I had a talk with elexis about it . Do a sum of eco and military is the best option, knowing that you can hit high simply by making hundreds and thousands of farms ? If one divide the military score by the eco score, one have something which represent approximately the efficiency in using of ressources . Right ? I propose to define a score as the division of the (total amount of health killed (units + buildings) - total amount of health lost (units + buildings) ) by the total amount of ressources invested (in units and buildings) This score would reflect strictely the results and no more the ressources engaged to win. And so, producing hundreds of units - making them walking , idling, working ressources or even building 100 towers will have no effect on this score.