discussion
That's sure interesting -
Tell us where you first heard or learned about 0 A.D.
feneur replied to Aeros's topic in General Discussion
Not sure whether you've seen it or not, but there is a note on the 0 A.D. front page which says "currently in development" which means that the game is not finished yet, but that we're working on it Welcome to the forums and please enjoy your stay Oh nice to get some visitors from that article. -
Ok
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Welcome to the Wildfire Games forums! It's interesting to get to know a bit about the people and your introduction was not an exception. I hope to see you around for a long time and I hope that you'll find your visit/s to this forum worthwile Would you care to tell us a bit about how you found out about 0 A.D.? It's always nice to get an idea how people find out about us
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Discount Offer for all Wildfire Games fans!
feneur replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
I'd say it's worth it even without the discount. It's an interesting magazine and well written/illustrated articles for a fairly low amount of money. (And it's interesting to read even if you're not obsessed with the exact details of old weaponry etc, I've got a more general interest in history, but do still find it very interesting. There are a lot of those kind of things, after all it's called Ancient Warfare, so if you're into those things it's extra good ) -
Hmm, you're a demanding lot you WFG/0 A.D. fans We'll see if we'll bring forth something more, but I'd suggest that you wait for next month and get pleasantly surprised in case we get something more together for this month (We need to "get the team together" after Christmas and all if nothing else )
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That's the plan yes I'm fairly sure that's how things will be set up yes.
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That's indeed a good idea, after all encouraging people who's into scenario designing is not a bad thing So Michel: upload your stuff!
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Great as always Boris! You've really managed to get all the tracks (that I've heard at least) to sound both individually unique and as parts of the same unity (and thus game). I really recommend everyone to download and listen to this (Only side effect might be that one gets too enthusiastic and can't contain oneself waiting for the game and thus tries to hunt down the team and imprison everyone in a cave until the game is finished ) EDIT: (That would have to be a cave with plenty of computer horsepower and coffee of course )
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Ah, ok Ah well, let's hope that 0 A.D. gets finished soon so we can see your fantastic maps there
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Unfortunately I don't have AOM:TT, but feel free to take some screenshots and show us all.
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Happy new year everyone!
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Almost guessed that the two of you knew each other, the giant "Hi PPE" might be what gave that away
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TheCobra1: Hmm, either I'm not understanding what it is you're hinting at or perhaps I don't want to? (Or perhaps I just play stupid to get more information from you, and then I'll devise an intelligent plan to take over the world using dancing bananas? <-- Like these Truth is I'm a bit tired and while I don't drink alcohol I've been in the company of crazy friends, something which is known to produce strange reactions, so don't take what I say too seriously ) Michel: Feel free to apply, but be aware that we are not yet looking for map makers. We are happy that you find our game interesting enough to consider applying though and hope that you'll still be interested when we need map makers.
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Ancient Warfare" Magazine Raffle WINNERS!
feneur replied to Aeros's topic in Introductions & Off-Topic Discussion
Not sure what issue you'll get, but the december/january issue has been shipped (some time ago I might guess, but I got mine some days ago). Regarding how long time it'll take until it gets to you I found some info on this page: http://www.ancient-warfare.com/cms/index.p...id=30&Itemid=75 I could have just posted the link, but I decided that I should be nice when the year is coming to an end =) I can still recommend a visit to their site though, there's a lot of info on old and upcoming issues etc. -
I cannot answer all your questions, but while the exact HPs etc of the units will have to be decided in testing we're aiming for longer battles (and thus units that lasts longer) that give the user a chance (or even a need) to be more strategic and not just create as many units as possible in a short time.
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Hmm, no, that's not a part of this. While it may sound like it with "Winter 2007" that video was released early this year. Great if this have given you an opportunity to discover it though
