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Dizaka

Balancing Advisors
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Posts posted by Dizaka

  1. 20 minutes ago, LetswaveaBook said:

    Booming=turtling. Lets assume that you  play a 1v1 and are not the Ptolemies, which are even more OP than Iberians. So if you have cheaper javelineers at the start(which are the strongest CS ranged infantry), then it is very difficult for the opponent to outboom you. Neither does aggressive play help, since there are to much javelineers. So basically many factions are left without any way of preventing Iberians from taking an advantage (That is 1).

    Early phase ibers are vulnerable to Rome, Macedonia, Carthage, and Ptolemies.  They can also lose to Mauryas, Gauls, Britons, in the first 8 minutes.  You can even capture an Iberian CC with 8-9 minutes gametime with Kushites.

    Rome/Macedonia can mass rush with spear cav (yes, even if spear cav is weak vs skrimishers they are strong enough in mass).  To prevent this you will have to go mass skrimishers and play a roll of the dice.  Either you get rushed and you counter the rush or if you boom with women, you risk losing access to all tree lines.

    Carthage has merc swordcav.  RIP to any Iberian/Rome player.  Period, it's not a competition in the first 8 mins of gametime.

    Ptol can outrange Iberians.  The only counter is towers and outposts and dmg upgrades for towers.

     

    20 minutes ago, LetswaveaBook said:

    In p3, they can deal a quick and hard blow with javelineers due to their strong boom and javelineers being the best CS ranged unit. That is the 2nd reason why it is difficult to take them on.

    That's a Javelineer damage issue and not an Iberian issue.  Also, scouting this is beautiful on civs that have siege towers.  Just build siege towers (Ptol/Seleucid/Carthage/Kushite).  Force the enemy to rebalance their army.

     

    20 minutes ago, LetswaveaBook said:

    So how about dragging out the game, does that work? With Indibil they can really fast recruit new soldiers after you lose them, so the Iberian player can very easily send a new wave of units towards you. They also have stronger swordsmen (both CS and champion), which are also cheaper with Indibil. With Indibil garrisoned in the CC, he can't be taken out.. So that is 3 reasons.

    There are a lot of heroes like Indibil that don't need to be on battle field to impact damage.  Rome has one.  Mauryas have at least two.  Pretty sure other civs have such heroes too.

    20 minutes ago, LetswaveaBook said:

    Do sneaky strategies work against them? Because of the walls you can't really kill all their farmers easily neither is it easy to take out the starting CC with a sneaky attack. Seleucids, Persians and Mauryas can try to wear them out with horse archers or chariot archers, but only seluecids have decent chance of surviving against the push that the Iberian player after reaching p3. So that would be my 4th reason.

    Barely any strategy seems really possible against Iberians, assuming equal skill of course. That is my take on it.

    Any civ can build walls.  Just because they don't build them or use them doesn't make the walls around iberians overwhelming.  Walls are a game feature.  Just because other players decide not to build them shouldn't be a strike against iberians IMO.

    There's plenty of sneakiness that can be done vs Iberians.  Mauryan champ macemen come into mind - they are trained at barracks.  Kushite macemen in early p2 can also be effective. 

     

    • Thanks 1
  2. There's absolutely no reason why civs strong in early levels should be weak in late levels.  Additionally, camels don't work vs archer civs.  The only issue I see is pikemen maybe being overpowering when paired with slingers or skrimishers even in P1 and P2 WITHOUT heroes.  That's a Pikeman issue not a civ issue.

    How about instead of debuffing Ptol other civs are put on their level if they are lacking?  I can think of a few civs that could use boosts.

    • +20% hp from +40% hp for pikemen (Cav Hero)
    • -15% merc cost from 35% merc cost (Elphant Hero)
    • -10% repeat time from -20% repeat time (Cleopatra)

    ^^Horrible.

    • Like 2
  3. 1 hour ago, Fabius said:

    Any specific reasons Iberians why considered OP? 

    I don't think they're OP however they have good synergy with swordsmen.

    One of 2 civs with p1 swordsmen (Rome/Iberians).

