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Everything posted by coworotel
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What happened to the leg of this fellow?
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No problem! The first thing I thought about when I saw the title of the topic was your mod
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Might be relevant: https://www.reddit.com/r/history/comments/bjtgdd/what_was_going_on_in_13th_century/
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===[COMMITTED]=== Persian Unit Texture Upgrade
coworotel replied to wackyserious's topic in Completed Art Tasks
That's a good idea. With a keyboard shortcut too.- 160 replies
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- achaemenids
- persians
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===[COMMITTED]=== Persian Unit Texture Upgrade
coworotel replied to wackyserious's topic in Completed Art Tasks
Oh what is that? haha- 160 replies
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- achaemenids
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===[COMMITTED]=== Persian Unit Texture Upgrade
coworotel replied to wackyserious's topic in Completed Art Tasks
I agree with the playability people, those units above are very hard to tell to whom they belong if you are desperate with 2 armies invading your base and killing your women.- 160 replies
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- achaemenids
- persians
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===[COMMITTED]=== Persian Unit Texture Upgrade
coworotel replied to wackyserious's topic in Completed Art Tasks
Isn't it possible to just have two sets of player colors? You choose "standard" or "saturated" (DE colors). Without changing the textures.- 160 replies
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- achaemenids
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Hi thank you for replying! Yes I think this problem occurs with this map Forest Nothing only. It's only playable in small sizes indeed, and the A.I. is not good on it. So, two humans on small would be the best setting I think.
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haha no, that's not your fault, I combined them so... Nice! Many thanks
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Oh I think I did something stupid in the new version 0.0.8. Just tried this version 0.0.7 and it's fine.
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Above is for Fert Mountain. Tried many different configurations, always happens this. For Forest Nothing it was a known problem of too many trees. Maybe I should just put a warning to use sizes up to Normal.
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User Jontuo95 commented in mod.io: Another user confirmed to have problems with all random maps of the mod. I just tried all of them, but only found problems to generate Fert Mountain, and Forest Nothing with size Large (or larger). Does anyone else experienced problems with other random maps in this mod?
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@stanislas69 2 questions: are @Bigtiger assets available? since community maps wants to include all maps, could the prize of this contest be inclusion of the winner map in the main game (maybe after possible modifications suggested by devs)?
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Btw I intend to upload the next version for mod.io when we reach 50 maps. 11 to go, guys. Let's make some new maps! (But you can always get the most up to date version on Github.)
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Yes.
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I cannot speak for others but I myself compiled the dev. version just to hear it. I think the voices in different languages gives as much character to the civs as the graphics being also different for each civ.
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Xylem: (botany) A vascular tissue in land plants primarily responsible for the distribution of water and minerals taken up by the roots; also the primary component of wood. But seriously I also vote for Xšayaṛša.
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Don't we have the new Persian voices?
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Atlas Map: 'Northern Islands (4)'
coworotel replied to Scarecrow's topic in Scenario Design/Map making
I played the map, it is really nice. The only annoyance is when you have trees on slopes, because the workers always get stuck, but I don't know if there's something you can do except not using trees on elevations... -
Nice work on this mod
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Yeah, I actually found it kinda cool
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Atlas Map: 'Northern Islands (4)'
coworotel replied to Scarecrow's topic in Scenario Design/Map making
Guys, can you liberate @Scarecrow's post limit? He's trying to update the map. -
Atlas Map: 'Northern Islands (4)'
coworotel replied to Scarecrow's topic in Scenario Design/Map making
@Scarecrow do you mind if it is included in the Community Maps mod?