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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Indeed, maybe we need a tool to cleanup such entities. Just high values aren't enough because maps are circular. So ideally you need to find coordinates of a map center and remove all entities which are further than a map radius (maybe with some bias). (0, 0) isn't a map center but the one of its corners.
  2. We have the same assertion when there're entities placed too close to a map border, particularly their shape intersects the border. Known bug: https://trac.wildfiregames.com/ticket/6486 Thank you, we'll use it for 6486 when there'll be a fix. Maybe when you deleted all entities some of them remained behind/close to a map border.
  3. Could you tell that map and describe exact steps you've done?
  4. Could you try it for a map present in the game? Does it show a resolved stack? Could you type bt there and press enter?
  5. How did try to delete them all? Could you try to run it under gdb to see a resolved stack? (gdb -ex run pyrogenesis)
  6. Hi! Yeah, it's a known thing, you need a mod to fix that in A26:
  7. Hi and welcome to the forum! We had our stand before, just haven't submitted our application this year. We had no problem to get a stand in previous years (according to Stan we had no rejections at all). We haven't considered to have a stand yet. Personally I plan to give a lightning talk (like I did in 2019-2021) and I'd like to have a stand. But I need to have my visa approved first.
  8. That sounds interesting, I'll try to reach implodedok directly. The only downside I see that we'll need to dig through those spams to find a valid account of newcommers.
  9. By glow we usually understand post-processing filter which adds a bloom-like effect. Yeah, I'm working on that, and that will allow to add an adjustable glow effect.
  10. Hi! Maybe it's caused because it can't read the default hotkey configuration file. Usually it's located at binaries/data/config/*.*, if not see below. You can find directories (beside the main one with 0ad-data) used by the game here (where it can read or write): https://trac.wildfiregames.com/wiki/GameDataPaths#Linux
  11. Maybe consequently applying https://trac.wildfiregames.com/wiki/PortA24ToA25 and https://trac.wildfiregames.com/wiki/PortA25ToA26 might help.
  12. I believe it's useful for posts that aren't on the first page already (when a lot of activity on the forum), because it makes a search faster. I think it depends on a mail service and how to arrange groups. I don't get mailbombed.
  13. Might also want to take a look at https://trac.wildfiregames.com/wiki/PortA26ToA27
  14. I was able to build with https://code.wildfiregames.com/D5092 and few fixes in premake. I was testing with M2 and Ventura 13.4. I will investigate further.
  15. Maybe we can just make an option so everyone can choose the most attractive one.
  16. Currently only implodedok can handle it. Usually the site doesn't have problems with polls (also I don't see "unregistered" votes).
  17. Sorry for the long reply. Could you attach the log folder (you can find it by opening %LocalAppData%\0ad\logs in explorer)?
  18. It depends in which way you're asking. For example Atlas can import a heightmap which was eroded (16-bit aren't yet supported, but planned).
  19. Hi! Could you post your mainlog.html and system_info.txt from the log folder?
  20. The JS error doesn't seem to be matched. UPD. A similar error was fixed here: https://trac.wildfiregames.com/ticket/6433
  21. It was a great time to work with you! You've done uncountable amount of things to improve 0 A.D. in many areas. It was taking a lot of time and energy, it wasn't simple for you but you've made much further than many others in that situation. Thank you for all you've done! I wish you a nice journey and to only do things you really enjoy 0 A.D. development is keep going and I'll be always glad to hear your feedback if you came to say hello
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