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Everything posted by Alexandermb
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Reminder before i forget it: after i used the "damage variants" template in the foundation i'm thinking on try this template on the units of milleniumad later, but make broken type of shields for every damage variants (Maybe wounded animations).
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- millenium a.d.
- vikings
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i will adapt them to scales, because we already have leather for the elite helmets.
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@stanislas69 @Lion.Kanzen can i use the icon of milleniumad "Anglo stables" for the corral of the xiongnu?
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I'll see what i can do tomorrow, the archers are done made 2 animations like the one in milleniumad for the blacksmith but different 9 Helmets (Looking for have more) 2 spears 4 swords + 2 han swords 4 shields done 2 arrows 1 bow 2 colour variants quivers for both sides + 2 colour variants 2 longhair heads 3 zebu colours 10 head textures ( 8 xion + 2 from rise of the east) wagon with 4 roof variants 5 units textures (Maybe more) Womens missing Civic center Done blacksmith Done Houses Done Temple (WIP) Corral Done Market/Food deposit Done
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Done the aura for the forest.
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Yes, thats sounds good, i will try to see what i can do with the trees aura, and also i already separated the cavalry from the infantry as different classes and make able the cavalry to charge if they are in certaing range, but that just call the animation for run they won't just run and charge to the unit if they are too far away, and sometimes they don't run while they are near the enemies so i guess is the chasing template working over there. Now i have to read further the attack file for see if i can do a new type of attack for the cavalry assault. This is what i added
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@wowgetoffyourcellphone have you thinked to write an aura for the trees just like the civic centers wich affects the units near them ? reducing the walking speed of infantry and even more for the cavalry and also the visual range.
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Algo como esto seria el escudo de madera de ellos ?
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Speaking of perfection (horses) @wowgetoffyourcellphone, in the UnitAi code in the components folder i managed to call the "Walk" sound wich is the Horse galop and infantry footsteps but it just works like the order sound (1 time), do you know how can i call a looping sound? also, i was reading the music code too and saw the "playlist" and "tracks" there could be a way to make the Sound code have the music playlist function on it so in the UnitAi call the playlist function until the move is completed.
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@Lion.Kanzen que otros diseños de escudos tenian y usaban escamas en sus escudos ? para diferenciar mas entre los rangos básico/avanzado/élite
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The civ have no city-town phase so some units needs to be unlocked by techs, should them be in the blacksmith or the civic center?
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Yeah same, i only have seen horses in my life like 13 times and never look with much attention the head, just saw them passing around and ignored them even for the animations i looked like 12 videos for learn how they walk/run/die/feed
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Btw i always liked to have each variation of units have different animations, "ready - relax" so every cavalry have at least 2 variations each one so the game itself looks more like humans and less like robots.
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Wich one ?
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Hace poco mostraste en la página de 0 ad español los kushitas lanceros mercenarios (o eran piqueros?) los xiongnu podrían dar esa funcionalidad también en algunos mapas asiáticos.
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Por cierto, ya que delenda est tiene campamentos de mercenarios, mercenarios xiongnu como dice la historia quedarían bien, usando armamento Han también como dice la historia.
