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feneur

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Everything posted by feneur

  1. Ah, ok Ah well, let's hope that 0 A.D. gets finished soon so we can see your fantastic maps there
  2. Unfortunately I don't have AOM:TT, but feel free to take some screenshots and show us all.
  3. Almost guessed that the two of you knew each other, the giant "Hi PPE" might be what gave that away
  4. TheCobra1: Hmm, either I'm not understanding what it is you're hinting at or perhaps I don't want to? (Or perhaps I just play stupid to get more information from you, and then I'll devise an intelligent plan to take over the world using dancing bananas? <-- Like these Truth is I'm a bit tired and while I don't drink alcohol I've been in the company of crazy friends, something which is known to produce strange reactions, so don't take what I say too seriously ) Michel: Feel free to apply, but be aware that we are not yet looking for map makers. We are happy that you find our game interesting enough to consider applying though and hope that you'll still be interested when we need map makers.
  5. Not sure what issue you'll get, but the december/january issue has been shipped (some time ago I might guess, but I got mine some days ago). Regarding how long time it'll take until it gets to you I found some info on this page: http://www.ancient-warfare.com/cms/index.p...id=30&Itemid=75 I could have just posted the link, but I decided that I should be nice when the year is coming to an end =) I can still recommend a visit to their site though, there's a lot of info on old and upcoming issues etc.
  6. I cannot answer all your questions, but while the exact HPs etc of the units will have to be decided in testing we're aiming for longer battles (and thus units that lasts longer) that give the user a chance (or even a need) to be more strategic and not just create as many units as possible in a short time.
  7. Hmm, no, that's not a part of this. While it may sound like it with "Winter 2007" that video was released early this year. Great if this have given you an opportunity to discover it though
  8. Well, not sure how apparent it is from the website etc, but our idea for the first part of 0 A.D. is to represent the 500 years before 0 A.D. and add the 500 years after 0 A.D. in a later version/expansion of the game.
  9. That does of course depend on what you mean by playing though (While some aspects of the game are already far along, as you can see by the beautiful screenshots , some parts are not, so I'd not suggest joining just to be able to play the game in its present form. That's not to discourage people to in the future join as testers, but then they should be aware that it's not a finished game they will be playing )
  10. I've kinda guessed that from your reply to this and the Vista thread I use Linux fairly often too, so I'm also waiting for this game to be finished to have a great game to play natively on Linux
  11. The linux beta should be around the same time the Windows and Mac versions are Might take a bit longer before there is a version for your favourite flavor due to the different ways some things are handled between distributions, but in general we'll try to make all available at roughly the same time. And I guess you mean "expect" (Unless you are against linux of course )
  12. Thanks for the encouragement and welcome to the community! Hope you'll find it as interesting as we do
  13. Congratulations. Hope you'll enjoy your subscriptions (And of course that you'll stay with us and follow the progress )
  14. And your age? You need to enter your age as you need to be above 18 to enter this drawing due to legal reasons.
  15. A better place to ask computer related questions is in the "Computer Desk" forum: http://www.wildfiregames.com/forum/index.php?showforum=116
  16. Yes, unfortunately it is It would sure be easier if things wouldn't take a long time to get done and be good, but Im afraid we'll have to accept that they do, we're doing what we can to get things done though, so hopefully it won't take "forever". (It feels like that at times though, it's not exactly funny when you don't have all the time you'd like to put into a project like this, knowing that people are eagerly waiting and not being able to find more time to get things done. It's a great motivation to have an interested community though, so it's not like we're disappointed that you're interested )
  17. As we are not near the release date yet I'd say maybe if I have to say anything (but I'd rather not say anything at all yet ). Not that we are against it in principle, but rather that we'd like to be closer to the release before making any decisions of this kind.
  18. True, but if there are a lot of people who've registered in the last few days I'm sure we'll look closer into that, don't think I've seen that many newly registered though, most have been registered at least some months. And I guess you're right about the IP-addresses, it was just an assumption
  19. I have two things to say : I hope that most people are honest While there might be ways to cheat I doubt that someone would spend the time it would take to creat a large number of accounts. (Especially since one would probably be able to earn the amount of money a one-year subscription costs in about that time AFAIK one can't register more than one account from the same IP-number (I might be wrong though), one needs a different email address for each and one also needs to activate the account by clicking a link in an email (unless I'm wrong, it has been some months since I registered now) and finally one needs to reply in that topic.)
  20. I leave it to the Head of the Scenario Design to answer it definitely, but I'm almost 100% sure we'll be looking for scenario designers at some point in the future. We'll need some great scenarios to make the game as good as we want
  21. That's nice Really cool given the limited space/frames
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