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Sundiata

WFG Retired
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Everything posted by Sundiata

  1. @Alexandermb looking really good! The body is perfect! I have an annoying comment about the head though... It really looks like a lion's head (don't get me wrong, it looks badass), but it should really be a ram's head, with those curved horns (just like the civ-emblem). The Ram represents Amun, which is why you always find these statues lining the processional avenues to the Amun-temples, as well as inside the temples themselves. A pedestal would be nice too
  2. Yeah, I can corroborate that most of this stuff doesn't work on my MacBook either. Also in Atlas, keyboard inputs are completely futile.
  3. By all means, feel free to do it if you want (you're a lot better at it than me). You can use the white texture or the same texture as the building itself. What you think looks best...
  4. lol... Either one is ok, no need for both... I you feel the insatiable thirst to model more statues, the sitting ram statues for the front of the Amun temple (like the lions for the Lion temple) would be the cherry on the icing of the cake:
  5. Wow... Not bad at all! Imagine historically accurate cheats in the form of Mythological creatures... A griffin for the Romans, a minotaur for the Greeks, and Han Chinese could summon a dragon
  6. @stanislas69 & @Alexandermb, I see you discussing the ibis statues for the dock. Those are an Egyptian example, so perhaps a Kushite example would be a more appropriate primary reference to use, if you get around to it: I liked this Sun Ape from Kawa a lot. It's the god Thot, disguised as a baboon. Very appropriate, as the Ibis statues also represent Thot
  7. This ticket discusses it: https://trac.wildfiregames.com/ticket/3458 There is concern that extending the skybox below it's current height would look weird, but I don't really agree with that. Extending the skybox to come below the map would just make it seem like you're looking at the horizon... Either way, it would look better in 95% of the cases (yes I made that percentage up), and is far better option to solve the ugly black-band-screenshot issue, which is important for promotional stuff. The black band is not good...
  8. Does this also remove the black bands you see on the horizon?
  9. - wikipedia - That was one hell of a trailer though! darn... Any experts on Mauryan siege-equipment? I know they had special sections of the army devoted to it, but no specifics...
  10. @Alexandermb, That would be rather cool for champion cav and/or hero cav... I do think it's more of a chariot thing though... That entire Egyptian chariot would be really cool for Queen Amanirenas though, just throwing that out there
  11. Sundiata's selected nitpickery, part 3, the dock @LordGood, I really like the dock. There's only one suggestion I have for this one, and once again it doesn't pertain to the building itself, but to the quay. One romantic element of Nile Valley culture is the scene of a royal, or a humble servant moving down a handful of stone steps leading directly in to the Nile, to fetch water, or bathe or whatever... Those stone steps are also where a boat would moor, and people could descend without getting totally soaked. The stone construction wouldn't easily wash away during the annual floods either. Since you modelled those lovely Lions, you could also add two of them, one on each corner facing the Nile, like the Ibis statues in my mock-up (shamelessly copy pasting another artists' quay). It's more of a stylistic choice, but it would fit the whole Nile Valley theme very well. It would also be lovely if you could add the lion statues to the Lion temple. Two of them, flanking the doorway, facing each other:
  12. Thanks for the advice.. I'm redoing it starting with the leather bands, pixel by pixel... Though, moving a disk even one pixel can seriously distort them.
  13. As in, I should try to emphasise the edges of the metal discs? Or because of downscaling? The UV map stretches textures in incredible ways though... A single pixel can show up as a line...
  14. @wackyserious They look so pretty, don't they? If the variations I proposed are good enough for you, they're good enough for me. Of course, if you want to make adjustments, improvements or do something different, I'm always open to suggestions...
  15. Yeah, the community has been extremely helpful in many ways! And so has youtube. I'll start playing around with blender very soon @wackyserious So, that wasn't easy... lol... But I came up with some variations that were satisfying for me. If you could check if it's up to standard for you, you could use it to deck out our cavalry Variations and PNG files: @Alexandermb Thanks again, that was really helpful!
  16. OMG, yes, thank you! So I downloaded blender... Hahaha, finally... 144mb (wow...)... I didn't know it could be that straight forward..
  17. @stanislas69 could you perhaps apply the v3.0 texture to the horse so I can see if the adjustments worked? Then I can finish it and continue making simpler versions for citizen cav.
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