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Everything posted by Alexandermb
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That would be really helpfull but here a simple 2Gb MicroSD card worths 10 times the minimun salary at least a 256gb Hard drive should be 50 times the minimun salary, plus the ones who sell those wants to be rich with a single hard drive
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from that 70% only a few are advanced or elite/hero/champ wich means from 800+ textures, the ones using graves are around 60-120 and while i was writing this i decided to check so from 800+ textures they are just 100, wich i can easily copy/paste a leg texture and place it over as a layer with paint.net
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Btw there isn't so many files. most of them are just adv or elite version and only a few factions so it won't gonna be 800 files plus 30%+ of the textures are pers/maur/celt wich won't use greaves.
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Elephant was left in my house but i don't go there often this days and when i do i end fixing my windows because blackouts broke everything or cleaning the house instead of checking the files. So i have to go there a week or a weekend and check wich files i can excavenge from there. Indeed inf_sarissa was an elephant rider animation too but it was kinda broken before having started the update the helmet position was wrong, the shield was wrong also so it was an useless animation.
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I would rather wait till i get a good way of baking hair-like shader for animals then do a high poly sculpt of wolfs, deers, bear, pumas, cheetah, etc. Working with one kinda of animal for a placeholder design then few months later have a better solution and the possibility of have a better version is annoying to have to update it again. i've tried to update the deer but i don't like the results of the texture for this kind of animal:
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@Stan` only missing elephant riders but i haven't found the file yet, i have to look deeply in my house when i get there someday. Should i start the commit to start updating units?
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Yeah, having them over the bronze texture doesn't really help, any good legs textures i can rehuse for all?
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As @Nescio pointed wearing two greaves was just for show off, most of them use 1 for the frontal leg: our meshes in the current state don't support asimmetrical textures.: Plus normal maps:
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(SVN) Special Formations don't show animations
Alexandermb replied to wowgetoffyourcellphone's topic in Bug reports
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Here a perfect example of what i say about they changing their rotation suddendly: Here can be seen what they are pointing or what they face. Yet, still works at least like a 70% if we consider how it was before they wasn't even remaining idle:
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So basically the variant name now define the animation id instead of the name or id itself, at least now they remain idle and thats a progress . I'm redoing the testudo in a cleaner way with blender instancing: This way i can see better the position of each one and keep them in their root point and not having to move them further to the root for fill an space.
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@Stan` i was wrong, it does work with testudo and even remains idle. But when movement ends sometimes they turn back suddendly.
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That was the initial render and meshes, Someday i'll do adjustments to the greaves and bake a better texture
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@Stan` only missing formations and elephant riders after i export those ones will committ for start with the aspis
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Splitted for keep animations topic clean.
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Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
Sure, i will open a TASK later for update wicker vase and use it properly after leaving all other task finished. i went today to this material for change scenario for a lil bit for clean my mind from other task's. -
Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
It have a good taste for Bake brand new wicker baskets, Wicker back shields, wicker celtic shields: Varely normal map. Strong normal map: Comparisson: -
Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
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Changing the sun position really helps to see... and i always thought it was the color being baddly baked, but is just illumination.
