Servo
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Everything posted by Servo
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Thanks Nescio I will try again. No Lion this mod is imo would make a better gameplay and animation. The most interesting aspect is the standard 1 second attack rate on all units which imo would make melee cavalry to have better chance against the OP skirmisher cavalry. Then the pikemen could inflict substantial damage and negate its very slow speed. By requiring metal on most units who really used metal gears would prevent spamming easily which could result to more skirmishes maybe beautiful enough than the existing alpha.
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I tried and because I'm novice in pc stuffs I failed. Do I have to sign up to giithub before proceeding to download? I will try again though if it's like the A22 that you can directly download it could have been easier. I tried it in OS X and would try it in windows and see how @Nescio have you ever played your mod with a pro or decent player? If so how is it and what is his reaction. I really believe and have a good feeling that this mod would make the game much interesting than the current Alpha. The melee cavalry can have a better chance on skirm cavs and its animation will look better as there would be no pause on its attack. Pikemen would improve too.
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This is really interesting and hope to be able to download it. Another feature that I like is the standardization of attack rate to 1 second. Any attack rate of a melee cavalry closer to 1 second will show a better animation too imo. Man if I become successful downloading this I think my multiplayer playing time will be reduced tremendously.
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I like this mod. By requiring metal on most if not all units devastating raids won't really occur and skirmishes could occur from time to time and could increase in magnitude until final battle on P3. This could limit armed unit production and the game progression is more strategic because you have to think more to get ahead of your opponent. Units can be more precious that it's hard to afford many losses early on. Where to and how to get this mod? Any chance your mod can be combined with DE. I think DE is still using same resources requirement (no metal on some) but you can't train cavalry from CC.
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@stanislas69 I resumed the saved game and managed to reach higher pop before it crashes again. Is this a pc issue or whatever?!
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This maybe off topic but it's about the replay. If you saved a single player game then you resume at a later time/date why does the replay go back from the very beginning then consume the resumed game time and stop. Shouldn't it be that it start from the resumed beginning up to when the resumed game stopped?!
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crashlog.dmp crashlog.txt interestinglog.html mainlog.html just now my game just crash. maybe its the pc issue...
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commands.txt Africa Plains- good hunt I was hesitant at first but decided just for experience. i was a bit nervous even if its just a game and I'm quite raw for multiplayer game against very good players. Skirmisher cavalry against Rome.
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commands.txt Mainland-less hunt Retardado is a better player than me. Same Greek faction capable of training skirmisher cavalry.
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Hey are mods can be played on A22? I heard it's millinium AD. Is it ready for download?
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It was laggy actually but it seems normal playable circumstance. I want to post one game (a 1v1) that shows how a skirmisher cavalry Civ is very OP even you're up against a very good player having no range cavalry Civ or a very good player who don't use a range cavalry in the very first minutes of the game. But I want to ask permission because it's very lopsided. One game really gave me confidence to be able to play with the best if I want to. @Lion.Kanzen btw the one I posted are viewable?
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commands.txt Unknown Land/Looks like Mainland- very plain less hunt. Almost non-stop action. Temple, Achelao, Mapkoc, servo vs Boudica, Kiziton, Franksy, Phoenix I like to team with General Mapkoc and Temple always as they can supplement my aggressiveness. Achelao as usual enjoying his Sim city and strike hard after reaching P3. You leave Temple alone he will be hard to stop later.
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Do I need to post the other half of my fort pix but those concerns mostly about my pc and it's specs. Let me know if I have to. I like to use this pc (Alienware 17) because it runs quite smooth in this game better than using on RoN. Only problem is too small screen. I haven't recalled any issue on A21 and now a22 multiplayer.
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commands.txt Mainland temple owns. While Pretension (JC) was a bit less aggressive instead of killing me softly he allowed me to pinch him little bit and allowed Temple to do his usual performance.
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commands.txt Mainland physic, servo, legendz vs pretention, burito, maxicantrix? Pretension is very overwhelming, PhyZic is very methodical and LeGenDz defending really hard at all cost!