    One of 2 civs with R3 sword forge upgrade (Mauryas/Iberians).

    One of 4 civs (or so) with Barracks producing champion swordsmen (Romans/Macedonians/Iberians/Gauls)

    Only civ with a hero who decreases costs + increases unit production speed.

    One of two civs (Kushite/Iberians) with a monument that increases damage (Now available p2 and counts towards p3).

     

    In a way, their synergy with sword can be overwhelming if played right.  But again, it depends on a player.  A good Ptolemy/Mauryas/Roman/Macedonain/Gaul player can give Iberians a run for their money.  I don't even think Iberians stand a chance vs Carth/Mace/Rome/Ptol at all (one of 2 civs with no Archers and no Spearmen infantry; Iberians/Romans).  Only if those civs let them get to p2 then Iberians stand a chance.

    On a side note, 2 Iberians decrease each other's Javelineer costs ... that means infantry and cav Javelineers on a 2 Iber team can be overwhelming for some.

    • Like 1
  4. To get to the point that the game plays on fire champs ... requires for a player to not be attacked for 17, or so, minutes.  You need:

    • Phase 3 in 12/13 min. 
    • Suitable number of stables.
    • Sufficient metal mines.
    • Sufficient food producers.
    • Probably all forge upgrades + will to fight to be effective (min 15.5 max 17 min)

    If you don't attack a player for 17 minutes ... especially an Iber player ... those skrim champs deserve to burn down every single town.

    • Like 3
    • Haha 1
  5. 1 hour ago, a 0ad player said:

    boundaries

      

    2 hours ago, Player of 0AD said:

    balanceing

     

    Assuming as a worker you are reasonable worker who takes on a reasonable workload and gets it complete on time, then these items may be a problem.  It's actually hard for an employer to find reasonable and responsible workers as such workers are in high demand. 

    As such, as a reasonable worker the best thing you can do is set boundaries and expectations to your employer.  If your employer doesn't meet expectations change jobs (e.g., boundaries with work/family time creep for balanced life).  It's a 2-way street not a 1-way.  It's also a reason why you need to be financially responsible.  If you aren't, then you are dependent on your employer's whims.

    Boundaries + Life Balance are important.

  6. Mauryas have swordsmen.  Forge R3 upgrade makes Mauryas swordsmen as strong as iberian swordsmen.

    Additionally, Mauryan forge R3 upgrade allows them to have the 2nd strongest cav IG (when not considering heroes) right behind Roman champion cav.

    Additionally, Mauryans have a population bonus.

    Mauryas are not weak.

    Mauryas have the cheapest and fastest temple upgrades of any civ.  Additionally, they have p2 elephant stables for eles in p3.

     

    Going head first against a spartan player is never a good idea because of skiritai.  Mauryas are a civ that needs to be microed a lot.  This means 20-30 cav doing constant harassing and not engaging directly.  Just whittle the spartan player down.

    • Like 1
    • Thanks 1
  7. Use it to reset what units are being attacked, by my units, so units don't get pulled.  Some people micro so much that it is necessary to do.

     

    (Edit:  Interestingly, I was told this was the "attack nearest unit command" (it works this way based on level of aggression set) instead of "halt/stop."  That is, I've been using it as the "attack nearest units command" to prevent my units from zeroing in on a specific unit and chasing/being pulled to die without killing anything.  I double hit the command too ... which probably costs me time but just a habit.)

    • Like 2
    • Thanks 1
  8. 1 minute ago, chrstgtr said:

    May I suggest a revision? 100 pop doesn’t have any in game meaning. It’s just a round number and doesn’t require going p2 or doing any techs beyond maybe food and or wood. I think a better challenge would be to do 200 or 300 pop with some limit on women and require p3. I only say this because the first time I did it I got a ‘bad’ time which I felt was because I did upgrades. So I tried twice more, each time with a worse “normal” game build order and I got a better time each time. With that said, my best time after 3 attempts was 7:25 using a build order that would make me terribly slow in mid-late game (zero techs; 1 barrack). 

    Additionally, there's better boom methods to 50/50 women/men that cannot be maximized with Sparta.  However, they can be with 75 wood home civs.

