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Dizaka

Balancing Advisors
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Posts posted by Dizaka

  1. 3 minutes ago, Player of 0AD said:

    That would be citizen sword cav

    Sword cav always cost +10 metal. 

    For some reason I remember Roman Scrim Cav costing +10 metal too.  I used to play Rome a lot too, but haven't touched them with a 10 foot pole since a24.  I wish I had earlier client to double check.

  2. 45 minutes ago, Gurken Khan said:

    No?

    0ad-rac.jpg.22f91445f76a1cb6d91c9f3ad7251a6a.jpg

    Cost* is, both, the present and past tenses.  I meant the past tense.

    Not sure what alpha that screenshot is from.  I am referring to a23 or before.  I remember not using roman scrim cav as they cost 10 metal and metal was too precious to waste.  I tried loading an a23 client but couldn't b/c it got auto updated.

  3. The skrimisher cav coming from the 200 wood 50 stone stable?

    The only reason I can see them as OP is b/c spear cav protect it and hence the skrim cav level up faster to l3.

    BTW, I think Roman Allied cav used to be mercenaries.  Wonder why they aren't since a25.

    Meh, can't watch replay.  Some lines need to be deleted to be compatible with vanilla a25 0ad.  Don't know which ones.

  4. @LetswaveaBook I think the gamestyle most people complain is the p2 in 4/5 min and 20-30 merc cav around 7 min, attacking fully the enemy.

    Modify user.cfg to enable higher zoom.  Use 2 groups of 7-10 units, even 3 groups.  Move them around enemy base kiting the spearmen.  Capture buildings, etc when cav left alone to slowly nibble down on the buildings.

     

    @guerringuerrin That was a fun game.  I was surprised by Belizard and his strategy.  More players are doing it.

    @LetswaveaBook Belizard may have outplayed me in k/d but he didn't play a team game - only targeted me.  Belizard had no ally vision, or even bothered to explore my pocket whereas I raided his pocket and kept pressure on his pocket too.  For example, I raided the pocket by keeping units chasing me therefore off resources or killed his mass of women-only wood gatherers  (SrIvar was harassed by me substantially more than Belizard's non-harassment of my pocket).  Additionally, SrIvar was called to help Belizard substantially earlier than my pocket came to help me.  My pocket came only at the last minute when he was ready whereas SrIvar was chasing me around Belizard base a lot (During a game this is a sign that my strategy is working as I'm tying up 2 players for the price of 1).  This is a win in upgrades and resource gathering for my pocket whereas SrIvar was handicapped.

    Non-carthage civs win games.  Carthage is just a sacrifice to cause chaos and keeping merc cav in your own base or the other Carthage player's base won't cause the chaos.  Additionally, Belizard spent most time being defensive at his CC with Carthage.  Belizard didn't have shared ally vision the whole game.  Shared vision is extremely important for raiding ... especially with Carth Merc Cav.  Not only can you not be playing a team game without seeing allies or communicating with allies but you have to be more offensive than defensive to win - especially when you go low pop merc cav with Carthage. 

    End-game stats don't really tell the whole story.  Keeping enemies running around and off resources isn't quantified by the end-game stats.

     

    image.thumb.png.5239a2f4613e360f8a6d4aa390195e23.png

     

    Belizard's min-map around 14:30

    image.png.2b0700f1e4b591a205c9dfd78cf87dad.png

     

    My mini-map around the same time:

    image.png.5ebe430a21e029bafb0fc4847a363c6e.png

  5. 1 hour ago, Micfild said:

    It might help early one, but i think it might break the late game, because of the batch mechanic. In Age games you'll only get one unit, but in 0AD you could be pop capped, start Batching 20 something units (which take a long time) and when your army gets killed, its instantly back.

    Possibly.  It could be that once housing population-limit is maxed-out then the mechanic reverts to current 0ad status.

    Alternatively, I actually don't think it'd be a bad problem.  You still need resources to build it and it won't pop the units out until there is space.  My belief is that you can achieve a better result by building multiple barracks (10+).

     

      

    5 hours ago, alre said:

    I don't see how that's true. you would just delay by some seconds the production of houses in your build order and you would still risk being blocked.

    Yea, but sometimes missing a beat in the initial population build can have drastic consequences on time of reaching maximum pop.  This would help alleviate that snowball effect.

     

     

  6. On 29/10/2021 at 3:00 AM, Stan` said:

    There is not much code for it. In fact it hasn't changed in a while. So we're not wasting maintenance time on it. Competitive multiplayer while often a toxic thing can also have some upsides.

    What I'd like to have is 2v2 and 4v4 ratings too and a more moderated lobby.

     

    I think just keep track of "overall games played" and "overall games won" which would include all games.  This would actually give people a reasonably good idea on a player's rank.  I'd split it into buckets based on total population since 200 pop games are totally different than 300 pop games.  As long as you know how many total games someone has played you can estimate skill.  Most people have similar learning curves and after playing XYZ games generally are well proficient.

