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JC (naval supremacist)

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Everything posted by JC (naval supremacist)

  1. I can't say if Bolts shooters became relevant to use in 0ad22 as much players still never use them .. though, some other cav spammers prefer to ban them from the game (guess why). All the concept of balancing a game is to give ++ and -- for each units and ensure none units are OP enough to turn them into a the unique unit used in an army ( and yes, i see some players destroying a CC with skirmish-cav !). If players starts to use only 1 or 2 units in the game, there's evidence of bad balance. So what about bolt-shooters ? --> I think they should punish only ennemy players who rely on a bunch of ranged units packed together . For that : Range: bigger than any archer units; if the range is lower, than the deployment time to re-engage acts too much like a penalty and thus, there is no cover for the protected melee units. Accuracy: pretty low, to avoid OPiness of the Bolt its important that the Bolt have success to create damage only if the enemy units are packed together ; target missed but other killed Projectil speed: low, moving targets should dodge the arrow easily ; immobil units (so those firing) should be subject of having the heavy arrow in their face Splash : no splash, doesnt work like a catapult ; 1 arrow go through 1 body, not many bodies -> splash is non-sense Damage : total annilation ; 1 hit should kill 1 elephant or almost (moving elephants might be more lucky). No crush damage, Bolts should NOT replace catapults ! Since some players are usualy doing straffing with 1 unit , here the bolt player can select a target among the bunch behind to hit direct without being fooled by moonwalk Summary : So what should be the use of bolts ? --> Should be used to defend a position against a bunch of ranged units spamming arrows on our units AND/OR used to kill some elephants and rams in their crushing CC activities. As the bolt should have no crush power, it might not be used to replace catapults while sieges. The bolt could be used as an effective defence for some workers (especially for females) against ranged rushers as it can kill ennemy unit 1 by 1 (unlike towers which send some random arrows a bit everywhere ; lowering health without killing much). A moving army in expedition could bring a 1 Bolt or 2 to be used as an effective umbrella against all the annoying ranged units willing to kill sieging units 1 by 1.
  2. the place Tian'anmen . At this point i wish so much 0ad to have more buildings and structures Still lot of finitions to do
  3. Is it this ? Kush kingdom ? http://www.ancientsudan.org/ethnicity.htm
  4. Quasi-Nubian ? never heard about it . Have it in next alpha ? Did you made all the new animations ?
  5. Is this the Zimbabwean empire i was waiting for in 0AD
  6. the loft of Hamilcar ... From the balcony , a sight on the port and on a hidden ritual spot I set the map to large , so more space for naval combats. Player 1 = Hannibal , Player 2 = Maharbal , Player 3 = no hero , Player 4 = _____________________________________________________________________________________ (Player 1 - Phase 3 - No builders; no CC but super port and wonder - Hannibal) District 1 : Rich merchants - Only boats and units from Fortress but also 2-3 inner traders District 3 : Religious and big Gardens - only units from Temples - They wait a enforcement of their army with the arrival of their Hero --> Hannibal _____________________________________________________________________________________ (Player 2 - Phase 1 to 2 max - No champs - Hamilcar ) District 2 : Administrative center of the city - with carthage embassy District 5 : Something between District 2 and 4 with lot of barracks. _____________________________________________________________________________________ (Player 3 - Phase 1 max - Bigger pop - Maharbal ) District 4 : Very poor but well populated with ressources productors . Maybe i should give them them only wooden walls _____________________________________________________________________________________ (Player 4 - Mercenaries - Phase 1 to 2 max - Gauls) Zone 6 : The place where the mercenaries of Carthage stay - their territoiry is annexed to Carthage as long as they stay loyal to Carthage. Being ally with that army will cost ressources every second and he can even ask to Carthage even more (otherwise they will betray in favor of Rome). If Carthage notice susipicious activities (like building a CC of their own) Carthage will remove territory annexion so mercenaries's buildings will turn gaia before Cartage will crush the mutinery (unless its too late for Carthage) _____________________________________________________________________________________ (Player 5 - Rome republic - Phase 3 - Scipio) Zone 7 : Rome will come by waves (like survival of the fittest ) from zone 7 but also by sea. Rome will try to set a basement on lands There is still lot to do, so comments are welcome before its too late
  7. With some vegetations , this merchant part of the city is very rich but not very military
  8. district 1 : specialized into naval stuff turtle civ
  9. one can try to recreate carthage ?
  10. Yes , a scenario map with some scripts features Indeed, 1 district will be oriented on food production with some farms and wood gathering on north of the map (south in the real world) so , that why this map has to be decorated with fauna and vegetales . Carthage has to hunt down quickly stuff out there before Rome heavy army come surround the city . Basically, it will looks like a "Survival of the fittest" in which Carthage has to survive with few ressources and many attacks + Carthage has to feed his inhabitants and will lose 50-100 food every second. If it reaches 0 , Carthage will not be able to produce new units. But Rome cannot siege too long as Hannibal will come back with his army .. at minute x One district (the east one) will be multi-cultura and full of immigrants and mercenaries.. This monument is kinda Baal worship of Golden calf עֵגֶּל הַזָהָב too bad ? i think that know with scripts and camera scenes, the game could have a more deep scenario layer. A campaign mod would be a serie of scenario maps. i.e the punic wars.
