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Everything posted by Alexandermb
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Yep i like that tone too, but imagine this is the same helmet material and still looks different, thats how messy are the blender colors when baking. It should get the same color of the helmet but doesn't, And also @Sundiata has a point on that, following the reference it makes sense the scale goes upward-
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras ok so, correct me if im wrong. We have Thatch roof, Wooden walls, Mud or Concrete? + Rock walls. is that correct? -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
Used the door as exactly reference (Yeah exactly i've used dropper tool for take all the colors of the door wood) and got this beautifull wooden wall: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
What if we use this? -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras I have no idea, that would really help to find a color pallete for the wood. Here is another try with different color and cleaner: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
This a test of wood for the color pallette. (Also using the new denoiser) im looking for something dirtier for the germanics. Before: After: -
Mask added: Forgot to mention that after re-export all the elephants animations. Glitch was fixed when having GPU_Skinning enabled.
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It took me around 40 minutes to bake in 1024x1024 size 80 samples, 20 normal 20 diffuse. Only the main blanket in the first attempt: Reference:
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im a lil bit tired after fixing the whole elephant animations. Gonna give a shot if seleucid champion elephant armor can be better. From this YT channel, potential idle poses:
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Just the texture width/height or shape ignore the bronze deco of chalcidean helmet.
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African done by just editing the mesh of the asian, Having the 3 of them use the same armature with just different scale make its easier.
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Will give it a try after elephants if possible Thanks! looks good for having a good quality long hair like plumes. Sorry i bother you with this task but would it be possible one with this width. Same resolution quality later i guess it would be resized but at least we keep the highQ one for the repo This time hair goes just like horse hair does. but using the whole texture area For crest.
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In case someday we will end having turret component and directional attacking animations. Moar Directional: Will leave this 3 animations only so any modder/dev can have them for test directional attack and sub-unit component.
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@Stan` just noticed that thats not the horse with rider file, thats the old one before fix. Will upload it to my drive soon.
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Infantry: Assets, Textures, Animation Animals: Horse, Elephant, Camels etc
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Thought it was uploaded before my bad. Yeah its amazing! i change screenshot samples from 120 of render to 4 and look how the denoiser do his magic:
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i meant to say that i would merge asian armature both for asian and armored. But doing armor as another mesh could be a good option also. even bake a more detailed one with the new scale material i've got. And yes, it has tons of useless materials because of the append of the infantry i've did, plus missing the horse texture for reduce the file size. And nope, the node and the mesh itself is in another blendfile for less size while also keeping the scene clean though i could add another scene into the same blendfile but i belive size will increase from 12mb to 70mb for the highpoly sculpt.
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Just like i've did with bear i changed bone names from "spineX, EarX, LegX. TrunkX" to Elephantidae_ just like bear is Ursidae_ for avoid glitch with other armature bones. If we had this kind of features this would be the perfect screenshot for show testudo animations:
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Armored should be merged into asian armature just like horses work with chamfron and peytrals i belive. Backup in case i mess up with something like last night:
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@Stan` improved the armature a lil bit by adding constraits and deleting tons of bones. Kinda finished but need to make the size differentiation between infant and African. for start adding the turrets and riders. We can have now the elephant armature in blender for repository finally.
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@Stan` horse blendfile with the latest armors and animations.
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@Stan` helmets file with all the hellenic helmets done + the romans. If i have some free time of mental block i'll add the celtic helmets to this blendfile for keep the repo with a single helmets file. Even maybe re-bake some for better matching texture.
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And the mesh looks good but on the asian elephant. @Stan` That reduce the amount of work.