    You can even hash login IP's and then make a players name more red indicating current IP hash matches a previous hash therefore possibility of a smurf, so be weary of rank.

    • Like 2
  7. 10 minutes ago, Micfild said:

    Funny. It's a new mechanic in AoE, but that is how it works in AoM.

     

      

    1 hour ago, wowgetoffyourcellphone said:

     

     

     

    This could be a good addition to 0ad.  A nice anti-snowballing mechanic to make sure players don't get penalized for forgetting a house early on, etc.  Makes it more newb-friendly imo.

  8. 3 hours ago, LetswaveaBook said:

    I was thinking about builds where you do not build a barracks and use CS cavalry. I wonder if you have some games where that strategy is substantially better and if you have, I would be glad to see them.

    I have a replay vs hamdich (and his friends) where I got countered by gaul cav in p1 and lost cc by min 14 due to gaul cav where player remained in p1.  I was trying to do Carthage Merc spam.  Totally didnt work out.

    Will post it later.

  9. What is/are the reasons for wanting cav on steroid in P2?

    Currently, my personal experience is that, cav are substantially better than infantry in P2 due to population cost. 

    In most cases, the earlier you start massing cav the better you may be off in late game at the cost of early game.  

    I think making cav on steroid in p2 will (1) speed up games and (2) make more fighting happen in p2 mostly with cav (3) penalize those going p3.

     

    Also, I'm not sure about Carthage rebalancing with Mercs TBH.  The strategy can be countered fairly easily in P1 currently.  Additionally, it only works on midrange players who are uncoordinated.  So I'm actually not sure on my opinion even though I authored that post.

    • Like 2
  10. 3 hours ago, Ceres said:

    Batch vs. single:

    And this is worth reading as well in this context:

     

    @alre check @hyperion msg about 0.2s pause for adding to effective queue.  Hyperion discusses it in 1st post.  That's the reason why I do 1+1 queueing vs just 1, especially early on.

  11. On 17/10/2021 at 6:57 AM, alre said:

    surprising (to me at least) how @Dizaka was using autoqueue for making women in the cc at the start of the game.

    I'm super-bowtech!

    Note also that I have 2 women in the queue sequentially and not just 1 woman as one of the devs mentioned there is a .2sec loss in production due to queuing.

    • Thanks 1
  12. 22 minutes ago, bad player said:

    you know that you will never find the culprit even if you spend years looking at and deciphering these logs?

    DDOS attacks come from virused devices, not from attacker's machine

    I mean most people here know that.  They're not looking to find the player based on the wireshark logs, etc. 

    Clearly you're missing a D in the DDOS or something?  I would hope your reading comprehension is strong enough to understand that?

    • Like 1
    • Confused 1
  13. @guerringuerrin see link below.  Script is inside one of the dloads.  It's a really basic one that can be improved substantially (e.g., can be double clicked through a shortcut and will automatically create (1) copy of mainlog with current date, time in filename and (2) a separate file that includes data of current script.  Not a programmer so what I did is rudimentary that got the job done.

    https://drive.google.com/drive/folders/1swv1FsHzsW3xMnUuloiz6gDnbI9V-zOa?usp=sharing

    BTW, excessive data received on the 0ad port it looks like.  I'd guess ddos/dos attack.

    47 minutes ago, bad player said:

    We need a DDOS detective for this!

    When you find the troll house ping me.

    • Like 2
  14. Yea, singled out.

    @wowgetoffyourcellphone the replay sort of shows what I was talking about players being singled out and being searched for by name, color, or civ.

    Note Aslan.'s scout that found my border and returned to his own base immediately.  Team chat likely was used to communicate strategy and he followed with the scout to find his target.  Skipped the border player.

  15. Countered horribly in this game.  If you watch replay I was specifically singled out by Aslan.  (Notice the scout) .  Note that Aslan. went all cav with all women near his base.  A reason why it worked is I wasn't expecting it.  Clearly, for some games (usually pro games), I need to commit with skrim cav earlier then go w/ merc cav afterwards.

    I guess in pro games for the merc cav to be successful you need more people rushing and playing a p1 / p2 game.

    image.thumb.png.f5cab633417087ad54454d2ecface436.png(Screenshot from time I lost CC to deletion to prevent capture, around 14 min.)

     

     

     

    metadata.json commands.txt

    • Haha 1
  16. 43 minutes ago, Stan` said:

    I'm sorry. I really wish there was more I could do.

    No worries.  It's less than before.  I think it's because of being silent and not reacting to them (whoever they are, I think I play games with them? lol).

    I think silent ignorance is the best way to deal with this person and just track it on on which player it can.  Then once that player info is gathered don't react until alts are found, etc.  Anyway, I think 0ad actually heading in right direction with password games, etc, to protect from stupidity like that.

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