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crashlog.dmp
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darn is this pretension? its awesome! I want to have that kind of map too but must have an opposite land mass where the enemy bases are located. I use wololo to capture enemy units and make buildings these captured units are capable of doing. yeah a multicultural city but segregated. I hope I can make my own maps easily too.
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Desired gameplay(planned) features for A23
Servo replied to Lion.Kanzen's topic in Gameplay Discussion
I like to have auto gather for resource gatherers especially women. It could be optional to citizen soldiers. Houses should by default be built with their exit facing the nearest CC or military colony. For Iberians house exits should face away from walls. What I mean by house exit is the house doors. The purpose is to not lose idle times of units building it whenever they get trapped between obstructions. In some cases exiting towards safe areas during nonstop raids. This save time too when turning it 180 or any degree towards desired position. -
Added features like trample are fine but don't have enough relevance to resolve gameplay issues. Having counters are needed too but these things don't have much relevance to really improve the game mechanics. I think after a couple of months or weeks the developers should make surveys whether the mode of just spamming units and fight make the majority of players appreciate the game or not. If they like the A22 then improvements should be done. If not then there should be a rethink as to what the game should finally be. I'm still immersed on the new alpha but been thinking about how to download and play the mods. I hope it's playable in multiplayer. If I recall Pretension is doing pretty well in countering skirmisher cavs raids using melee. Melee cavs might have the speed but they are in disadvantage on maps having huntable wild animals like elephants, walrus and boars etc.
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Obviously the bolt shooters and I noticed the catapults have higher HP too. Idk if there were any changes to catas but looking at that game I mentioned Borg catas are either invincible or they did not make much effort to destroy them and easily taking down cities after cities.
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There seems to be not much problem to unit balance except the very OP mechanical siege weapons(hoping women will really counter them). The main problem imo is just the ability to mass produce these organic units that could ensure a player/team victory early on. It's nice to watch or play with cavalries or special units early but so frustrating if they are wrecking havoc that makes the raided player to just sigh. At least if metal is required to produce these units (for ex 10 each cav more on sword cav) they can only produce maximum of 10 units until they mine, then strategy is added like team tributes. 10 skirm cav won't hurt a raided player much except if you have Borg skills or you are doubled. Nor these mass raiders are very effective after P2 when defenses are put up. Been spectating so many games last night and I can see that few raiders(10 or less) don't really devastate the player and the game is still undecided until the final phases and become interesting. These devastating raids are only very effective (imo and little experience) when you have 20 units or more. Ten below you need another partner to neutralize an enemy. Then the game becomes interesting if there were less devastating raids. I had quite a lot of previous games that hope to upload and players last night can tell when they review their games. The ones in particular are the games of Boudicca, iapprove, JorgeGijon, and Pretension vs Borg, niegel, gabrielponti, Boyca. Then the next one temple, pretension, kisiton and Phoenix vs Borg, niegel, causative and D_wayne. Hope they can upload it. Maybe my bad as spec to tell causative to produce skirm cavs as Seleucid then raid or maybe he knows what to do but the result was very impressive (with D_wayne help coz less than 10 cavs) than his previous game. They neutralize kisiton (and his quite op team) who did not make skirm cavs while in the enemy edge. I'm not a pro player but I had quite a few games that took down 2 pros on a 1v1 easily not because I'm good but rather the effect of these mass raiders. I had couple 2v2, 3v3, with pros or good players that just last less than 30 minutes with fair amount of actions that could tell that the A22 is quite fine except mass production of units (and op siege units) early on or later.
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Ok I will try when I'm back home, there were two files the one that's supplemental to this describes the PC and the other one has many letters and symbols that can't be read. It's like a Japanese writings.
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@Lion.Kanzen I will try later but please tell me how to do. I'm novice when it comes to pc stuffs. From the 0AD replay menu or document files? Zip then what? If I was able to play multiplayer does it mean my installation is good? Off topic :need help on how to post game replays for A22 but don't know how. It's on OS X. 10.something.
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I had a crash on windows 10 too and it happened in single player mode only I think. Prior to the crash I was able to play multiplayer for "2hrs" until the server quits the game. The crash happened with around between my 70-80 pop and maybe around 50-60(x5 AI) pops. The map is giant on Cycladic archipelago. I will try to replicate the error later but this is the second time.