  11. Hi , Im working on .... Carthage : 7 players of 50 pop limit --> 6 districts + 1 army of 50 mercenary champs VS Rome : 1 player of 500 pop limit mostly invading by sea (like survival of fittest) + nubians troops coming from desert I'm using the elevation terrain hack to put some buildings on top of others and make them look like merged in order to have unique structures (below, the 5 houses produces those 5 females with no evacuation problem) Rome will invade with RAMS, but will not be able to crush the Carthage walls everywhere (terrain elevation as unbreakable wall and platform for bolt-lozaa ) If Rome is in the walls .. Some places will be used to make good retreats for those 5 noobs Gauls, Athenians, Iberians, all different but their HATE of Rome on their face Even if the map could be used to be playable, i want to go into the new camera function in 0ad22 to make great cinematics in the narrow streets of carthage during invasion action . (to make a SUPER promotional trailer of 0ad) Also, for the sake of global interests, it would be nice to have a 3D map of carthage which could be used , i.e , for any TV documentary For this, Carthage has to be fulled with contents to give it a living appareance. FEEL FREE to WORK on it and make updates on this thread the pmp https://ufile.io/6vgn1 the xml https://ufile.io/xwqlc
  12. no, its the same capture rate. I think the balance spear - sword is ok now. Remove the 3x vs cav of the SPear .. and nobody will use them
  13. Lots of people say that skirtai's are OP .. which is ridiculous as they are nothing else than swordmen with 3 stars . Absolutely nothing else. So people should better just say that : - either, veterans are too good for their cost (100 in total) - either, other units take too much time to gain stars (experience) which gives Sparta big advantage to batch skirtais -------- Can i remind 2 things : - 3 stars units work much much slower - Sparta has -10% pop penalty : in other words, an average player spamming with skirtai can be ruined quickly if he mess up. ------- In my opinion, rather than starting to make arbitrary hardcoding to please some people which dont like skirtais ; its would be FAR more conveniant to give skirtais 2 stars (rather than 3) For the cost , skirtais are swordmens, and swordmen cost 100 in total ; thus, skirtais should cost 100 . The veteran spearman (2 stars) from Rome cost 50 food and 50 wood. --> Solution : for each added star : swap 10 wood for 10 metal ; a two-star-skirtai should cost : 20 metal , 30 wood and 50 food . As the regular swordman (1 star) costs : 10, 40 , 50 SO just give skirtais 2 stars and possibility to gain experience by battling like other units to reach 3 stars
  14. plus : - swordmen cost 10 metal + they move faster + 100% hack, which means they are more effective vs buildings and siege - bad vs Cav + attack rate 0.75 sec
  15. wow, that notanymorebannedopguy player really is Here, i played for the first time versus the new good player defenderbenny 2016-12-02_0016.zip
  16. yeah, tanks for unban lets make 0ad great again
  17. Hi guys, I'm new on linux (mint) . I cant connect to the lobby. Is there anything to configure Firewall ? if yes, how ? Thanks!
  18. trolololo = it means trolling lol. I do so because i warned before 0ad21 that bolt-shooters have to be redesigned totally if one wants to see them great again. Not like a new OP unit, but something used in specific situation ( facing a bunch of standing/idling units on long distance)
  19. yes, for sure. And its because you are right that it underlines evermore that those 300 Spartans were turned into something different from their natural stance : guarding
  20. those 300 Spartans leaded my Leonidas is the most blatant example. Surrounded, but decide to battle to the death, those 300 spartans were meant to be sacrifice to save Sparta. Knowing their role, they had nothing to lose so they become far more dangerous (4x bonus attack). But in the same time, being less prudent, they expose them-self more (0,5x armor). Once, turned to "fanatical" ( a new stance i hope) they have a single mission and will not go back to work or do anything else that run after enemies like psycho zombies
  21. switching your units to "fanatic stance" will be a decision to sacrifice them. Like kamikaze, once launched they just want to kill as much as possible and there is no way to bring them back. --> It could be a smart solution when the cause is desperate because the enemy will just but more numerous than you. It will like the last card to play in hope to switch the forces
  22. making some of your units "Fanatics" (a new stance): --> They become kinda ally AI units (with 4x attack bonus but 0.5x armor protection) and run to attack enemies like psycho killers .. and you cant control them anymore. This should be hard to implement ? Its nothing else that turning them into a kind of Gaia. Its a nice and fun idea, no ?
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