Jump to content

fatherbushido

WFG Retired
  • Posts

    1.148
  • Joined

  • Days Won

    4

Everything posted by fatherbushido

  1. Quick news: https://fork-ad.gitlab.io/random-map-generation-benchmarks.html
  2. That one is interesting too: https://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext%3A1999.02.0164%3Abook%3D31%3Achapter%3D39
  3. In Empire Ascendant, that unit is present as: - a swordman for the sele civ - a champion for the athen, spart and partially for mace In both case, it's showed as a "thracian mercenary" armed with a "rhomphaia". The champion ones: The sele ones: All: (basic, advanced, elite, champion) - Does it fit in the sele roaster? - Does it fit for athen? for spart? for mace? (gameplay, history, ...). It was first present in scenario maps, should it be kept for that (ideas?). Does that fit in the famous stoa?
  4. "realism" sounds like a mystic word for an rts ;-) I have tried to put an elephant near me last time and I didn't build my wall faster :D (same for an elephant bringing magical wood to build a temple)
  5. Like that, if I am not happy with the answer, I have only myself to blame!
  6. @Angen: if you are confused, just ask.
  7. Thanks for taking care. I saw there were a lot of related issues with wayland, but actually I use x11.
  8. Well I will help you. First do you use wayland or x11?
  9. I mean the first time it happened, all my aside work was wasted :/
  10. that's really annoying when you lose all the work you are doing meanwhile :/
  11. I have exactly the same issue (in 0AD alpha23b) on some computer.
  12. I had posted that in a private forum section:
  13. In Empire Ascendant there is those 3 models iirc. When it was first include as a standalone building (I mean not as a part of another building like a cc) it was as a starting unit on some maps. It's now also a civic structure where we can train some weird mercenaries for mace, spart, athen. So a civic structure with military purpose. So result: - generic stoa (hellenic_stoa.xml) placed on some maps - {civ}_royal_stoa.xml which as the Hellenic Royal Stoa ought to be unique and used by only one civ. In DE, if I am not wrong, it is a special starting structure providing bonus. Should that really be a every game structure or kept for special ones? Should all the models be kept? Should there be something call "Royal Stoa"?
  14. Some map like Granicus River or Rome vs Veii were deleted a long time ago. Were there low quality map or was there any other problem? @wowgetoffyourcellphone
  15. One could perhaps make a scenario map "Issus" where we would use the current models? (in DE for example) I remember @Mythos_Ruler was making such maps 10 years ago.
  16. The start of the paper seems clear for a novice like me, but as many papers it's so expensive if you don't have an access... So now we are teased, sum it up please! Yes I put some kind of disclaimer...
  17. I am not competent enough in history to conclude about them. In Empire Ascendant, I wonder if they fit in the unit roaster. Moreover, are they actually mercenaries? In the new edition of *Armies of the Macedonian and Punic Wars* of Duncan Head (which is imo a good reading between casual reading and academic reading), he pointed some corrections about what he wrote in the last one. See an extract from page 11 here: https://books.google.fr/books?id=-7n8CwAAQBAJ&pg=PA11&hl=fr&source=gbs_toc_r&cad=3#v=onepage&q&f=false In my opinion they should be kept for scenarios. (But that's just a quick opinion) Also the building where they are built is a bit confusing and of lower quality than other buildings. (And there are a lot of marvelous forgotten skirmishes and scenarios map)
  18. You will probably find it here (I remember someone insisting about providing source): https://trac.wildfiregames.com/browser/art_source/trunk/art and more precisely here: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes%20and%20animations/skeletal/animals
  19. @Pablinski2 has start some work on that. You can probably ask for feedbacks here. Some skilled or less skilled artists will probably guide you. Thanks for taking care about that!
  20. It seems @Pablinski2 has some kind of message cap? Can someone left him that? @feneur?
  21. Yes that's exactly what I tried to sum up. RES1: related to human units RES2: related to basic units, basic structures, non human units RES3: related to advanced structure RES4: related to advanced units
  22. @Carltonus: there is also the case where a unit can be trained as basic or as advanced or elite depending of the building producing it. In 0ad alpha 23 b, it's like that for the roman spearman (I don't know if it's on purpose or not). For the Skiritai, your concern is more obvious, as it exists only at the rank 3. It had always had "champion" in its actor name. It's even renamed spart_champion_infantry_runner.xml for the unit template. Now as he has a gather ability, one can think it's better to made it a citizen elite or to made it a champion who can gather, I guess that's a matter of taste.
×
×
  • Create New...