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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. i did some animations for them so i imagine we are talking about wheels ?
  2. for siege weapons like shoushe it could work they have wheels, for others like ballista or any other attached to the ground it will need to unpack or it will look unrealistic
  3. Added windows i have in mind add player colour as props like flags, shields, banners, fabric etc but first have to finish the main structure before attempting to make props so i don't end having thousand of files like xiongnu: Using tent texture found in props folder for better resolution:
  4. Farmstead: None of the other buildings have followed the schema besides i don't have enough imagination for make it similar to public
  5. blacksmith whitout wall & barracks together (see the lower lines of the barracks how is dark and then brighter again thats not related to AO, is because of the parallax and whitout parallax it looks simple and ugly:
  6. The texture is brigther, it becomes darker when using parallax
  7. What if i make that building and turn the one i've did last night into the blacksmith/armory? only needs to add some tools more barrels and chimney.
  8. @Skhorn you may enjoy this: Note: i placed manually the semi donut building behind the civ center they are two different buildings.
  9. With little changes it could be done for 0 AD should i ?
  10. Barracks, no reference used just something similar to roman barracks What i have in mind with this is some building with enough beauty to be inside the city walls near houses whitout being weird so, closed training no common citizens should see who is training inside.
  11. I was on it, and its almost done
  12. You said it didn't need to be identical so as i can't see the back zone i look to the right and thought it could be a good idea to make the right building as the back zone:
  13. @Sundiata what about this way? symmetrical both sides but only the middle have pillars, this way save's some amount of tris used on each column and add more detail on both sides having windows
  14. Better with the side doors as well, it make a difference if its compared to the Roman CC wich is also rectangular with 2nd floor.
  15. It does in mass amount, if a huge amount of grass its going to be added it will need to have some slider or setting controlling the amount of grass i've tested in skyrim Grass Performance mods and the vanilla as well tweaking the grass amount and texture resolutions from 2k to 128 (Its very easy to tweak when it comes to graphical settings) they have quite low plane polys for flowers and basic grass with some 512 or 4k texture resolution, and i imagine this is what any1 wish to achive "Video link" but it drains too much fps when the amount is too much even at low resolutions i hope that will not be the case in 0 AD.
  16. Just started today to make the main structure, tell me if its going okay or if i must start another building, btw i don't know if i should make the 2nd floor like the picture because its already big, or if i should reduce the columns (wich is the biggest from the 2 i've made as prop actor) Width is 2 and 1/2 Size of a house, Height is like 15% more.
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