  9. 3 hours ago, artoo said:

    Some conclusions from the above videos.

     

    Well made point, the Han crossbow is more like a ballista, field artillery, likely transported by wagons, and mounted on them.

    Excellent defensive weapon, eg from walls, turrets.

    Due to so little data, some assumption need to be made, eg they likely used against their main enemy Xiongnu heavy pull crossbows against horse mounted very mobile Xiongnu. High penetration rate of speedy heavy bolts, piercing armor, crushing wooden shields besides piercing.

    Accuracy might be similar to very heavy bows at similar range, which an average human can't pull, and release with precision, unless trained for some 10-15 years. A heavy crossbow outranges the bow, depending what bow is mounted.

     

    The model currently used is kind of inaccurate, its not handled with ease like modeled.

     

     

     

    What about this?  To me it seems like the crossbow was very imprecise.  Seems like it was a real threat up close but not really from a distance. 

     

     

    • Like 1
  10. On 10/11/2021 at 12:24 AM, wowgetoffyourcellphone said:

    Guys, the Princess Camp is a fantasy element that takes the civ so far removed from the other civs that you jeopardize their inclusion. 

    I agree to an extent.  But also, isn't 0ad just a simulation, therefore a fantasy, of historical units?  The princess isn't so much of a "fire breathing dragon" but more of a simulation of han diplomacy that is implemented into 0ad in a unique way.  This "unique way" is something that has been yearned for in civ uniqueness so that not every civ is a cookie-cutter civ with just a different variety of units.

    • Like 2
  11. 1 hour ago, artoo said:

    Btw, Hero Han Xin is a powerful combo along with the princess camp. Maybe atm OP. :D

    That's not OP.  That's awesome synergy, lol.

    OP would be something like the Mauryas priest hero or the Gaul/Rome/Mace/Brit additional dmg to units. 

    Extra vision + movement speed (not attack speed) is not OP.  I think gauls or iberians have a walk speed bonus hero.

     

    Question:  Is the walk speed bonus applies through a global aura or applies to within a range?  If it applies to range, does it include hero or exclude them?  There are/were situations where walk speed didn't apply to hero and it causes unit speed issues.

    • Like 1
  12. I like it. Especially with the parked cart.

    I'm not sure about that mini CC looking "han civilized" but I really like where it is going.  I like it especially because it replaces/could replace the traditional CC placement + build mechanic.  Makes the civ more unique (it has a lot of unique mechanics already though).

    In nomad games maybe that could be the default start for han - a cart that upgrades to a CC and if you add workers to build it then it builds faster than regular CCs.

     

    I think in the "East Mod" han could upgrade their main CC for bigger garrison and firepower.  If that is the case might be possible to do one or the other:

    1). Once you upgrade the Han CC to big fort princesses can be upgraded to the starting CC from tents.

    2).  You start with the upgraded CC and the tents can upgrade to minor CCs from beginning.

    I think footprint if tent should be for bigger CC or some kind of warning provided that you won't be able to upgrade if not enough space.

  13. 8 minutes ago, artoo said:

    The tent could also be a princess camp, which upgrades to CC, maybe only means to expand?

     

    Ah that explains your perspective.  What if han couldn't build CCs directly but built "minor CCs" through the princess (especially if princess could not built on enemy territory)?  Before becoming a CC the princess could be a mobile drop-off site since people give gifts to the royalty.  The minor CCs could be upgraded to major CCs if a minor CC is destroyed.

    I think Seleucids/Ptolemies may have a CC cap with unlimited minor CCs.

  14. 4 hours ago, artoo said:

    Depending how you look at it, the marriage alliances can be part of a war strategy.

    True.  My view was that it's more about strengthening bonds with "frenemies" where frenemies are "enemies" who are too strong military wise to be considered enemies and, as such, princesses were used to make these "allies" be not just "allies" but the same kingdom.   That is, the princess was only sent to "worthy" civilizations.  In the context of 0ad I saw allies as the worthy ones.

    I didn't view the princesses as being sent to any random kingdom (e.g., any old enemy) - mostly just to kingdoms that are worthy of being allies (in RL kingdoms with which a war campaign would be too expensive).

    So to me, based on the Wikipedia pages, the princesses were about diplomacy with civilizations that the Han kingdom wanted to assimilate into their own.

      Anyway, amazing work and cooperation by everyone.

     

  15. 1 minute ago, artoo said:

    Yes, I think its best the princes simply steals territory, enemy or ally.

    maybe some naughty aura that lets arrows miss the tent, make it only to capture by the enemy.

    Who would want to kill a beauty? :huh:

    Romans can build in and "steal" enemy territory.  Currently, no civ can build in ally territory and/or expand ally territory.  The princess could have the unique feature of helping allies :).  

    It doesn't sound like princesses were used as offensive units - more about strengthening already mutual bonds of others who were worthy of being strong enough to be allied.

    • Like 1
  16. 27 minutes ago, artoo said:

    I could pretty much go for a tower strategy in enemy territory, it's tier2.

    I went for the princess upgrading to a tent in neutral or enemy territory atm, it has root territory, kind of princess siege tent. I seriously consider if its possible the princess can only be attacked/killed by female citizens or warriors. :D

    Idea is cloud the minds of the enemy males with her.

    Could be an alliance-strengthening unit.  In team games send her to ally territory (e.g., a front player).  When she establishes a tent you can build in that ally territory a CC (or maybe even just build and expand that player's influence aura but buildings are yours).  Maybe even ally could use your buildings as their own if you aren't using them (e.g., unit production buildings).

    Currently, you cannot build CC's in allied territory and in many cases ally's territory influence acts as a barrier.  This unit could be great for holding territory, especially at a forward position, and making the ally/ally relationship more cohesive.  Princess could be a unit that just enables a closer union between yourself and an ally of your choosing.  Closer bond could be represented by being able to build in that ally's territory and expand their aura of influence. 

    Could be game-chaning for team games.  In FFA (free-for-all) maybe the princess permanently ties the alliance and locks it for team victory.

    • Like 1
  17. 2 hours ago, Norse_Harold said:

    If a person changes a setting on the router, such as the WAN MAC address, and then resets the settings to defaults, the new MAC address isn't being used...

    Yea, in theory.  I have no idea if the data is cached or not.  In my case hardware reset has worked.  However, I agree that a restart/power cycle, as suggested by you, should be sufficient.  I'll actually test it out.

    Took me a while to figure out how to change my IP.  I remember blowing up at the Comcast rep b/c he told me something about the mainframe not being configured to assign new ip addresses.  So I asked them:  Why are they talking about a mainframe?  We aren't in the 90's.  Did my Comcast plan change as I'm only paying for dynamic IP address and if so, why are they billing me extra for static IPs since I didn't purchase such a service?  Are they billing me without my knowledge?  They clearly didn't like me turning the conversation I did each time.  Also, can't believe how bad the support was and even being escalated achieved not much.  All outsourced technical support.  Horrible.

  18. 11 hours ago, Norse_Harold said:

    I think that you meant to say "you need to change your WAN MAC address and hardware power cycle the router" here.

    Possibly.  However, I've hardware reset it every time as it works :P.  For me it's just a cable connection device and has no wifi settings, etc.  I'll see if power cycling works though, lol.

     

      

    11 hours ago, smiley said:

    Yes it does. Probably kills your ping though.

      

    17 hours ago, Philip the Swaggerless said:

    How do I do that?  Does using a VPN work?

    VPN also will require port settings for data forwarding.  So without those settings you may be unable to join games or host games.

    • Like 1
  19. 37 minutes ago, Philip the Swaggerless said:

    How do I do that?  Does using a VPN work?

    Depends on your ISP.

    For comcast (cable internet) you need to change WAN IP address and hardware reset the router.  This forces DHCP into a new IP address. 

    TL;DR:  Basically, you cannot switch an IP address for a lot of cable internet providers.  However, you can switch a MAC address.  Because DHCP protocol assigns an IP address to a MAC address you can switch your IP by changing your MAC.

    • Thanks 2
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